Regina 7.3 Calculation Engine
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Represents a 3-dimensional triangulation, typically of a 3-manifold. More...
#include <triangulation/dim3.h>
Public Types | |
using | TuraevViroSet = std::map< std::pair< unsigned long, bool >, Cyclotomic > |
A map from (r, parity) pairs to Turaev-Viro invariants, as described by turaevViro(). More... | |
Public Member Functions | |
bool | isReadOnlySnapshot () const |
Determines if this object is a read-only deep copy that was created by a snapshot. More... | |
std::shared_ptr< PacketOf< Triangulation< dim > > > | packet () |
Returns the packet that holds this data, if there is one. More... | |
std::shared_ptr< const PacketOf< Triangulation< dim > > > | packet () const |
Returns the packet that holds this data, if there is one. More... | |
std::string | anonID () const |
A unique string ID that can be used in place of a packet ID. More... | |
std::string | str () const |
Returns a short text representation of this object. More... | |
std::string | utf8 () const |
Returns a short text representation of this object using unicode characters. More... | |
std::string | detail () const |
Returns a detailed text representation of this object. More... | |
std::string | tightEncoding () const |
Returns the tight encoding of this object. More... | |
Constructors and Destructors | |
Triangulation ()=default | |
Default constructor. More... | |
Triangulation (const Triangulation &src) | |
Creates a new copy of the given triangulation. More... | |
Triangulation (const Triangulation &src, bool cloneProps) | |
Creates a new copy of the given triangulation, with the option of whether or not to clone its computed properties also. More... | |
Triangulation (Triangulation &&src) noexcept=default | |
Moves the given triangulation into this new triangulation. More... | |
Triangulation (const Link &link, bool simplify=true) | |
Creates a new ideal triangulation representing the complement of the given link in the 3-sphere. More... | |
Triangulation (const std::string &description) | |
"Magic" constructor that tries to find some way to interpret the given string as a triangulation. More... | |
Triangulation (snappy::Manifold m) | |
Python-only constructor that copies the given SnapPy manifold. More... | |
~Triangulation () | |
Destroys this triangulation. More... | |
std::shared_ptr< Packet > | inAnyPacket () |
Returns the packet that holds this data, even if it is held indirectly via a SnapPea triangulation. More... | |
std::shared_ptr< const Packet > | inAnyPacket () const |
Returns the packet that holds this data, even if it is held indirectly via a SnapPea triangulation. More... | |
SnapPeaTriangulation * | isSnapPea () |
Returns the SnapPea triangulation that holds this data, if there is one. More... | |
const SnapPeaTriangulation * | isSnapPea () const |
Returns the SnapPea triangulation that holds this data, if there is one. More... | |
Tetrahedra | |
Tetrahedron< 3 > * | newTetrahedron () |
A dimension-specific alias for newSimplex(). More... | |
Tetrahedron< 3 > * | newTetrahedron (const std::string &desc) |
A dimension-specific alias for newSimplex(). More... | |
template<int k> | |
std::array< Tetrahedron< 3 > *, k > | newTetrahedra () |
A dimension-specific alias for newSimplices(). More... | |
void | newTetrahedra (size_t k) |
A dimension-specific alias for newSimplices(). More... | |
void | removeTetrahedron (Tetrahedron< 3 > *tet) |
A dimension-specific alias for removeSimplex(). More... | |
void | removeTetrahedronAt (size_t index) |
A dimension-specific alias for removeSimplexAt(). More... | |
void | removeAllTetrahedra () |
A dimension-specific alias for removeAllSimplices(). More... | |
Triangulation & | operator= (const Triangulation &src) |
Sets this to be a (deep) copy of the given triangulation. More... | |
Triangulation & | operator= (Triangulation &&src) |
Moves the contents of the given triangulation into this triangulation. More... | |
void | swap (Triangulation< 3 > &other) |
Swaps the contents of this and the given triangulation. More... | |
Skeletal Queries | |
bool | hasBoundaryTriangles () const |
A dimension-specific alias for hasBoundaryFacets(). More... | |
size_t | countBoundaryTriangles () const |
A dimension-specific alias for countBoundaryFacets(). More... | |
bool | hasTwoSphereBoundaryComponents () const |
Determines if this triangulation contains any two-sphere boundary components. More... | |
bool | hasNegativeIdealBoundaryComponents () const |
Determines if this triangulation contains any ideal boundary components with negative Euler characteristic. More... | |
bool | hasMinimalBoundary () const |
Determines whether the boundary of this triangulation contains the smallest possible number of triangles. More... | |
bool | hasMinimalVertices () const |
Determines whether this triangulation contains the smallest possible number of vertices for the 3-manifold that it represents. More... | |
Basic Properties | |
long | eulerCharManifold () const |
Returns the Euler characteristic of the corresponding compact 3-manifold. More... | |
bool | isIdeal () const |
Determines if this triangulation is ideal. More... | |
bool | isStandard () const |
Determines if this triangulation is standard. More... | |
bool | isClosed () const |
Determines if this triangulation is closed. More... | |
bool | isOrdered () const |
Determines if this triangulation is ordered; that is, if tetrahedron vertices are labelled so that all gluing permutations are order-preserving on the tetrahedron faces. More... | |
Algebraic Properties | |
const AbelianGroup & | homologyRel () const |
Returns the relative first homology group with respect to the boundary for this triangulation. More... | |
const AbelianGroup & | homologyBdry () const |
Returns the first homology group of the boundary for this triangulation. More... | |
unsigned long | homologyH2Z2 () const |
Returns the second homology group with coefficients in Z_2 for this triangulation. More... | |
Cyclotomic | turaevViro (unsigned long r, bool parity=true, Algorithm alg=ALG_DEFAULT, ProgressTracker *tracker=nullptr) const |
Computes the given Turaev-Viro state sum invariant of this 3-manifold using exact arithmetic. More... | |
double | turaevViroApprox (unsigned long r, unsigned long whichRoot=1, Algorithm alg=ALG_DEFAULT) const |
Computes the given Turaev-Viro state sum invariant of this 3-manifold using a fast but inexact floating-point approximation. More... | |
const TuraevViroSet & | allCalculatedTuraevViro () const |
Returns the cache of all Turaev-Viro state sum invariants that have been calculated for this 3-manifold. More... | |
std::array< long, 3 > | longitudeCuts () const |
Identifies the algebraic longitude as a curve on the boundary of a triangulated knot complement. More... | |
Edge< 3 > * | longitude () |
Modifies a triangulated knot complement so that the algebraic longitude follows a single boundary edge, and returns this edge. More... | |
Edge< 3 > * | meridian () |
Modifies a triangulated knot complement so that the meridian follows a single boundary edge, and returns this edge. More... | |
std::pair< Edge< 3 > *, Edge< 3 > * > | meridianLongitude () |
Modifies a triangulated knot complement so that the meridian and algebraic longitude each follow a single boundary edge, and returns these two edges. More... | |
Normal Surfaces and Angle Structures | |
template<int subdim> | |
std::pair< NormalSurface, bool > | linkingSurface (const Face< 3, subdim > &face) const |
Returns the link of the given face as a normal surface. More... | |
bool | isZeroEfficient () const |
Determines if this triangulation is 0-efficient. More... | |
bool | knowsZeroEfficient () const |
Is it already known whether or not this triangulation is 0-efficient? See isZeroEfficient() for further details. More... | |
bool | hasSplittingSurface () const |
Determines whether this triangulation has a normal splitting surface. More... | |
std::optional< NormalSurface > | nonTrivialSphereOrDisc () const |
Searches for a non-vertex-linking normal sphere or disc within this triangulation. More... | |
std::optional< NormalSurface > | octagonalAlmostNormalSphere () const |
Searches for an octagonal almost normal 2-sphere within this triangulation. More... | |
const AngleStructure & | strictAngleStructure () const |
Returns a strict angle structure on this triangulation, if one exists. More... | |
bool | hasStrictAngleStructure () const |
Determines whether this triangulation supports a strict angle structure. More... | |
bool | knowsStrictAngleStructure () const |
Is it already known (or trivial to determine) whether or not this triangulation supports a strict angle structure? See hasStrictAngleStructure() for further details. More... | |
const AngleStructure & | generalAngleStructure () const |
Returns a generalised angle structure on this triangulation, if one exists. More... | |
bool | hasGeneralAngleStructure () const |
Determines whether this triangulation supports a generalised angle structure. More... | |
Skeletal Transformations | |
std::set< Edge< 3 > * > | maximalForestInBoundary () const |
Produces a maximal forest in the 1-skeleton of the triangulation boundary. More... | |
std::set< Edge< 3 > * > | maximalForestInSkeleton (bool canJoinBoundaries=true) const |
Produces a maximal forest in the triangulation's 1-skeleton. More... | |
bool | intelligentSimplify () |
Attempts to simplify the triangulation using fast and greedy heuristics. More... | |
bool | simplifyToLocalMinimum (bool perform=true) |
Uses all known simplification moves to reduce the triangulation monotonically to some local minimum number of tetrahedra. More... | |
bool | simplifyExhaustive (int height=1, unsigned threads=1, ProgressTrackerOpen *tracker=nullptr) |
Attempts to simplify this triangulation using a slow but exhaustive search through the Pachner graph. More... | |
template<typename Action , typename... Args> | |
bool | retriangulate (int height, unsigned threads, ProgressTrackerOpen *tracker, Action &&action, Args &&... args) const |
Explores all triangulations that can be reached from this via Pachner moves, without exceeding a given number of additional tetrahedra. More... | |
bool | minimiseBoundary () |
Ensures that the boundary contains the smallest possible number of triangles, potentially adding tetrahedra to do this. More... | |
bool | minimizeBoundary () |
A deprecated synonym for minimiseBoundary(). More... | |
bool | minimiseVertices () |
Ensures that this triangulation contains the smallest possible number of vertices for the 3-manifold that it represents, potentially adding tetrahedra to do this. More... | |
bool | minimizeVertices () |
A deprecated synonym for minimiseVertices(). More... | |
bool | fourFourMove (Edge< 3 > *e, int newAxis, bool check=true, bool perform=true) |
Checks the eligibility of and/or performs a 4-4 move about the given edge. More... | |
bool | twoZeroMove (Edge< 3 > *e, bool check=true, bool perform=true) |
Checks the eligibility of and/or performs a 2-0 move about the given edge of degree 2. More... | |
bool | twoZeroMove (Vertex< 3 > *v, bool check=true, bool perform=true) |
Checks the eligibility of and/or performs a 2-0 move about the given vertex of degree 2. More... | |
bool | twoOneMove (Edge< 3 > *e, int edgeEnd, bool check=true, bool perform=true) |
Checks the eligibility of and/or performs a 2-1 move about the given edge. More... | |
bool | zeroTwoMove (EdgeEmbedding< 3 > e0, int t0, EdgeEmbedding< 3 > e1, int t1, bool check=true, bool perform=true) |
Checks the eligibility of and/or performs a 0-2 move about the (not necessarily distinct) triangles e0.tetrahedron()->triangle(e0.vertices()[t0]) and e1.tetrahedron()->triangle(e1.vertices()[t1]) . More... | |
bool | zeroTwoMove (Edge< 3 > *e, size_t t0, size_t t1, bool check=true, bool perform=true) |
Checks the eligibility of and/or performs a 0-2 move about the (not necessarily distinct) triangles incident to e that are numbered t0 and t1. More... | |
bool | zeroTwoMove (Triangle< 3 > *t0, int e0, Triangle< 3 > *t1, int e1, bool check=true, bool perform=true) |
Checks the eligibility of and/or performs a 0-2 move about the (not necessarily distinct) triangles t0 and t1. More... | |
bool | openBook (Triangle< 3 > *t, bool check=true, bool perform=true) |
Checks the eligibility of and/or performs a book opening move about the given triangle. More... | |
bool | closeBook (Edge< 3 > *e, bool check=true, bool perform=true) |
Checks the eligibility of and/or performs a book closing move about the given boundary edge. More... | |
bool | shellBoundary (Tetrahedron< 3 > *t, bool check=true, bool perform=true) |
Checks the eligibility of and/or performs a boundary shelling move on the given tetrahedron. More... | |
bool | collapseEdge (Edge< 3 > *e, bool check=true, bool perform=true) |
Checks the eligibility of and/or performs a collapse of an edge between two distinct vertices. More... | |
void | reorderTetrahedraBFS (bool reverse=false) |
Reorders the tetrahedra of this triangulation using a breadth-first search, so that small-numbered tetrahedra are adjacent to other small-numbered tetrahedra. More... | |
bool | order (bool forceOriented=false) |
Relabels tetrahedron vertices in this triangulation to give an ordered triangulation, if possible. More... | |
Decompositions | |
std::vector< Triangulation< 3 > > | summands () const |
Computes the connected sum decomposition of this triangulation. More... | |
bool | isSphere () const |
Determines whether this is a triangulation of a 3-sphere. More... | |
bool | knowsSphere () const |
Is it already known (or trivial to determine) whether or not this is a triangulation of a 3-sphere? See isSphere() for further details. More... | |
bool | isBall () const |
Determines whether this is a triangulation of a 3-dimensional ball. More... | |
bool | knowsBall () const |
Is it already known (or trivial to determine) whether or not this is a triangulation of a 3-dimensional ball? See isBall() for further details. More... | |
bool | isSolidTorus () const |
Determines whether this is a triangulation of the solid torus; that is, the unknot complement. More... | |
bool | knowsSolidTorus () const |
Is it already known (or trivial to determine) whether or not this is a triangulation of a solid torus (that is, the unknot complement)? See isSolidTorus() for further details. More... | |
ssize_t | recogniseHandlebody () const |
Determines whether this is a triangulation of an orientable handlebody, and if so, which genus. More... | |
bool | knowsHandlebody () const |
Is it already known (or trivial to determine) whether or not this is a triangulation of an orientable handlebody? See recogniseHandlebody() for further details. More... | |
bool | isTxI () const |
Determines whether or not the underlying 3-manifold is the product of a torus with an interval. More... | |
bool | knowsTxI () const |
Is it already known (or trivial to determine) whether or not this is a triangulation of a the product of a torus with an interval? See isTxI() for further details. More... | |
bool | isIrreducible () const |
Determines whether the underlying 3-manifold (which must be closed) is irreducible. More... | |
bool | knowsIrreducible () const |
Is it already known (or trivial to determine) whether or not the underlying 3-manifold is irreducible? See isIrreducible() for further details. More... | |
bool | hasCompressingDisc () const |
Searches for a compressing disc within the underlying 3-manifold. More... | |
bool | knowsCompressingDisc () const |
Is it already known (or trivial to determine) whether or not the underlying 3-manifold contains a compressing disc? See hasCompressingDisc() for further details. More... | |
bool | isHaken () const |
Determines whether the underlying 3-manifold (which must be closed and orientable) is Haken. More... | |
bool | knowsHaken () const |
Is it already known (or trivial to determine) whether or not the underlying 3-manifold is Haken? See isHaken() for further details. More... | |
bool | hasSimpleCompressingDisc () const |
Searches for a "simple" compressing disc inside this triangulation. More... | |
const TreeDecomposition & | niceTreeDecomposition () const |
Returns a nice tree decomposition of the face pairing graph of this triangulation. More... | |
Subdivisions, Extensions and Covers | |
bool | idealToFinite () |
Converts an ideal triangulation into a finite triangulation. More... | |
void | pinchEdge (Edge< 3 > *e) |
Pinches an internal edge to a point. More... | |
void | puncture (Tetrahedron< 3 > *tet=nullptr) |
Punctures this manifold by removing a 3-ball from the interior of the given tetrahedron. More... | |
Building Triangulations | |
Tetrahedron< 3 > * | layerOn (Edge< 3 > *edge) |
Performs a layering upon the given boundary edge of the triangulation. More... | |
bool | fillTorus (unsigned long cuts0, unsigned long cuts1, unsigned long cuts2, BoundaryComponent< 3 > *bc=nullptr) |
Fills a two-triangle torus boundary component by attaching a solid torus along a given curve. More... | |
bool | fillTorus (Edge< 3 > *e0, Edge< 3 > *e1, Edge< 3 > *e2, unsigned long cuts0, unsigned long cuts1, unsigned long cuts2) |
Fills a two-triangle torus boundary component by attaching a solid torus along a given curve. More... | |
Tetrahedron< 3 > * | insertLayeredSolidTorus (unsigned long cuts0, unsigned long cuts1) |
Inserts a new layered solid torus into the triangulation. More... | |
void | connectedSumWith (const Triangulation &other) |
Forms the connected sum of this triangulation with the given triangulation. More... | |
Exporting Triangulations | |
std::string | dehydrate () const |
Dehydrates this triangulation into an alphabetical string. More... | |
std::string | snapPea () const |
Returns a string containing the full contents of a SnapPea data file that describes this triangulation. More... | |
void | snapPea (std::ostream &out) const |
Writes the full contents of a SnapPea data file describing this triangulation to the given output stream. More... | |
bool | saveSnapPea (const char *filename) const |
Writes this triangulation to the given file using SnapPea's native file format. More... | |
std::string | recogniser () const |
Returns a string that expresses this triangulation in Matveev's 3-manifold recogniser format. More... | |
std::string | recognizer () const |
A synonym for recogniser(). More... | |
void | recogniser (std::ostream &out) const |
Writes a string expressing this triangulation in Matveev's 3-manifold recogniser format to the given output stream. More... | |
void | recognizer (std::ostream &out) const |
A synonym for recognizer(std::ostream&). More... | |
bool | saveRecogniser (const char *filename) const |
Writes this triangulation to the given file in Matveev's 3-manifold recogniser format. More... | |
bool | saveRecognizer (const char *filename) const |
A synonym for saveRecogniser(). More... | |
Simplices | |
size_t | size () const |
Returns the number of top-dimensional simplices in the triangulation. More... | |
auto | simplices () const |
Returns an object that allows iteration through and random access to all top-dimensional simplices in this triangulation. More... | |
Simplex< dim > * | simplex (size_t index) |
Returns the top-dimensional simplex at the given index in the triangulation. More... | |
const Simplex< dim > * | simplex (size_t index) const |
Returns the top-dimensional simplex at the given index in the triangulation. More... | |
Simplex< dim > * | newSimplex () |
Creates a new top-dimensional simplex and adds it to this triangulation. More... | |
Simplex< dim > * | newSimplex (const std::string &desc) |
Creates a new top-dimensional simplex with the given description and adds it to this triangulation. More... | |
std::array< Simplex< dim > *, k > | newSimplices () |
Creates k new top-dimensional simplices, adds them to this triangulation, and returns them in a std::array. More... | |
void | newSimplices (size_t k) |
Creates k new top-dimensional simplices and adds them to this triangulation. More... | |
void | removeSimplex (Simplex< dim > *simplex) |
Removes the given top-dimensional simplex from this triangulation. More... | |
void | removeSimplexAt (size_t index) |
Removes the top-dimensional simplex at the given index in this triangulation. More... | |
void | removeAllSimplices () |
Removes all simplices from the triangulation. More... | |
void | moveContentsTo (Triangulation< dim > &dest) |
Moves the contents of this triangulation into the given destination triangulation, without destroying any pre-existing contents. More... | |
Skeletal Queries | |
size_t | countComponents () const |
Returns the number of connected components in this triangulation. More... | |
size_t | countBoundaryComponents () const |
Returns the number of boundary components in this triangulation. More... | |
size_t | countFaces () const |
Returns the number of subdim-faces in this triangulation. More... | |
size_t | countFaces (int subdim) const |
Returns the number of subdim-faces in this triangulation, where the face dimension does not need to be known until runtime. More... | |
size_t | countVertices () const |
A dimension-specific alias for countFaces<0>(). More... | |
size_t | countEdges () const |
A dimension-specific alias for countFaces<1>(). More... | |
size_t | countTriangles () const |
A dimension-specific alias for countFaces<2>(). More... | |
size_t | countTetrahedra () const |
A dimension-specific alias for countFaces<3>(). More... | |
size_t | countPentachora () const |
A dimension-specific alias for countFaces<4>(). More... | |
std::vector< size_t > | fVector () const |
Returns the f-vector of this triangulation, which counts the number of faces of all dimensions. More... | |
auto | components () const |
Returns an object that allows iteration through and random access to all components of this triangulation. More... | |
auto | boundaryComponents () const |
Returns an object that allows iteration through and random access to all boundary components of this triangulation. More... | |
auto | faces () const |
Returns an object that allows iteration through and random access to all subdim-faces of this triangulation, in a way that is optimised for C++ programmers. More... | |
auto | faces (int subdim) const |
Returns an object that allows iteration through and random access to all subdim-faces of this triangulation, in a way that is optimised for Python programmers. More... | |
auto | vertices () const |
A dimension-specific alias for faces<0>(). More... | |
auto | edges () const |
A dimension-specific alias for faces<1>(). More... | |
auto | triangles () const |
A dimension-specific alias for faces<2>(), or an alias for simplices() in dimension dim = 2. More... | |
auto | tetrahedra () const |
A dimension-specific alias for faces<3>(), or an alias for simplices() in dimension dim = 3. More... | |
auto | pentachora () const |
A dimension-specific alias for faces<4>(), or an alias for simplices() in dimension dim = 4. More... | |
Component< dim > * | component (size_t index) const |
Returns the requested connected component of this triangulation. More... | |
BoundaryComponent< dim > * | boundaryComponent (size_t index) const |
Returns the requested boundary component of this triangulation. More... | |
Face< dim, subdim > * | face (size_t index) const |
Returns the requested subdim-face of this triangulation, in a way that is optimised for C++ programmers. More... | |
auto | face (int subdim, size_t index) const |
Returns the requested subdim-face of this triangulation, in a way that is optimised for Python programmers. More... | |
Face< dim, 0 > * | vertex (size_t index) const |
A dimension-specific alias for face<0>(). More... | |
Face< dim, 1 > * | edge (size_t index) const |
A dimension-specific alias for face<1>(). More... | |
Face< dim, 2 > * | triangle (size_t index) |
A dimension-specific alias for face<2>(), or an alias for simplex() in dimension dim = 2. More... | |
auto | triangle (size_t index) const |
A dimension-specific alias for face<2>(), or an alias for simplex() in dimension dim = 2. More... | |
Face< dim, 3 > * | tetrahedron (size_t index) |
A dimension-specific alias for face<3>(), or an alias for simplex() in dimension dim = 3. More... | |
auto | tetrahedron (size_t index) const |
A dimension-specific alias for face<3>(), or an alias for simplex() in dimension dim = 3. More... | |
Face< dim, 4 > * | pentachoron (size_t index) |
A dimension-specific alias for face<4>(), or an alias for simplex() in dimension dim = 4. More... | |
auto | pentachoron (size_t index) const |
A dimension-specific alias for face<4>(), or an alias for simplex() in dimension dim = 4. More... | |
Face< dim, subdim > * | translate (const Face< dim, subdim > *other) const |
Translates a face of some other triangulation into the corresponding face of this triangulation, using simplex numbers for the translation. More... | |
FacetPairing< dim > | pairing () const |
Returns the dual graph of this triangulation, expressed as a facet pairing. More... | |
Basic Properties | |
bool | isEmpty () const |
Determines whether this triangulation is empty. More... | |
bool | isValid () const |
Determines if this triangulation is valid. More... | |
bool | hasBoundaryFacets () const |
Determines if this triangulation has any boundary facets. More... | |
size_t | countBoundaryFacets () const |
Returns the total number of boundary facets in this triangulation. More... | |
size_t | countBoundaryFaces () const |
Returns the number of boundary subdim-faces in this triangulation. More... | |
size_t | countBoundaryFaces (int subdim) const |
Returns the number of boundary subdim-faces in this triangulation, where the face dimension does not need to be known until runtime. More... | |
bool | isOrientable () const |
Determines if this triangulation is orientable. More... | |
bool | isConnected () const |
Determines if this triangulation is connected. More... | |
bool | isOriented () const |
Determines if this triangulation is oriented; that is, if the vertices of its top-dimensional simplices are labelled in a way that preserves orientation across adjacent facets. More... | |
long | eulerCharTri () const |
Returns the Euler characteristic of this triangulation. More... | |
Algebraic Properties | |
const GroupPresentation & | group () const |
Returns the fundamental group of this triangulation. More... | |
const GroupPresentation & | fundamentalGroup () const |
An alias for group(), which returns the fundamental group of this triangulation. More... | |
void | simplifiedFundamentalGroup (GroupPresentation newGroup) |
Notifies the triangulation that you have simplified the presentation of its fundamental group. More... | |
AbelianGroup | homology () const |
Returns the kth homology group of this triangulation, treating any ideal vertices as though they had been truncated. More... | |
AbelianGroup | homology (int k) const |
Returns the kth homology group of this triangulation, treating any ideal vertices as though they had been truncated, where the parameter k does not need to be known until runtime. More... | |
MarkedAbelianGroup | markedHomology () const |
Returns the kth homology group of this triangulation, without truncating ideal vertices, but with explicit coordinates that track the individual k-faces of this triangulation. More... | |
MarkedAbelianGroup | markedHomology (int k) const |
Returns the kth homology group of this triangulation, without truncating ideal vertices, but with explicit coordinates that track the individual k-faces of this triangulation, where the parameter k does not need to be known until runtime. More... | |
MatrixInt | boundaryMap () const |
Returns the boundary map from subdim-faces to (subdim-1)-faces of the triangulation. More... | |
MatrixInt | boundaryMap (int subdim) const |
Returns the boundary map from subdim-faces to (subdim-1)-faces of the triangulation, where the face dimension does not need to be known until runtime. More... | |
MatrixInt | dualBoundaryMap () const |
Returns the boundary map from dual subdim-faces to dual (subdim-1)-faces of the triangulation. More... | |
MatrixInt | dualBoundaryMap (int subdim) const |
Returns the boundary map from dual subdim-faces to dual (subdim-1)-faces of the triangulation, where the face dimension does not need to be known until runtime. More... | |
MatrixInt | dualToPrimal () const |
Returns a map from dual chains to primal chains that preserves homology classes. More... | |
MatrixInt | dualToPrimal (int subdim) const |
Returns a map from dual chains to primal chains that preserves homology classes, where the chain dimension does not need to be known until runtime. More... | |
Skeletal Transformations | |
void | orient () |
Relabels the vertices of top-dimensional simplices in this triangulation so that all simplices are oriented consistently, if possible. More... | |
void | reflect () |
Relabels the vertices of top-dimensional simplices in this triangulation so that all simplices reflect their orientation. More... | |
bool | pachner (Face< dim, k > *f, bool check=true, bool perform=true) |
Checks the eligibility of and/or performs a (dim + 1 - k)-(k + 1) Pachner move about the given k-face. More... | |
Subdivisions, Extensions and Covers | |
void | makeDoubleCover () |
Converts this triangulation into its double cover. More... | |
void | subdivide () |
Does a barycentric subdivision of the triangulation. More... | |
void | barycentricSubdivision () |
Deprecated routine that performs a barycentric subdivision of the triangulation. More... | |
bool | finiteToIdeal () |
Converts each real boundary component into a cusp (i.e., an ideal vertex). More... | |
Decompositions | |
std::vector< Triangulation< dim > > | triangulateComponents () const |
Returns the individual connected components of this triangulation. More... | |
Isomorphism Testing | |
bool | operator== (const Triangulation< dim > &other) const |
Determines if this triangulation is combinatorially identical to the given triangulation. More... | |
bool | operator!= (const Triangulation< dim > &other) const |
Determines if this triangulation is not combinatorially identical to the given triangulation. More... | |
std::optional< Isomorphism< dim > > | isIsomorphicTo (const Triangulation< dim > &other) const |
Determines if this triangulation is combinatorially isomorphic to the given triangulation. More... | |
std::optional< Isomorphism< dim > > | isContainedIn (const Triangulation< dim > &other) const |
Determines if an isomorphic copy of this triangulation is contained within the given triangulation, possibly as a subcomplex of some larger component (or components). More... | |
bool | findAllIsomorphisms (const Triangulation< dim > &other, Action &&action, Args &&... args) const |
Finds all ways in which this triangulation is combinatorially isomorphic to the given triangulation. More... | |
bool | findAllSubcomplexesIn (const Triangulation< dim > &other, Action &&action, Args &&... args) const |
Finds all ways in which an isomorphic copy of this triangulation is contained within the given triangulation, possibly as a subcomplex of some larger component (or components). More... | |
bool | makeCanonical () |
Relabel the top-dimensional simplices and their vertices so that this triangulation is in canonical form. More... | |
Building Triangulations | |
void | insertTriangulation (const Triangulation< dim > &source) |
Inserts a copy of the given triangulation into this triangulation. More... | |
Exporting Triangulations | |
void | writeTextShort (std::ostream &out) const |
Writes a short text representation of this object to the given output stream. More... | |
void | writeTextLong (std::ostream &out) const |
Writes a detailed text representation of this object to the given output stream. More... | |
Encoding::Signature | isoSig () const |
Constructs the isomorphism signature of the given type for this triangulation. More... | |
std::pair< typename Encoding::Signature, Isomorphism< dim > > | isoSigDetail () const |
Constructs the isomorphism signature for this triangulation, along with the relabelling that will occur when the triangulation is reconstructed from it. More... | |
void | tightEncode (std::ostream &out) const |
Writes the tight encoding of this triangulation to the given output stream. More... | |
std::string | dumpConstruction () const |
Returns C++ code that can be used to reconstruct this triangulation. More... | |
Static Public Member Functions | |
static Triangulation< dim > | tightDecoding (const std::string &enc) |
Reconstructs an object of type T from its given tight encoding. More... | |
Static Public Attributes | |
static constexpr int | dimension |
A compile-time constant that gives the dimension of the triangulation. More... | |
Protected Member Functions | |
void | swap (Snapshottable &other) noexcept |
Swap operation. More... | |
void | takeSnapshot () |
Must be called before modification and/or destruction of the type T contents. More... | |
Protected Attributes | |
MarkedVector< Simplex< dim > > | simplices_ |
The top-dimensional simplices that form the triangulation. More... | |
MarkedVector< Component< dim > > | components_ |
The connected components that form the triangulation. More... | |
MarkedVector< BoundaryComponent< dim > > | boundaryComponents_ |
The components that form the boundary of the triangulation. More... | |
std::array< size_t, dim > | nBoundaryFaces_ |
The number of boundary faces of each dimension. More... | |
bool | valid_ |
Is this triangulation valid? See isValid() for details on what this means. More... | |
uint8_t | topologyLock_ |
If non-zero, this will cause Triangulation<dim>::clearAllProperties() to preserve any computed properties that related to the manifold (as opposed to the specific triangulation). More... | |
PacketHeldBy | heldBy_ |
Indicates whether this Held object is in fact the inherited data for a PacketOf<Held>. More... | |
Importing Triangulations | |
class | regina::Face< 3, 3 > |
class | regina::detail::SimplexBase< 3 > |
class | regina::detail::TriangulationBase< 3 > |
class | PacketData< Triangulation< 3 > > |
class | regina::XMLTriangulationReader< 3 > |
class | regina::XMLWriter< Triangulation< 3 > > |
static Triangulation< 3 > | rehydrate (const std::string &dehydration) |
Rehydrates the given alphabetical string into a 3-dimensional triangulation. More... | |
static Triangulation< 3 > | fromSnapPea (const std::string &snapPeaData) |
Extracts the tetrahedron gluings from a string that contains the full contents of a SnapPea data file. More... | |
Importing Triangulations | |
static Triangulation< dim > | fromGluings (size_t size, std::initializer_list< std::tuple< size_t, int, size_t, Perm< dim+1 > > > gluings) |
Creates a triangulation from a hard-coded list of gluings. More... | |
static Triangulation< dim > | fromGluings (size_t size, Iterator beginGluings, Iterator endGluings) |
Creates a triangulation from a list of gluings. More... | |
static Triangulation< dim > | fromIsoSig (const std::string &sig) |
Recovers a full triangulation from an isomorphism signature. More... | |
static Triangulation< dim > | fromSig (const std::string &sig) |
Alias for fromIsoSig(), to recover a full triangulation from an isomorphism signature. More... | |
static size_t | isoSigComponentSize (const std::string &sig) |
Deduces the number of top-dimensional simplices in a connected triangulation from its isomorphism signature. More... | |
static Triangulation< dim > | tightDecode (std::istream &input) |
Reconstructs a triangulation from its given tight encoding. More... | |
void | ensureSkeleton () const |
Ensures that all "on demand" skeletal objects have been calculated. More... | |
bool | calculatedSkeleton () const |
Determines whether the skeletal objects and properties of this triangulation have been calculated. More... | |
void | cloneSkeleton (const TriangulationBase &src) |
Builds the skeleton of this triangulation as a clone of the skeleton of the given triangulation. More... | |
void | clearBaseProperties () |
Clears all properties that are managed by this base class. More... | |
void | swapBaseData (TriangulationBase< dim > &other) |
Swaps all data that is managed by this base class, including simplices, skeletal data, cached properties and the snapshotting data, with the given triangulation. More... | |
void | writeXMLBaseProperties (std::ostream &out) const |
Writes a chunk of XML containing properties of this triangulation. More... | |
Represents a 3-dimensional triangulation, typically of a 3-manifold.
This is a specialisation of the generic Triangulation class template; see the Triangulation documentation for a general overview of how the triangulation classes work.
This 3-dimensional specialisation offers significant extra functionality, including many functions specific to 3-manifolds.
This class implements C++ move semantics and adheres to the C++ Swappable requirement. It is designed to avoid deep copies wherever possible, even when passing or returning objects by value.
Feature: Is the boundary incompressible?
Feature (long-term): Am I obviously a handlebody? (Simplify and see if there is nothing left). Am I obviously not a handlebody? (Compare homology with boundary homology).
Feature (long-term): Is the triangulation Haken?
Feature (long-term): What is the Heegaard genus?
Feature (long-term): Have a subcomplex as a new type. Include routines to crush a subcomplex or to expand a subcomplex to a normal surface.
using regina::Triangulation< 3 >::TuraevViroSet = std::map<std::pair<unsigned long, bool>, Cyclotomic> |
A map from (r, parity) pairs to Turaev-Viro invariants, as described by turaevViro().
|
default |
Default constructor.
Creates an empty triangulation.
|
inline |
Creates a new copy of the given triangulation.
This will also clone any computed properties (such as homology, fundamental group, and so on), as well as the skeleton (vertices, edges, components, etc.). In particular, the same numbering and labelling will be used for all skeletal objects.
If you want a "clean" copy that resets all properties to unknown and leaves the skeleton uncomputed, you can use the two-argument copy constructor instead.
src | the triangulation to copy. |
regina::Triangulation< 3 >::Triangulation | ( | const Triangulation< 3 > & | src, |
bool | cloneProps | ||
) |
Creates a new copy of the given triangulation, with the option of whether or not to clone its computed properties also.
If cloneProps is true
, then this constructor will also clone any computed properties (such as homology, fundamental group, and so on), as well as the skeleton (vertices, edges, components, etc.). In particular, the same numbering and labelling will be used for all skeletal objects in both triangulations.
If cloneProps is false
, then these properties and skeletal objects will be marked as unknown in the new triangulation, and will be recomputed on demand if/when they are required. Note in particular that, when the skeleton is recomputed, there is no guarantee that the numbering and labelling for skeletal objects will be the same as in the source triangulation.
src | the triangulation to copy. |
cloneProps | true if this should also clone any computed properties as well as the skeleton of the given triangulation, or false if the new triangulation should have such properties and skeletal data marked as unknown. |
|
defaultnoexcept |
Moves the given triangulation into this new triangulation.
This is much faster than the copy constructor, but is still linear time. This is because every tetrahedron must be adjusted to point back to this new triangulation instead of src.
All tetrahedra and skeletal objects (faces, components and boundary components) that belong to src will be moved into this triangulation, and so any pointers or references to Tetrahedron<3>, Face<3, subdim>, Component<3> or BoundaryComponent<3> objects will remain valid. Likewise, all cached properties will be moved into this triangulation.
The triangulation that is passed (src) will no longer be usable.
noexcept
, and in particular does not fire any change events. This is because this triangulation is freshly constructed (and therefore has no listeners yet), and because we assume that src is about to be destroyed (an action that will fire a packet destruction event).src | the triangulation to move. |
regina::Triangulation< 3 >::Triangulation | ( | const Link & | link, |
bool | simplify = true |
||
) |
Creates a new ideal triangulation representing the complement of the given link in the 3-sphere.
The triangulation will have one ideal vertex for each link component. Assuming you pass simplify as true
(the default), there will typically be no internal vertices; however, this is not guaranteed.
Initially, each tetrahedron will be oriented according to a right-hand rule: the thumb of the right hand points from vertices 0 to 1, and the fingers curl around to point from vertices 2 to 3. If you pass simplify as true
, then Regina will attempt to simplify the triangulation to as few tetrahedra as possible: this may relabel the tetrahedra, though their orientations will be preserved.
This is the same triangulation that is produced by Link::complement().
link | the link whose complement we should build. |
simplify | true if and only if the triangulation should be simplified to use as few tetrahedra as possible. |
regina::Triangulation< 3 >::Triangulation | ( | const std::string & | description | ) |
"Magic" constructor that tries to find some way to interpret the given string as a triangulation.
At present, Regina understands the following types of strings (and attempts to parse them in the following order):
This list may grow in future versions of Regina.
InvalidArgument | Regina could not interpret the given string as representing a triangulation using any of the supported string types. |
description | a string that describes a 3-manifold triangulation. |
regina::Triangulation< 3 >::Triangulation | ( | snappy::Manifold | m | ) |
Python-only constructor that copies the given SnapPy manifold.
Although the argument m would typically be a SnapPy.Manifold
, it could in fact be anything with a _to_string()
method (so you could instead pass a SnapPy.Triangulation
, for example). Regina will then call m._to_string()
and pass the result to the "magic" string constructor for Regina's Triangulation3 class. Typically, if m is a SnapPy object, this means that m._to_string()
would need to return the contents of a SnapPy/SnapPea data file.
m | a SnapPy object of type snappy.Manifold. |
|
inline |
Destroys this triangulation.
The constituent tetrahedra, the cellular structure and all other properties will also be destroyed.
|
inline |
Returns the cache of all Turaev-Viro state sum invariants that have been calculated for this 3-manifold.
This cache is updated every time turaevViro() is called, and is emptied whenever the triangulation is modified.
Turaev-Viro invariants are identified by an (r, parity) pair as described in the turaevViro() documentation. The cache is just a set that maps (r, parity) pairs to the corresponding invariant values.
For even values of r, the parity is ignored when calling turaevViro() (since the even and odd versions of the invariant contain essentially the same information). Therefore, in this cache, all even values of r will have the corresponding parities set to false
.
|
inherited |
A unique string ID that can be used in place of a packet ID.
This is an alternative to Packet::internalID(), and is designed for use when Held is not actually wrapped by a PacketOf<Held>. (An example of such a scenario is when a normal surface list needs to write its triangulation to file, but the triangulation is a standalone object that is not stored in a packet.)
The ID that is returned will:
These IDs are not preserved when copying or moving one object to another, and are not preserved when writing to a Regina data file and then reloading the file contents.
See Packet::internalID() for further details.
|
inlineinherited |
Deprecated routine that performs a barycentric subdivision of the triangulation.
|
inlineinherited |
Returns the requested boundary component of this triangulation.
Note that each time the triangulation changes, all boundary components will be deleted and replaced with new ones. Therefore this object should be considered temporary only.
index | the index of the desired boundary component; this must be between 0 and countBoundaryComponents()-1 inclusive. |
|
inlineinherited |
Returns an object that allows iteration through and random access to all boundary components of this triangulation.
Note that, in Regina's standard dimensions, each ideal vertex forms its own boundary component, and some invalid vertices do also. See the BoundaryComponent class notes for full details on what constitutes a boundary component in standard and non-standard dimensions.
The object that is returned is lightweight, and can be happily copied by value. The C++ type of the object is subject to change, so C++ users should use auto
(just like this declaration does).
The returned object is guaranteed to be an instance of ListView, which means it offers basic container-like functions and supports range-based for
loops. Note that the elements of the list will be pointers, so your code might look like:
The object that is returned will remain up-to-date and valid for as long as the triangulation exists. In contrast, however, remember that the individual boundary components within this list will be deleted and replaced each time the triangulation changes. Therefore it is best to treat this object as temporary only, and to call boundaryComponents() again each time you need it.
|
inherited |
Returns the boundary map from subdim-faces to (subdim-1)-faces of the triangulation.
For C++ programmers who know subdim at compile time, you should use this template function boundaryMap<subdim>()
, which is slightly faster than passing subdim as an ordinary runtime argument to boundaryMap(subdim)
.
See the non-templated boundaryMap(int) for full details on what this function computes and how the matrix it returns should be interpreted.
boundaryMap(subdim)
.subdim | the face dimension; this must be between 1 and dim inclusive. |
|
inlineinherited |
Returns the boundary map from subdim-faces to (subdim-1)-faces of the triangulation, where the face dimension does not need to be known until runtime.
For C++ programmers who know subdim at compile time, you are better off using the template function boundaryMap<subdim>() instead, which is slightly faster.
This is the boundary map that you would use if you were building the homology groups manually from a chain complex.
Unlike homology(), this code does not use the dual skeleton: instead it uses the primal (i.e., ordinary) skeleton.
The matrix that is returned should be thought of as acting on column vectors. Specifically, the cth column of the matrix corresponds to the cth subdim-face of this triangulation, and the rth row corresponds to the rth (subdim-1)-face of this triangulation.
For the boundary map, we fix orientations as follows. In simplicial homology, for any k, the orientation of a k-simplex is determined by assigning labels 0,...,k to its vertices. For this routine, since every k-face f is already a k-simplex, these labels will just be the inherent vertex labels 0,...,k of the corresponding Face<k> object. If you need to convert these labels into vertex numbers of a top-dimensional simplex containing f, you can use either Simplex<dim>::faceMapping<k>(), or the equivalent routine FaceEmbedding<k>::vertices().
If you wish to convert these boundary maps to homology groups yourself, either the AbelianGroup class (if you do not need to track which face is which) or the MarkedAbelianGroup class (if you do need to track individual faces) can help you do this.
Note that, unlike many of the templated face-related routines, this routine explicitly supports the case subdim = dim.
InvalidArgument | The face dimension subdim is outside the supported range (i.e., less than 1 or greater than dim). |
subdim | the face dimension; this must be between 1 and dim inclusive. |
|
inlineprotectedinherited |
Determines whether the skeletal objects and properties of this triangulation have been calculated.
These are only calculated "on demand", when a skeletal property is first queried.
true
if and only if the skeleton has been calculated.
|
protectedinherited |
Clears all properties that are managed by this base class.
This includes deleting all skeletal objects and emptying the corresponding internal lists, as well as clearing other cached properties and deallocating the corresponding memory where required.
Note that TriangulationBase almost never calls this routine itself (the one exception is the copy assignment operator). Typically clearBaseProperties() is only ever called by Triangulation<dim>::clearAllProperties(), which in turn is called by "atomic" routines that change the triangluation (before firing packet change events), as well as the Triangulation<dim> destructor.
|
protectedinherited |
Builds the skeleton of this triangulation as a clone of the skeleton of the given triangulation.
This clones all skeletal objects (e.g., faces, components and boundary components) and skeletal properties (e.g., validity and orientability). In general, this function clones the same properties and data that calculateSkeleton() computes.
For this parent class, cloneSkeleton() clones properties and data that are common to all dimensions. Some Triangulation<dim> subclasses may track additional skeletal properties or data, in which case they should reimplement this function (just as they also reimplement calculateSkeleton()). Their reimplementations must call this parent implementation.
This function is intended only for use by the copy constructor (and related "copy-like" constructors), and the copy assignment operator. Other code should typically not need to call this function directly.
The real point of this routine is to ensure that, when a triangulation is cloned, its skeleton is cloned with exactly the same numbering/labelling of its skeletal objects. To this end, it is fine to leave some "large" skeletal properties to be computed on demand where this is allowed (e.g., triangulated vertex links or triangulated boundary components, which are allowed to remain uncomputed until required, even when the full skeleton has been computed).
src | the triangulation whose skeleton should be cloned. |
bool regina::Triangulation< 3 >::closeBook | ( | Edge< 3 > * | e, |
bool | check = true , |
||
bool | perform = true |
||
) |
Checks the eligibility of and/or performs a book closing move about the given boundary edge.
This involves taking a boundary edge of the triangulation and folding together the two boundary triangles on either side. This move is the inverse of the openBook() move, and is used to simplify the boundary of the triangulation. This move can be done if:
There are in fact several other distinctness conditions on the nearby edges and triangles, but they follow automatically from the conditions above.
If the routine is asked to both check and perform, the move will only be performed if the check shows it is legal.
If this triangulation is currently oriented, then this operation will (trivially) preserve the orientation.
Note that after performing this move, all skeletal objects (triangles, components, etc.) will be reconstructed, which means any pointers to old skeletal objects (such as the argument f) can no longer be used.
e | the edge about which to perform the move. |
check | true if we are to check whether the move is allowed (defaults to true ). |
perform | true if we are to perform the move (defaults to true ). |
true
, the function returns true
if and only if the requested move may be performed without changing the topology of the manifold. If check is false
, the function simply returns true
. bool regina::Triangulation< 3 >::collapseEdge | ( | Edge< 3 > * | e, |
bool | check = true , |
||
bool | perform = true |
||
) |
Checks the eligibility of and/or performs a collapse of an edge between two distinct vertices.
This operation (when it is allowed) does not change the topology of the manifold, decreases the number of vertices by one, and also decreases the number of tetrahedra.
If the routine is asked to both check and perform, the move will only be performed if the check shows it is legal.
If you are trying to reduce the number of vertices without changing the topology, and if e is an edge connecting an internal vertex with some different vertex, then either collapseEdge() or pinchEdge() may be more appropriate for your situation (though you may find it easier just to call minimiseVertices() instead).
If this triangulation is currently oriented, then this operation will preserve the orientation.
Note that after performing this move, all skeletal objects (triangles, components, etc.) will be reconstructed, which means any pointers to old skeletal objects (such as the argument e) can no longer be used.
The eligibility requirements for this move are somewhat involved, and are discussed in detail in the collapseEdge() source code for those who are interested.
e | the edge to collapse. |
check | true if we are to check whether the move is allowed (defaults to true ). |
perform | true if we are to perform the move (defaults to true ). |
true
, the function returns true
if and only if the given edge may be collapsed without changing the topology of the manifold. If check is false
, the function simply returns true
.
|
inlineinherited |
Returns the requested connected component of this triangulation.
Note that each time the triangulation changes, all component objects will be deleted and replaced with new ones. Therefore this component object should be considered temporary only.
index | the index of the desired component; this must be between 0 and countComponents()-1 inclusive. |
|
inlineinherited |
Returns an object that allows iteration through and random access to all components of this triangulation.
The object that is returned is lightweight, and can be happily copied by value. The C++ type of the object is subject to change, so C++ users should use auto
(just like this declaration does).
The returned object is guaranteed to be an instance of ListView, which means it offers basic container-like functions and supports range-based for
loops. Note that the elements of the list will be pointers, so your code might look like:
The object that is returned will remain up-to-date and valid for as long as the triangulation exists. In contrast, however, remember that the individual component objects within this list will be deleted and replaced each time the triangulation changes. Therefore it is best to treat this object as temporary only, and to call components() again each time you need it.
void regina::Triangulation< 3 >::connectedSumWith | ( | const Triangulation< 3 > & | other | ) |
Forms the connected sum of this triangulation with the given triangulation.
This triangulation will be altered directly.
If this and the given triangulation are both oriented, then the result will be oriented also, and the connected sum will respect these orientations.
If one or both triangulations contains multiple connected components, this routine will connect the components containing tetrahedron 0 of each triangulation, and will copy any additional components across with no modification.
If either triangulation is empty, then the result will simply be a clone of the other triangulation.
This and/or the given triangulation may be bounded or ideal, or even invalid; in all cases the connected sum will be formed correctly. Note, however, that the result might possibly contain internal vertices (even if the original triangulations do not).
It is allowed to pass this triangulation as other.
other | the triangulation to sum with this. |
|
inlineinherited |
Returns the number of boundary components in this triangulation.
Note that, in Regina's standard dimensions, each ideal vertex forms its own boundary component, and some invalid vertices do also. See the BoundaryComponent class notes for full details on what constitutes a boundary component in standard and non-standard dimensions.
|
inlineinherited |
Returns the number of boundary subdim-faces in this triangulation.
This is the fastest way to count faces if you know subdim at compile time.
Specifically, this counts the number of subdim-faces for which isBoundary() returns true
. This may lead to some unexpected results in non-standard scenarios; see the documentation for the non-templated countBoundaryFaces(int) for details.
countBoundaryFaces(subdim)
.subdim | the face dimension; this must be between 0 and dim-1 inclusive. |
|
inlineinherited |
Returns the number of boundary subdim-faces in this triangulation, where the face dimension does not need to be known until runtime.
This routine takes linear time in the dimension dim. For C++ programmers who know subdim at compile time, you are better off using the template function countBoundaryFaces<subdim>() instead, which is fast constant time.
Specifically, this counts the number of subdim-faces for which isBoundary() returns true
. This may lead to some unexpected results in non-standard scenarios; for example:
InvalidArgument | The face dimension subdim is outside the supported range (i.e., negative or greater than dim-1). |
subdim | the face dimension; this must be between 0 and dim-1 inclusive. |
|
inlineinherited |
Returns the total number of boundary facets in this triangulation.
This routine counts facets of top-dimensional simplices that are not glued to some adjacent top-dimensional simplex.
This is equivalent to calling countBoundaryFaces<dim-1>().
|
inline |
A dimension-specific alias for countBoundaryFacets().
See countBoundaryFacets() for further information.
|
inlineinherited |
Returns the number of connected components in this triangulation.
|
inlineinherited |
A dimension-specific alias for countFaces<1>().
This alias is available for all dimensions dim.
See countFaces() for further information.
|
inlineinherited |
Returns the number of subdim-faces in this triangulation.
This is the fastest way to count faces if you know subdim at compile time.
For convenience, this routine explicitly supports the case subdim = dim. This is not the case for the routines face() and faces(), which give access to individual faces (the reason relates to the fact that top-dimensional simplices are built manually, whereas lower-dimensional faces are deduced properties).
countFaces(subdim)
.subdim | the face dimension; this must be between 0 and dim inclusive. |
|
inlineinherited |
Returns the number of subdim-faces in this triangulation, where the face dimension does not need to be known until runtime.
This routine takes linear time in the dimension dim. For C++ programmers who know subdim at compile time, you are better off using the template function countFaces<subdim>() instead, which is fast constant time.
For convenience, this routine explicitly supports the case subdim = dim. This is not the case for the routines face() and faces(), which give access to individual faces (the reason relates to the fact that top-dimensional simplices are built manually, whereas lower-dimensional faces are deduced properties).
InvalidArgument | The face dimension subdim is outside the supported range (i.e., negative or greater than dim). |
subdim | the face dimension; this must be between 0 and dim inclusive. |
|
inlineinherited |
A dimension-specific alias for countFaces<4>().
This alias is available for dimensions dim ≥ 4.
See countFaces() for further information.
|
inlineinherited |
A dimension-specific alias for countFaces<3>().
This alias is available for dimensions dim ≥ 3.
See countFaces() for further information.
|
inlineinherited |
A dimension-specific alias for countFaces<2>().
This alias is available for all dimensions dim.
See countFaces() for further information.
|
inlineinherited |
A dimension-specific alias for countFaces<0>().
This alias is available for all dimensions dim.
See countFaces() for further information.
std::string regina::Triangulation< 3 >::dehydrate | ( | ) | const |
Dehydrates this triangulation into an alphabetical string.
A dehydration string is a compact text representation of a triangulation, introduced by Callahan, Hildebrand and Weeks for their cusped hyperbolic census (see below). The dehydration string of an n-tetrahedron triangulation consists of approximately (but not precisely) 5n/2 lower-case letters.
Dehydration strings come with some restrictions:
The routine rehydrate() can be used to recover a triangulation from a dehydration string. Note that the triangulation recovered might not be identical to the original, but it is guaranteed to be an isomorphic copy.
For a full description of the dehydrated triangulation format, see A Census of Cusped Hyperbolic 3-Manifolds, Callahan, Hildebrand and Weeks, Mathematics of Computation 68/225, 1999.
NotImplemented | Either this triangulation is disconnected, it has boundary triangles, or it contains more than 25 tetrahedra. |
|
inherited |
Returns a detailed text representation of this object.
This text may span many lines, and should provide the user with all the information they could want. It should be human-readable, should not contain extremely long lines (which cause problems for users reading the output in a terminal), and should end with a final newline. There are no restrictions on the underlying character set.
|
inherited |
Returns the boundary map from dual subdim-faces to dual (subdim-1)-faces of the triangulation.
For C++ programmers who know subdim at compile time, you should use this template function dualBoundaryMap<subdim>()
, which is slightly faster than passing subdim as an ordinary runtime argument to dualBoundaryMap(subdim)
.
See the non-templated dualBoundaryMap(int) for full details on what this function computes and how the matrix it returns should be interpreted.
dualBoundaryMap(subdim)
.subdim | the dual face dimension; this must be between 1 and dim inclusive if dim is one of Regina's standard dimensions, or between 1 and (dim - 1) inclusive otherwise. |
|
inlineinherited |
Returns the boundary map from dual subdim-faces to dual (subdim-1)-faces of the triangulation, where the face dimension does not need to be known until runtime.
For C++ programmers who know subdim at compile time, you are better off using the template function dualBoundaryMap<subdim>() instead, which is slightly faster.
This function is analogous to boundaryMap(), but is designed to work with dual faces instead of ordinary (primal) faces. In particular, this is used in the implementation of homology(), which works with the dual skeleton in order to effectively truncate ideal vertices.
The matrix that is returned should be thought of as acting on column vectors. Specifically, the cth column of the matrix corresponds to the cth dual subdim-face of this triangulation, and the rth row corresponds to the rth dual (subdim-1)-face of this triangulation. Here we index dual faces in the same order as the (primal) faces of the triangulation that they are dual to, except that we omit primal boundary faces (i.e., primal faces for which Face::isBoundary() returns true
). Therefore, for triangulations with boundary, the dual face indices and the corresponding primal face indices might not be equal.
For this dual boundary map, for positive dual face dimensions k, we fix the orientations of the dual k-faces as follows:
f.embeddings()
), and let s be the corresponding top-dimensional simplex containing f (i.e., emb.simplex()
). For the special case of dual edges (k = 1), this choice matters; here we choose emb to be the first embedding (that is, f.front()
). For larger k this choice does not matter; see below for the reasons why.v[dim-k+1]
,...,v[dim]
of s respectively, where v is the permutation emb.vertices()
.f.back()
, f.front()
).If you wish to convert these boundary maps to homology groups yourself, either the AbelianGroup class (if you do not need to track which dual face is which) or the MarkedAbelianGroup class (if you do need to track individual dual faces) can help you do this.
InvalidArgument | The face dimension subdim is outside the supported range (as documented for the subdim argument below). |
subdim | the dual face dimension; this must be between 1 and dim inclusive if dim is one of Regina's standard dimensions, or between 1 and (dim - 1) inclusive otherwise. |
|
inherited |
Returns a map from dual chains to primal chains that preserves homology classes.
For C++ programmers who know subdim at compile time, you should use this template function dualToPrimal<subdim>()
, which is slightly faster than passing subdim as an ordinary runtime argument to dualToPrimal(subdim)
.
See the non-templated dualToPrimal(int) for full details on what this function computes and how the matrix it returns should be interpreted.
dualToPrimal(subdim)
.subdim | the chain dimension; this must be between 0 and (dim - 1) inclusive. |
|
inlineinherited |
Returns a map from dual chains to primal chains that preserves homology classes, where the chain dimension does not need to be known until runtime.
For C++ programmers who know subdim at compile time, you are better off using the template function dualToPrimal<subdim>() instead, which is slightly faster.
The matrix that is returned should be thought of as acting on column vectors. Specifically, the cth column of the matrix corresponds to the cth dual subdim-face of this triangulation, and the rth row corresponds to the rth primal subdim-face of this triangulation.
We index and orient these dual and primal faces in the same manner as dualBoundaryMap() and boundaryMap() respectively. In particular, dual faces are indexed in the same order as the primal (dim-subdim)-faces of the triangulation that they are dual to, except that we omit primal boundary faces. See dualBoundaryMap() and boundaryMap() for further details.
The key feature of this map is that, if a column vector v represents a cycle c in the dual chain complex (i.e., it is a chain with zero boundary), and if this map is represented by the matrix M, then the vector M×v
represents a cycle in the primal chain complex that belongs to the same subdimth homology class as c.
Regarding implementation: the map is constructed by (i) subdividing each dual face into smaller subdim-simplices whose vertices are barycentres of primal faces of different dimensions, (ii) moving each barycentre to vertex 0 of the corresponding face, and then (iii) discarding any resulting simplices with repeated vertices (which become "flattened" to a dimension less than subdim).
InvalidArgument | The chain dimension subdim is outside the supported range (as documented for the subdim argument below). |
subdim | the chain dimension; this must be between 0 and (dim - 1) inclusive. |
|
inherited |
Returns C++ code that can be used to reconstruct this triangulation.
This code will call Triangulation<dim>::fromGluings(), passing a hard-coded C++ initialiser list.
The main purpose of this routine is to generate this hard-coded initialiser list, which can be tedious and error-prone to write by hand.
Note that the number of lines of code produced grows linearly with the number of simplices. If this triangulation is very large, the returned string will be very large as well.
|
inlineinherited |
|
inlineinherited |
A dimension-specific alias for faces<1>().
This alias is available for all dimensions dim.
See faces() for further information.
|
inlineprotectedinherited |
Ensures that all "on demand" skeletal objects have been calculated.
long regina::Triangulation< 3 >::eulerCharManifold | ( | ) | const |
Returns the Euler characteristic of the corresponding compact 3-manifold.
Instead of simply calculating V-E+F-T
, this routine also:
For ideal triangulations, this routine therefore computes the proper Euler characteristic of the manifold (unlike eulerCharTri(), which does not).
For triangulations whose vertex links are all spheres or discs, this routine and eulerCharTri() give identical results.
|
inlineinherited |
Returns the Euler characteristic of this triangulation.
This will be evaluated strictly as the alternating sum of the number of i-faces (that is, countVertices() - countEdges() + countTriangles() - ...
).
Note that this routine handles ideal triangulations in a non-standard way. Since it computes the Euler characteristic of the triangulation (and not the underlying manifold), this routine will treat each ideal boundary component as a single vertex, and not as an entire (dim-1)-dimensional boundary component.
In Regina's standard dimensions, for a routine that handles ideal boundary components properly (by treating them as (dim-1)-dimensional boundary components when computing Euler characteristic), you can use the routine eulerCharManifold() instead.
|
inlineinherited |
Returns the requested subdim-face of this triangulation, in a way that is optimised for Python programmers.
For C++ users, this routine is not very useful: since precise types must be know at compile time, this routine returns a std::variant v that could store a pointer to any class Face<dim, ...>. This means you cannot access the face directly: you will still need some kind of compile-time knowledge of subdim before you can extract and use an appropriate Face<dim, subdim> object from v. However, once you know subdim at compile time, you are better off using the (simpler and faster) routine face<subdim>() instead.
For Python users, this routine is much more useful: the return type can be chosen at runtime, and so this routine simply returns a Face<dim, subdim> object of the appropriate face dimension that you can use immediately.
The specific return type for C++ programmers will be std::variant<Face<dim, 0>*, ..., Face<dim, dim-1>*>.
InvalidArgument | The face dimension subdim is outside the supported range (i.e., negative, or greater than or equal to dim). |
subdim | the face dimension; this must be between 0 and dim-1 inclusive. |
index | the index of the desired face, ranging from 0 to countFaces<subdim>()-1 inclusive. |
|
inlineinherited |
Returns the requested subdim-face of this triangulation, in a way that is optimised for C++ programmers.
face(subdim, index)
.subdim | the face dimension; this must be between 0 and dim-1 inclusive. |
index | the index of the desired face, ranging from 0 to countFaces<subdim>()-1 inclusive. |
|
inlineinherited |
Returns an object that allows iteration through and random access to all subdim-faces of this triangulation, in a way that is optimised for C++ programmers.
The object that is returned is lightweight, and can be happily copied by value. The C++ type of the object is subject to change, so C++ users should use auto
(just like this declaration does).
The returned object is guaranteed to be an instance of ListView, which means it offers basic container-like functions and supports range-based for
loops. Note that the elements of the list will be pointers, so your code might look like:
The object that is returned will remain up-to-date and valid for as long as the triangulation exists. In contrast, however, remember that the individual faces within this list will be deleted and replaced each time the triangulation changes. Therefore it is best to treat this object as temporary only, and to call faces() again each time you need it.
faces(subdim)
.subdim | the face dimension; this must be between 0 and dim-1 inclusive. |
|
inlineinherited |
Returns an object that allows iteration through and random access to all subdim-faces of this triangulation, in a way that is optimised for Python programmers.
C++ users should not use this routine. The return type must be fixed at compile time, and so it is a std::variant that can hold any of the lightweight return types from the templated faces<subdim>() function. This means that the return value will still need compile-time knowledge of subdim to extract and use the appropriate face objects. However, once you know subdim at compile time, you are much better off using the (simpler and faster) routine faces<subdim>() instead.
For Python users, this routine is much more useful: the return type can be chosen at runtime, and so this routine returns a Python list of Face<dim, subdim> objects (holding all the subdim-faces of the triangulation), which you can use immediately.
InvalidArgument | The face dimension subdim is outside the supported range (i.e., negative, or greater than or equal to dim). |
subdim | the face dimension; this must be between 0 and dim-1 inclusive. |
bool regina::Triangulation< 3 >::fillTorus | ( | Edge< 3 > * | e0, |
Edge< 3 > * | e1, | ||
Edge< 3 > * | e2, | ||
unsigned long | cuts0, | ||
unsigned long | cuts1, | ||
unsigned long | cuts2 | ||
) |
Fills a two-triangle torus boundary component by attaching a solid torus along a given curve.
The three edges of the boundary component should be passed as the arguments e0, e1 and e2. The boundary component will then be filled with a solid torus whose meridional curve cuts these three edges cuts0, cuts1 and cuts2 times respectively.
For the filling to be performed successfully, the three given edges must belong to the same boundary component, and this boundary component must be a two-triangle torus. Moreover, the integers cuts0, cuts1 and cuts2 must be coprime, and two of them must add to give the third. If any of these conditions are not met, then this routine will do nothing and return false
.
The triangulation will be simplified before returning.
There are two versions of fillTorus(); the other takes a boundary component, and sets e0, e1 and e2 to its three edges according to Regina's own edge numbering. This version of fillTorus() should be used when you know how the filling curve cuts each boundary edge but you do not know how these edges are indexed in the corresponding boundary component.
e0 | one of the three edges of the boundary component to fill. |
e1 | the second of the three edges of the boundary component to fill. |
e2 | the second of the three edges of the boundary component to fill. |
cuts0 | the number of times that the meridional curve of the new solid torus should cut the edge e0. |
cuts1 | the number of times that the meridional curve of the new solid torus should cut the edge e1. |
cuts2 | the number of times that the meridional curve of the new solid torus should cut the edge e2. |
true
if the boundary component was filled successfully, or false
if one of the required conditions as described above is not satisfied. bool regina::Triangulation< 3 >::fillTorus | ( | unsigned long | cuts0, |
unsigned long | cuts1, | ||
unsigned long | cuts2, | ||
BoundaryComponent< 3 > * | bc = nullptr |
||
) |
Fills a two-triangle torus boundary component by attaching a solid torus along a given curve.
The boundary component to be filled should be passed as the argument bc; if the triangulation has exactly one boundary component then you may omit bc (i.e., pass null
), and the (unique) boundary component will be inferred.
If the boundary component cannot be inferred, and/or if the selected boundary component is not a two-triangle torus, then this routine will do nothing and return false
.
Otherwise the given boundary component will be filled with a solid torus whose meridional curve cuts the edges bc->edge(0)
, bc->edge(1)
and bc->edge(2)
a total of cuts0, cuts1 and cuts2 times respectively.
For the filling to be performed successfully, the integers cuts0, cuts1 and cuts2 must be coprime, and two of them must add to give the third. Otherwise, as above, this routine will do nothing and return false
.
The triangulation will be simplified before returning.
There are two versions of fillTorus(); the other takes three explicit edges instead of a boundary component. You should use the other version if you know how the filling curve cuts each boundary edge but you do not know how these edges are indexed in the boundary component.
cuts0 | the number of times that the meridional curve of the new solid torus should cut the edge bc->edge(0) . |
cuts1 | the number of times that the meridional curve of the new solid torus should cut the edge bc->edge(1) . |
cuts2 | the number of times that the meridional curve of the new solid torus should cut the edge bc->edge(2) . |
bc | the boundary component to fill. If the triangulation has precisely one boundary component then this may be null . |
true
if the boundary component was filled successfully, or false
if one of the required conditions as described above is not satisfied.
|
inlineinherited |
Finds all ways in which this triangulation is combinatorially isomorphic to the given triangulation.
This routine behaves identically to isIsomorphicTo(), except that instead of returning just one isomorphism, all such isomorphisms will be found and processed. See the isIsomorphicTo() notes for details on this.
For each isomorphism that is found, this routine will call action (which must be a function or some other callable object).
(const Isomorphism<dim>&)
; this will be a reference to the isomorphism that was found. If action wishes to keep the isomorphism, it should take a deep copy (not a reference), since the isomorphism may be changed and reused after action returns.bool
. A return value of false
indicates that the search for isomorphisms should continue, and a return value of true
indicates that the search should terminate immediately.findAllIsomorphisms(other, action)
, which mirrors the C++ function: it takes action which may be a pure Python function, the return value indicates whether action ever terminated the search, but it does not take an additonal argument list (args). The second form is findAllIsomorphisms(other)
, which returns a Python list containing all of the isomorphisms that were found.other | the triangulation to compare with this one. |
action | a function (or other callable object) to call for each isomorphism that is found. |
args | any additional arguments that should be passed to action, following the initial isomorphism argument. |
true
if action ever terminated the search by returning true
, or false
if the search was allowed to run to completion.
|
inlineinherited |
Finds all ways in which an isomorphic copy of this triangulation is contained within the given triangulation, possibly as a subcomplex of some larger component (or components).
This routine behaves identically to isContainedIn(), except that instead of returning just one isomorphism (which may be boundary incomplete and need not be onto), all such isomorphisms will be found and processed. See the isContainedIn() notes for details on this.
For each isomorphism that is found, this routine will call action (which must be a function or some other callable object).
(const Isomorphism<dim>&)
; this will be a reference to the isomorphism that was found. If action wishes to keep the isomorphism, it should take a deep copy (not a reference), since the isomorphism may be changed and reused after action returns.bool
. A return value of false
indicates that the search for isomorphisms should continue, and a return value of true
indicates that the search should terminate immediately.findAllSubcomplexesIn(other, action)
, which mirrors the C++ function: it takes action which may be a pure Python function, the return value indicates whether action ever terminated the search, but it does not take an additonal argument list (args). The second form is findAllSubcomplexesIn(other)
, which returns a Python list containing all of the isomorphisms that were found.other | the triangulation in which to search for isomorphic copies of this triangulation. |
action | a function (or other callable object) to call for each isomorphism that is found. |
args | any additional arguments that should be passed to action, following the initial isomorphism argument. |
true
if action ever terminated the search by returning true
, or false
if the search was allowed to run to completion.
|
inherited |
Converts each real boundary component into a cusp (i.e., an ideal vertex).
Only boundary components formed from real (dim-1)-faces will be affected; ideal boundary components are already cusps and so will not be changed.
One side-effect of this operation is that all spherical boundary components will be filled in with balls.
This operation is performed by attaching a new dim-simplex to each boundary (dim-1)-face, and then gluing these new simplices together in a way that mirrors the adjacencies of the underlying boundary facets. Each boundary component will thereby be pushed up through the new simplices and converted into a cusp formed using vertices of these new simplices.
In Regina's standard dimensions, where triangulations also support an idealToFinite() operation, this routine is a loose converse of that operation.
In dimension 2, every boundary component is spherical and so this routine simply fills all the punctures in the underlying surface. (In dimension 2, triangulations cannot have cusps).
true
if changes were made, or false
if the original triangulation contained no real boundary components. bool regina::Triangulation< 3 >::fourFourMove | ( | Edge< 3 > * | e, |
int | newAxis, | ||
bool | check = true , |
||
bool | perform = true |
||
) |
Checks the eligibility of and/or performs a 4-4 move about the given edge.
This involves replacing the four tetrahedra joined at that edge with four tetrahedra joined along a different edge. Consider the octahedron made up of the four original tetrahedra; this has three internal axes. The initial four tetrahedra meet along the given edge which forms one of these axes; the new tetrahedra will meet along a different axis. This move can be done iff (i) the edge is valid and non-boundary, and (ii) the four tetrahedra are distinct.
If the routine is asked to both check and perform, the move will only be performed if the check shows it is legal.
If this triangulation is currently oriented, then this 4-4 move will label the new tetrahedra in a way that preserves the orientation.
Note that after performing this move, all skeletal objects (triangles, components, etc.) will be reconstructed, which means any pointers to old skeletal objects (such as the argument e) can no longer be used.
e | the edge about which to perform the move. |
newAxis | Specifies which axis of the octahedron the new tetrahedra should meet along; this should be 0 or 1. Consider the four original tetrahedra in the order described by Edge<3>::embedding(0,...,3); call these tetrahedra 0, 1, 2 and
|
check | true if we are to check whether the move is allowed (defaults to true ). |
perform | true if we are to perform the move (defaults to true ). |
true
, the function returns true
if and only if the requested move may be performed without changing the topology of the manifold. If check is false
, the function simply returns true
.
|
staticinherited |
Creates a triangulation from a list of gluings.
This routine is an analogue to the variant of fromGluings() that takes a C++ initialiser list; however, here the input data may be constructed at runtime (which makes it accessible to Python, amongst other things).
The iterator range (beginGluings, endGluings) should encode the list of gluings for the triangulation. Each iterator in this range must dereference to a tuple of the form (simp, facet, adj, gluing); here simp, facet and adj are all integers, and gluing is of type Perm<dim+1>. Each such tuple indicates that facet facet of top-dimensional simplex number simp should be glued to top-dimensional simplex number adj using the permutation gluing. In other words, such a tuple encodes the same information as calling simplex(simp).join(facet, simplex(adj), gluing)
upon the triangulation being constructed.
Every gluing should be encoded from one direction only. This means, for example, that to build a closed 3-manifold triangulation with n tetrahedra, you would pass a list of 2n such tuples. If you attempt to make the same gluing twice (e.g., once from each direction), then this routine will throw an exception.
Any facet of a simplex that does not feature in the given list of gluings (either as a source or a destination) will be left as a boundary facet.
Note that, as usual, the top-dimensional simplices are numbered 0,...,(size-1), and the facets of each simplex are numbered 0,...,dim.
As an example, Python users can construct the figure eight knot complement as follows:
InvalidArgument | The given list of gluings does not correctly describe a triangulation with size top-dimensional simplices. |
size | the number of top-dimensional simplices in the triangulation to construct. |
beginGluings | the beginning of the list of gluings, as described above. |
endGluings | a past-the-end iterator indicating the end of the list of gluings. |
|
inlinestaticinherited |
Creates a triangulation from a hard-coded list of gluings.
This routine takes a C++ initialiser list, which makes it useful for creating hard-coded examples directly in C++ code without needing to write a tedious sequence of calls to Simplex<dim>::join().
Each element of the initialiser list should be a tuple of the form (simp, facet, adj, gluing), which indicates that facet facet of top-dimensional simplex number simp should be glued to top-dimensional simplex number adj using the permutation gluing. In other words, such a tuple encodes the same information as calling simplex(simp).join(facet, simplex(adj), gluing)
upon the triangulation being constructed.
Every gluing should be encoded from one direction only. This means, for example, that to build a closed 3-manifold triangulation with n tetrahedra, you would pass a list of 2n such tuples. If you attempt to make the same gluing twice (e.g., once from each direction), then this routine will throw an exception.
Any facet of a simplex that does not feature in the given list of gluings (either as a source or a destination) will be left as a boundary facet.
Note that, as usual, the top-dimensional simplices are numbered 0,...,(size-1), and the facets of each simplex are numbered 0,...,dim.
As an example, you can construct the figure eight knot complement using the following code:
InvalidArgument | The given list of gluings does not correctly describe a triangulation with size top-dimensional simplices. |
size | the number of top-dimensional simplices in the triangulation to construct. |
gluings | describes the gluings between these top-dimensional simplices, as described above. |
|
staticinherited |
Recovers a full triangulation from an isomorphism signature.
See isoSig() for more information on isomorphism signatures. It will be assumed that the signature describes a triangulation of dimension dim.
Currently this routine only supports isomorphism signatures that were created with the default encoding (i.e., there was no Encoding template parameter passed to isoSig()).
Calling isoSig() followed by fromIsoSig() is not guaranteed to produce an identical triangulation to the original, but it is guaranteed to produce a combinatorially isomorphic triangulation. In other words, fromIsoSig() may reconstruct the triangulation with its simplices and/or vertices relabelled. The optional argument to isoSig() allows you to determine the precise relabelling that will be used, if you need to know it.
For a full and precise description of the isomorphism signature format for 3-manifold triangulations, see Simplification paths in the Pachner graphs of closed orientable 3-manifold triangulations, Burton, 2011, arXiv:1110.6080
. The format for other dimensions is essentially the same, but with minor dimension-specific adjustments.
InvalidArgument | The given string was not a valid dim-dimensional isomorphism signature created using the default encoding. |
sig | the isomorphism signature of the triangulation to construct. Note that isomorphism signatures are case-sensitive (unlike, for example, dehydration strings for 3-manifolds). |
|
inlinestaticinherited |
Alias for fromIsoSig(), to recover a full triangulation from an isomorphism signature.
This alias fromSig() is provided to assist with generic code that can work with both triangulations and links.
See fromIsoSig() for further details.
InvalidArgument | The given string was not a valid dim-dimensional isomorphism signature created using the default encoding. |
sig | the isomorphism signature of the triangulation to construct. Note that isomorphism signatures are case-sensitive (unlike, for example, dehydration strings for 3-manifolds). |
|
static |
Extracts the tetrahedron gluings from a string that contains the full contents of a SnapPea data file.
All other SnapPea-specific information (such as peripheral curves, and the manifold name) will be ignored, since Regina's Triangulation<3> class does not track such information itself.
If you wish to preserve all SnapPea-specific information from the data file, you should work with the SnapPeaTriangulation class instead (which uses the SnapPea kernel directly, and can therefore store anything that SnapPea can).
If you wish to read a triangulation from a SnapPea file, you should likewise call the SnapPeaTriangulation constructor, giving the filename as argument. This will read all SnapPea-specific information (as described above), and also avoids constructing an enormous intermediate string.
InvalidArgument | The given SnapPea data was not in the correct format. |
snapPeaData | a string containing the full contents of a SnapPea data file. |
|
inlineinherited |
An alias for group(), which returns the fundamental group of this triangulation.
See group() for further details, including how ideal vertices and invalid faces are managed.
|
inlineinherited |
Returns the f-vector of this triangulation, which counts the number of faces of all dimensions.
The vector that is returned will have length dim+1. If this vector is f, then f[k] will be the number of k-faces for each 0 ≤ k ≤ dim.
This routine is significantly more heavyweight than countFaces(). Its advantage is that, unlike the templatised countFaces(), it allows you to count faces whose dimensions are not known until runtime.
|
inline |
Returns a generalised angle structure on this triangulation, if one exists.
A generalised angle structure must satisfy the same matching equations as all angle structures do, but there is no constraint on the signs of the angles; in particular, negative angles are allowed. If a generalised angle structure does exist, then this routine is guaranteed to return one.
This routine is designed for scenarios where you already know that a generalised angle structure exists. This means:
The underlying algorithm simply solves a system of linear equations, and so should be fast even for large triangulations.
The result of this routine is cached internally: as long as the triangulation does not change, multiple calls to generalAngleStructure() will return identical angle structures, and every call after the first be essentially instantaneous.
If the triangulation does change, however, then the cached angle structure will be deleted, and any reference that was returned before will become invalid.
NoSolution | No generalised angle structure exists on this triangulation. |
|
inherited |
Returns the fundamental group of this triangulation.
The fundamental group is computed in the dual 2-skeleton. This means:
Bear in mind that each time the triangulation changes, the fundamental group will be deleted. Thus the reference that is returned from this routine should not be kept for later use. Instead, group() should be called again; this will be instantaneous if the group has already been calculated.
Before Regina 7.2, this routine was called fundamentalGroup(). It has since been renamed to group() for brevity and for consistency with Link::group(). The more expressive name fundamentalGroup() will be kept, and you are welcome to use that instead if you prefer.
|
inlineinherited |
Determines if this triangulation has any boundary facets.
This routine returns true
if and only if the triangulation contains some top-dimension simplex with at least one facet that is not glued to an adjacent simplex.
true
if and only if there are boundary facets.
|
inline |
A dimension-specific alias for hasBoundaryFacets().
See hasBoundaryFacets() for further information.
bool regina::Triangulation< 3 >::hasCompressingDisc | ( | ) | const |
Searches for a compressing disc within the underlying 3-manifold.
Let M be the underlying 3-manifold and let B be its boundary. By a compressing disc, we mean a disc D properly embedded in M, where the boundary of D lies in B but does not bound a disc in B.
This routine will first call the heuristic routine hasSimpleCompressingDisc() in the hope of obtaining a fast answer. If this fails, it will do one of two things:
This routine will work on a copy of this triangulation, not the original. In particular, the copy will be simplified, which means that there is no harm in calling this routine on an unsimplified triangulation.
If this triangulation has no boundary components, this routine will simply return false
.
true
if the underlying 3-manifold contains a compressing disc, or false
if it does not. bool regina::Triangulation< 3 >::hasGeneralAngleStructure | ( | ) | const |
Determines whether this triangulation supports a generalised angle structure.
A generalised angle structure must satisfy the same matching equations as all angle structures do, but there is no constraint on the signs of the angles; in particular, negative angles are allowed.
This routine returns false
if and only if generalAngleStructure() throws an exception. However, if you do not know whether a generalised angle structure exists, then this routine is faster:
The underlying algorithm simply solves a system of linear equations, and so should be fast even for large triangulations.
true
if and only if a generalised angle structure exists on this triangulation. bool regina::Triangulation< 3 >::hasMinimalBoundary | ( | ) | const |
Determines whether the boundary of this triangulation contains the smallest possible number of triangles.
This is true if and only if, amongst all real boundary components, every sphere or projective plane boundary component has precisely two triangles, and every other boundary component has precisely one vertex.
For the purposes of this routine, ideal boundary components are ignored.
If this routine returns false
, you can call minimiseBoundary() to make the number of boundary triangles minimal.
true
if and only if the boundary contains the smallest possible number of triangles. bool regina::Triangulation< 3 >::hasMinimalVertices | ( | ) | const |
Determines whether this triangulation contains the smallest possible number of vertices for the 3-manifold that it represents.
This is true if and only if:
If this routine returns false
, you can call minimiseVertices() to make the number of vertices minimal.
true
if and only if this triangulation contains the smallest possible number of vertices.
|
inline |
Determines if this triangulation contains any ideal boundary components with negative Euler characteristic.
true
if and only if there is at least one such boundary component. bool regina::Triangulation< 3 >::hasSimpleCompressingDisc | ( | ) | const |
Searches for a "simple" compressing disc inside this triangulation.
Let M be the underlying 3-manifold and let B be its boundary. By a compressing disc, we mean a disc D properly embedded in M, where the boundary of D lies in B but does not bound a disc in B.
By a simple compressing disc, we mean a compressing disc that has a very simple combinatorial structure (here "simple" is subject to change; see the warning below). Examples include the compressing disc inside a 1-tetrahedron solid torus, or a compressing disc formed from a single internal triangle surrounded by three boundary edges.
The purpose of this routine is to avoid working with normal surfaces within a large triangulation where possible. This routine is relatively fast, and if it returns true
then this 3-manifold definitely contains a compressing disc. If this routine returns false
then there might or might not be a compressing disc; the user will need to perform a full normal surface enumeration using hasCompressingDisc() to be sure.
This routine will work on a copy of this triangulation, not the original. In particular, the copy will be simplified, which means that there is no harm in calling this routine on an unsimplified triangulation.
If this triangulation has no boundary components, this routine will simply return false
.
For further information on this test, see "The Weber-Seifert dodecahedral space is non-Haken", Benjamin A. Burton, J. Hyam Rubinstein and Stephan Tillmann, Trans. Amer. Math. Soc. 364:2 (2012), pp. 911-932.
true
if a simple compressing disc was found, or false
if not. Note that even with a return value of false
, there might still be a compressing disc (just not one with a simple combinatorial structure). bool regina::Triangulation< 3 >::hasSplittingSurface | ( | ) | const |
Determines whether this triangulation has a normal splitting surface.
See NormalSurface::isSplitting() for details regarding normal splitting surfaces.
In the special case where this is the empty triangulation, this routine returns false
.
As of Regina 6.0, this routine is now fast (small polynomial time), and works even for triangulations with more than one connected component. Thanks to Robert Haraway.
true
if and only if this triangulation has a normal splitting surface. bool regina::Triangulation< 3 >::hasStrictAngleStructure | ( | ) | const |
Determines whether this triangulation supports a strict angle structure.
Recall that a strict angle structure is one in which every angle is strictly between 0 and π.
This routine returns false
if and only if strictAngleStructure() throws an exception. However, if you do not know whether a strict angle structure exists, then this routine is faster:
The underlying algorithm runs a single linear program (it does not enumerate all vertex angle structures). This means that it is likely to be fast even for large triangulations.
true
if and only if a strict angle structure exists on this triangulation.
|
inline |
Determines if this triangulation contains any two-sphere boundary components.
true
if and only if there is at least one two-sphere boundary component.
|
inherited |
Returns the kth homology group of this triangulation, treating any ideal vertices as though they had been truncated.
For C++ programmers who know subdim at compile time, you should use this template function homology<subdim>()
, which is slightly faster than passing subdim as an ordinary runtime argument to homology(subdim)
.
See the non-templated homology(int) for full details on exactly what this function computes.
FailedPrecondition | This triangulation is invalid, and the homology dimension k is not 1. |
homology(k)
.k | the dimension of the homology group to return; this must be between 1 and (dim - 1) inclusive if dim is one of Regina's standard dimensions, or between 1 and (dim - 2) inclusive if not. |
|
inlineinherited |
Returns the kth homology group of this triangulation, treating any ideal vertices as though they had been truncated, where the parameter k does not need to be known until runtime.
For C++ programmers who know k at compile time, you are better off using the template function homology<k>() instead, which is slightly faster.
A problem with computing homology is that, if dim is not one of Regina's standard dimensions, then Regina cannot actually detect ideal vertices (since in general this requires solving undecidable problems). Currently we resolve this by insisting that, in higher dimensions, the homology dimension k is at most (dim-2); the underlying algorithm will then effectively truncate all vertices (since truncating "ordinary" vertices whose links are spheres or balls does not affect the kth homology in such cases).
In general, this routine insists on working with a valid triangulation (see isValid() for what this means). However, for historical reasons, if you are computing first homology (k = 1) then your triangulation is allowed to be invalid, though the results might or might not be useful to you. The homology will be computed using the dual skeleton: what this means is that any invalid faces of dimension 0,1,...,(dim-3) will be treated as though their centroids had been truncated, but any invalid (dim-2)-faces will be treated without such truncation. A side-effect is that, after performing a barycentric on an invalid triangulation, the group returned by homology<1>() might change.
FailedPrecondition | This triangulation is invalid, and the homology dimension k is not 1. |
InvalidArgument | The homology dimension k is outside the supported range. This range depends upon the triangulation dimension dim; for details see the documentation below for the argument k. |
k | the dimension of the homology group to return; this must be between 1 and (dim - 1) inclusive if dim is one of Regina's standard dimensions, or between 1 and (dim - 2) inclusive if not. |
const AbelianGroup & regina::Triangulation< 3 >::homologyBdry | ( | ) | const |
Returns the first homology group of the boundary for this triangulation.
Note that ideal vertices are considered part of the boundary.
Bear in mind that each time the triangulation changes, the homology groups will be deleted. Thus the reference that is returned from this routine should not be kept for later use. Instead, homologyBdry() should be called again; this will be instantaneous if the group has already been calculated.
This routine is fairly fast, since it deduces the homology of each boundary component through knowing what kind of surface it is.
FailedPrecondition | This triangulation is invalid. |
|
inline |
Returns the second homology group with coefficients in Z_2 for this triangulation.
If this triangulation contains any ideal vertices, the homology group will be calculated as if each such vertex had been truncated. The algorithm used calculates the relative first homology group with respect to the boundary and uses homology and cohomology theorems to deduce the second homology group.
This group will simply be the direct sum of several copies of Z_2, so the number of Z_2 terms is returned.
FailedPrecondition | This triangulation is invalid. |
const AbelianGroup & regina::Triangulation< 3 >::homologyRel | ( | ) | const |
Returns the relative first homology group with respect to the boundary for this triangulation.
Note that ideal vertices are considered part of the boundary.
Bear in mind that each time the triangulation changes, the homology groups will be deleted. Thus the reference that is returned from this routine should not be kept for later use. Instead, homologyRel() should be called again; this will be instantaneous if the group has already been calculated.
FailedPrecondition | This triangulation is invalid. |
bool regina::Triangulation< 3 >::idealToFinite | ( | ) |
Converts an ideal triangulation into a finite triangulation.
All ideal or invalid vertices are truncated and thus converted into real boundary components made from unglued faces of tetrahedra.
Note that this operation is a loose converse of finiteToIdeal().
true
if and only if the triangulation was changed. std::shared_ptr< Packet > regina::Triangulation< 3 >::inAnyPacket | ( | ) |
Returns the packet that holds this data, even if it is held indirectly via a SnapPea triangulation.
This routine is similar to PacketOf<Triangulation<3>>::packet(). In particular, if this triangulation is held directly by a 3-dimensional triangulation packet p, then this routine will return p.
The difference is when this triangulation is held "indirectly" by a SnapPea triangulation packet q (i.e., this is the inherited Triangulation<3> data belonging to the SnapPea triangulation). In such a scenario, Triangulation<3>::packet() will return null
(since there is no "direct" 3-dimensional triangulation packet), but inAnyPacket() will return q (since the triangulation is still "indirectly" held by a different type of packet).
null
if this data is not held by either a 3-dimensional triangulation packet or a SnapPea triangulation packet. std::shared_ptr< const Packet > regina::Triangulation< 3 >::inAnyPacket | ( | ) | const |
Returns the packet that holds this data, even if it is held indirectly via a SnapPea triangulation.
This routine is similar to PacketOf<Triangulation<3>>::packet(). In particular, if this triangulation is held directly by a 3-dimensional triangulation packet p, then this routine will return p.
The difference is when this triangulation is held "indirectly" by a SnapPea triangulation packet q (i.e., this is the inherited Triangulation<3> data belonging to the SnapPea triangulation). In such a scenario, Triangulation<3>::packet() will return null
(since there is no "direct" 3-dimensional triangulation packet), but inAnyPacket() will return q (since the triangulation is still "indirectly" held by a different type of packet).
null
if this data is not held by either a 3-dimensional triangulation packet or a SnapPea triangulation packet. Tetrahedron< 3 > * regina::Triangulation< 3 >::insertLayeredSolidTorus | ( | unsigned long | cuts0, |
unsigned long | cuts1 | ||
) |
Inserts a new layered solid torus into the triangulation.
The meridinal disc of the layered solid torus will intersect the three edges of the boundary torus in cuts0, cuts1 and (cuts0 + cuts1) points respectively.
The boundary torus will always consist of faces 012 and 013 of the tetrahedron containing this boundary torus (this tetrahedron will be returned). In face 012, edges 12, 02 and 01 will meet the meridinal disc cuts0, cuts1 and (cuts0 + cuts1) times respectively. The only exceptions are if these three intersection numbers are (1,1,2) or (0,1,1), in which case edges 12, 02 and 01 will meet the meridinal disc (1, 2 and 1) or (1, 1 and 0) times respectively.
The new tetrahedra will be inserted at the end of the list of tetrahedra in the triangulation.
cuts0 | the smallest of the three desired intersection numbers. |
cuts1 | the second smallest of the three desired intersection numbers. |
|
inherited |
Inserts a copy of the given triangulation into this triangulation.
The top-dimensional simplices of source will be copied into this triangulation in the same order in which they appear in source. That is, if the original size of this triangulation was S, then the simplex at index i in source will be copied into this triangulation as a new simplex at index S+i.
The copies will use the same vertex numbering and descriptions as the original simplices from source, and any gluings between the simplices of source will likewise be copied across as gluings between their copies in this triangulation.
This routine behaves correctly when source is this triangulation.
source | the triangulation whose copy will be inserted. |
bool regina::Triangulation< 3 >::intelligentSimplify | ( | ) |
Attempts to simplify the triangulation using fast and greedy heuristics.
This routine will attempt to reduce the number of tetrahedra, the number of vertices and the number of boundary triangles (with the number of tetrahedra as its priority).
Currently this routine uses simplifyToLocalMinimum() and minimiseVertices() in combination with random 4-4 moves, book opening moves and book closing moves.
Although intelligentSimplify() works very well most of the time, it can occasionally get stuck; in such cases you may wish to try the more powerful but (much) slower simplifyExhaustive() instead.
If this triangulation is currently oriented, then this operation will preserve the orientation.
true
if and only if the triangulation was successfully simplified. Otherwise this triangulation will not be changed. bool regina::Triangulation< 3 >::isBall | ( | ) | const |
Determines whether this is a triangulation of a 3-dimensional ball.
This routine is based on isSphere(), which in turn combines Rubinstein's 3-sphere recognition algorithm with Jaco and Rubinstein's 0-efficiency prime decomposition algorithm.
true
if and only if this is a triangulation of a 3-dimensional ball.
|
inline |
Determines if this triangulation is closed.
This is the case if and only if it has no boundary. Note that ideal triangulations are not closed.
true
if and only if this triangulation is closed.
|
inlineinherited |
Determines if this triangulation is connected.
This routine returns false
only if there is more than one connected component. In particular, it returns true
for the empty triangulation.
true
if and only if this triangulation is connected.
|
inlineinherited |
Determines if an isomorphic copy of this triangulation is contained within the given triangulation, possibly as a subcomplex of some larger component (or components).
Specifically, this routine determines if there is a boundary incomplete combinatorial isomorphism from this triangulation to other. Boundary incomplete isomorphisms are described in detail in the Isomorphism class notes.
In particular, note that facets of top-dimensional simplices that lie on the boundary of this triangulation need not correspond to boundary facets of other, and that other may contain more top-dimensional simplices than this triangulation.
If a boundary incomplete isomorphism is found, the details of this isomorphism are returned. Thus, to test whether an isomorphism exists, you can just call if (isContainedIn(other))
.
If more than one such isomorphism exists, only one will be returned. For a routine that returns all such isomorphisms, see findAllSubcomplexesIn().
other | the triangulation in which to search for an isomorphic copy of this triangulation. |
|
inlineinherited |
Determines whether this triangulation is empty.
An empty triangulation is one with no simplices at all.
true
if and only if this triangulation is empty. bool regina::Triangulation< 3 >::isHaken | ( | ) | const |
Determines whether the underlying 3-manifold (which must be closed and orientable) is Haken.
In other words, this routine determines whether the underlying 3-manifold contains an embedded closed two-sided incompressible surface.
Currently Hakenness testing is available only for irreducible manifolds. This routine will first test whether the manifold is irreducible and, if it is not, will return false
immediately.
true
if and only if the underlying 3-manifold is irreducible and Haken.
|
inline |
Determines if this triangulation is ideal.
This is the case if and only if one of the vertex links is closed and not a 2-sphere. Note that the triangulation is not required to be valid.
true
if and only if this triangulation is ideal. bool regina::Triangulation< 3 >::isIrreducible | ( | ) | const |
Determines whether the underlying 3-manifold (which must be closed) is irreducible.
In other words, this routine determines whether every embedded sphere in the underlying 3-manifold bounds a ball.
If the underlying 3-manifold is orientable, this routine will use fast crushing and branch-and-bound methods. If the underlying 3-manifold is non-orientable, it will use a (much slower) full enumeration of vertex normal surfaces.
true
if and only if the underlying 3-manifold is irreducible.
|
inlineinherited |
Determines if this triangulation is combinatorially isomorphic to the given triangulation.
Two triangulations are isomorphic if and only it is possible to relabel their top-dimensional simplices and the (dim+1) vertices of each simplex in a way that makes the two triangulations combinatorially identical, as returned by isIdenticalTo().
Equivalently, two triangulations are isomorphic if and only if there is a one-to-one and onto boundary complete combinatorial isomorphism from this triangulation to other, as described in the Isomorphism class notes.
In particular, note that this triangulation and other must contain the same number of top-dimensional simplices for such an isomorphism to exist.
If the triangulations are isomorphic, then this routine returns one such boundary complete isomorphism (i.e., one such relabelling). Otherwise it returns no value. Thus, to test whether an isomorphism exists, you can just call if (isIsomorphicTo(other))
.
There may be many such isomorphisms between the two triangulations. If you need to find all such isomorphisms, you may call findAllIsomorphisms() instead.
If you need to ensure that top-dimensional simplices are labelled the same in both triangulations (i.e., that the triangulations are related by the identity isomorphism), you should call the stricter test isIdenticalTo() instead.
other | the triangulation to compare with this one. |
bool regina::Triangulation< 3 >::isOrdered | ( | ) | const |
Determines if this triangulation is ordered; that is, if tetrahedron vertices are labelled so that all gluing permutations are order-preserving on the tetrahedron faces.
Equivalently, this tests whether the edges of the triangulation can all be oriented such that they induce a consistent ordering on the vertices of each tetrahedron.
Triangulations are not ordered by default, and indeed some cannot be ordered at all. The routine order() will attempt to relabel tetrahedron vertices to give an ordered triangulation.
true
if and only if all gluing permutations are order preserving on the tetrahedron faces.
|
inlineinherited |
Determines if this triangulation is orientable.
true
if and only if this triangulation is orientable.
|
inherited |
Determines if this triangulation is oriented; that is, if the vertices of its top-dimensional simplices are labelled in a way that preserves orientation across adjacent facets.
Specifically, this routine returns true
if and only if every gluing permutation has negative sign.
Note that orientable triangulations are not always oriented by default. You can call orient() if you need the top-dimensional simplices to be oriented consistently as described above.
A non-orientable triangulation can never be oriented.
true
if and only if all top-dimensional simplices are oriented consistently.
|
inherited |
Constructs the isomorphism signature of the given type for this triangulation.
Support for different types of signature is new to Regina 7.0 (see below for details); all isomorphism signatures created in Regina 6.0.1 or earlier are of the default type IsoSigClassic.
An isomorphism signature is a compact representation of a triangulation that uniquely determines the triangulation up to combinatorial isomorphism. That is, for any fixed signature type T, two triangulations of dimension dim are combinatorially isomorphic if and only if their isomorphism signatures of type T are the same.
The length of an isomorphism signature is proportional to n log n
, where n is the number of top-dimenisonal simplices. The time required to construct it is worst-case O((dim!) n² log² n)
. Whilst this is fine for large triangulations, it becomes very slow for large dimensions; the main reason for introducing different signature types is that some alternative types can be much faster to compute in practice.
Whilst the format of an isomorphism signature bears some similarity to dehydration strings for 3-manifolds, they are more general: isomorphism signatures can be used with any triangulations, including closed, bounded and/or disconnected triangulations, as well as triangulations with many simplices. Note also that 3-manifold dehydration strings are not unique up to isomorphism (they depend on the particular labelling of tetrahedra).
The routine fromIsoSig() can be used to recover a triangulation from an isomorphism signature (only if the default encoding has been used, but it does not matter which signature type was used). The triangulation recovered might not be identical to the original, but it will be combinatorially isomorphic. If you need the precise relabelling, you can call isoSigDetail() instead.
Regina supports several different variants of isomorphism signatures, which are tailored to different computational needs; these are currently determined by the template parameters Type and Encoding:
You may instead pass your own type and/or encoding parameters as template arguments. Currently this facility is for internal use only, and the requirements for type and encoding parameters may change in future versions of Regina. At present:
For a full and precise description of the classic isomorphism signature format for 3-manifold triangulations, see Simplification paths in the Pachner graphs of closed orientable 3-manifold triangulations, Burton, 2011, arXiv:1110.6080
. The format for other dimensions is essentially the same, but with minor dimension-specific adjustments.
isoSig_EdgeDegrees
(for the case where Type is the class IsoSigEdgeDegrees). Currently Regina only offers one encoding (the default), and so there are no suffixes for encodings.
|
staticinherited |
Deduces the number of top-dimensional simplices in a connected triangulation from its isomorphism signature.
See isoSig() for more information on isomorphism signatures. It will be assumed that the signature describes a triangulation of dimension dim.
Currently this routine only supports isomorphism signatures that were created with the default encoding (i.e., there was no Encoding template parameter passed to isoSig()).
If the signature describes a connected triangulation, this routine will simply return the size of that triangulation (e.g., the number of tetrahedra in the case dim = 3). You can also pass an isomorphism signature that describes a disconnected triangulation; however, this routine will only return the number of top-dimensional simplices in the first connected component. If you need the total size of a disconnected triangulation, you will need to reconstruct the full triangulation by calling fromIsoSig() instead.
This routine is very fast, since it only examines the first few characters of the isomorphism signature (in which the size of the first component is encoded). However, a side-effect of this is that it is possible to pass an invalid isomorphism signature and still receive a positive result. If you need to test whether a signature is valid or not, you must call fromIsoSig() instead, which will examine the entire signature in full.
sig | the isomorphism signature of a dim-dimensional triangulation. Note that isomorphism signature are case-sensitive (unlike, for example, dehydration strings for 3-manifolds). |
|
inherited |
Constructs the isomorphism signature for this triangulation, along with the relabelling that will occur when the triangulation is reconstructed from it.
Essentially, an isomorphism signature is a compact representation of a triangulation that uniquely determines the triangulation up to combinatorial isomorphism. See isoSig() for much more detail on isomorphism signatures as well as the support for different signature types and encodings.
As described in the isoSig() notes, you can call fromIsoSig() to recover a triangulation from an isomorphism signature (assuming the default encoding was used). Whilst the triangulation that is recovered will be combinatorially isomorphic to the original, it might not be identical. This routine returns not only the isomorphism signature, but also an isomorphism that describes the precise relationship between this triangulation and the reconstruction from fromIsoSig().
Specifically, if this routine returns the pair (sig, relabelling), this means that the triangulation reconstructed from fromIsoSig(sig)
will be identical to relabelling(this)
.
isoSigDetail_EdgeDegrees
(for the case where Type is the class IsoSigEdgeDegrees). Currently Regina only offers one encoding (the default), and so there are no suffixes for encodings.FailedPrecondition | This triangulation is either empty or disconnected. |
|
inlineinherited |
Determines if this object is a read-only deep copy that was created by a snapshot.
Recall that, if an image I of type T has a snapshot pointing to it, and if that image I is about to be modified or destroyed, then the snapshot will make an internal deep copy of I and refer to that instead.
The purpose of this routine is to identify whether the current object is such a deep copy. This may be important information, since a snapshot's deep copy is read-only: it must not be modified or destroyed by the outside world. (Of course the only way to access this deep copy is via const reference from the SnapshotRef dereference operators, but there are settings in which this constness is "forgotten", such as Regina's Python bindings.)
true
if and only if this object is a deep copy that was taken by a Snapshot object of some original type T image. SnapPeaTriangulation * regina::Triangulation< 3 >::isSnapPea | ( | ) |
Returns the SnapPea triangulation that holds this data, if there is one.
This routine essentially replaces a dynamic_cast, since the class Triangulation<3> is not polymorphic.
If this object in fact belongs to a SnapPeaTriangulation t (through its inherited Triangulation<3> interface), then this routine will return t. Otherwise it will return null
.
null
if this data is not part of a SnapPea triangulation. const SnapPeaTriangulation * regina::Triangulation< 3 >::isSnapPea | ( | ) | const |
Returns the SnapPea triangulation that holds this data, if there is one.
This routine essentially replaces a dynamic_cast, since the class Triangulation<3> is not polymorphic.
If this object in fact belongs to a SnapPeaTriangulation t (through its inherited Triangulation<3> interface), then this routine will return t. Otherwise it will return null
.
null
if this data is not part of a SnapPea triangulation. bool regina::Triangulation< 3 >::isSolidTorus | ( | ) | const |
Determines whether this is a triangulation of the solid torus; that is, the unknot complement.
This routine can be used on a triangulation with real boundary triangles, or on an ideal triangulation (in which case all ideal vertices will be assumed to be truncated).
true
if and only if this is either a real (compact) or ideal (non-compact) triangulation of the solid torus. bool regina::Triangulation< 3 >::isSphere | ( | ) | const |
Determines whether this is a triangulation of a 3-sphere.
This routine relies upon a combination of Rubinstein's 3-sphere recognition algorithm and Jaco and Rubinstein's 0-efficiency prime decomposition algorithm.
true
if and only if this is a 3-sphere triangulation.
|
inline |
Determines if this triangulation is standard.
This is the case if and only if every vertex is standard. See Vertex<3>::isStandard() for further details.
true
if and only if this triangulation is standard. bool regina::Triangulation< 3 >::isTxI | ( | ) | const |
Determines whether or not the underlying 3-manifold is the product of a torus with an interval.
This routine can be used on a triangulation with real boundary triangles, or ideal boundary components, or a mix of both. If there are any ideal vertices, they will be treated as though they were truncated.
The underlying algorithm is due to Robert C. Haraway, III; see https://journals.carleton.ca/jocg/index.php/jocg/article/view/433 for details.
true
if and only if this is a triangulation (either real, ideal or a combination) of the product of the torus with an interval.
|
inlineinherited |
Determines if this triangulation is valid.
There are several conditions that might make a dim-dimensional triangulation invalid:
Condition (1) is tested for all dimensions dim. Condition (2) is more difficult, since it relies on undecidable problems. As a result, (2) is only tested when dim is one of Regina's standard dimensions.
If a triangulation is invalid then you can call Face<dim, subdim>::isValid() to discover exactly which face(s) are responsible, and you can call Face<dim, subdim>::hasBadIdentification() and/or Face<dim, subdim>::hasBadLink() to discover exactly which conditions fail.
Note that all invalid vertices are considered to be on the boundary; see isBoundary() for details.
true
if and only if this triangulation is valid. bool regina::Triangulation< 3 >::isZeroEfficient | ( | ) | const |
Determines if this triangulation is 0-efficient.
A triangulation is 0-efficient if its only normal spheres and discs are vertex linking, and if it has no 2-sphere boundary components.
true
if and only if this triangulation is 0-efficient. bool regina::Triangulation< 3 >::knowsBall | ( | ) | const |
Is it already known (or trivial to determine) whether or not this is a triangulation of a 3-dimensional ball? See isBall() for further details.
If this property is indeed already known, future calls to isBall() will be very fast (simply returning the precalculated value).
If this property is not already known, this routine will nevertheless run some very fast preliminary tests to see if the answer is obviously no. If so, it will store false
as the precalculated value for isBall() and this routine will return true
.
Otherwise a call to isBall() may potentially require more significant work, and so this routine will return false
.
true
if and only if this property is already known or trivial to calculate. bool regina::Triangulation< 3 >::knowsCompressingDisc | ( | ) | const |
Is it already known (or trivial to determine) whether or not the underlying 3-manifold contains a compressing disc? See hasCompressingDisc() for further details.
If this property is indeed already known, future calls to hasCompressingDisc() will be very fast (simply returning the precalculated value).
If this property is not already known, this routine will nevertheless run some very fast preliminary tests to see if the answer is obviously no. If so, it will store false
as the precalculated value for hasCompressingDisc() and this routine will return true
.
Otherwise a call to hasCompressingDisc() may potentially require more significant work, and so this routine will return false
.
true
if and only if this property is already known or trivial to calculate. bool regina::Triangulation< 3 >::knowsHaken | ( | ) | const |
Is it already known (or trivial to determine) whether or not the underlying 3-manifold is Haken? See isHaken() for further details.
If this property is indeed already known, future calls to isHaken() will be very fast (simply returning the precalculated value).
true
if and only if this property is already known or trivial to calculate. bool regina::Triangulation< 3 >::knowsHandlebody | ( | ) | const |
Is it already known (or trivial to determine) whether or not this is a triangulation of an orientable handlebody? See recogniseHandlebody() for further details.
If this property is indeed already known, future calls to recogniseHandlebody() will be very fast (simply returning the precalculated value).
If this property is not already known, this routine will nevertheless run some very fast preliminary tests to see if the answer is obviously no. If so, it will store false
as the precalculated value for recogniseHandlebody() and this routine will return true
.
Otherwise a call to recogniseHandlebody() may potentially require more significant work, and so this routine will return false
.
true
if and only if this property is already known or trivial to calculate.bool regina::Triangulation< 3 >::knowsIrreducible | ( | ) | const |
Is it already known (or trivial to determine) whether or not the underlying 3-manifold is irreducible? See isIrreducible() for further details.
If this property is indeed already known, future calls to isIrreducible() will be very fast (simply returning the precalculated value).
true
if and only if this property is already known or trivial to calculate. bool regina::Triangulation< 3 >::knowsSolidTorus | ( | ) | const |
Is it already known (or trivial to determine) whether or not this is a triangulation of a solid torus (that is, the unknot complement)? See isSolidTorus() for further details.
If this property is indeed already known, future calls to isSolidTorus() will be very fast (simply returning the precalculated value).
If this property is not already known, this routine will nevertheless run some very fast preliminary tests to see if the answer is obviously no. If so, it will store false
as the precalculated value for isSolidTorus() and this routine will return true
.
Otherwise a call to isSolidTorus() may potentially require more significant work, and so this routine will return false
.
true
if and only if this property is already known or trivial to calculate. bool regina::Triangulation< 3 >::knowsSphere | ( | ) | const |
Is it already known (or trivial to determine) whether or not this is a triangulation of a 3-sphere? See isSphere() for further details.
If this property is indeed already known, future calls to isSphere() will be very fast (simply returning the precalculated value).
If this property is not already known, this routine will nevertheless run some very fast preliminary tests to see if the answer is obviously no. If so, it will store false
as the precalculated value for isSphere() and this routine will return true
.
Otherwise a call to isSphere() may potentially require more significant work, and so this routine will return false
.
true
if and only if this property is already known or trivial to calculate. bool regina::Triangulation< 3 >::knowsStrictAngleStructure | ( | ) | const |
Is it already known (or trivial to determine) whether or not this triangulation supports a strict angle structure? See hasStrictAngleStructure() for further details.
If this property is indeed already known, future calls to strictAngleStructure() and hasStrictAngleStructure() will be very fast (simply returning the precalculated solution).
true
if and only if this property is already known or trivial to calculate. bool regina::Triangulation< 3 >::knowsTxI | ( | ) | const |
Is it already known (or trivial to determine) whether or not this is a triangulation of a the product of a torus with an interval? See isTxI() for further details.
If this property is indeed already known, future calls to isTxI() will be very fast (simply returning the precalculated value).
If this property is not already known, this routine will nevertheless run some very fast preliminary tests to see if the answer is obviously no. If so, it will store false
as the precalculated value for isTxI() and this routine will return true
.
Otherwise a call to isTxI() may potentially require more significant work, and so this routine will return false
.
true
if and only if this property is already known or trivial to calculate.
|
inline |
Is it already known whether or not this triangulation is 0-efficient? See isZeroEfficient() for further details.
If this property is already known, future calls to isZeroEfficient() will be very fast (simply returning the precalculated value).
true
if and only if this property is already known. Tetrahedron< 3 > * regina::Triangulation< 3 >::layerOn | ( | Edge< 3 > * | edge | ) |
Performs a layering upon the given boundary edge of the triangulation.
See the Layering class notes for further details on what a layering entails.
The new tetrahedron will be returned, and the new boundary edge that it creates will be edge 5 (i.e., the edge joining vertices 2 and 3) of this tetrahedron.
edge | the boundary edge upon which to layer. |
std::pair< NormalSurface, bool > regina::Triangulation< 3 >::linkingSurface | ( | const Face< 3, subdim > & | face | ) | const |
Returns the link of the given face as a normal surface.
Constructing the link of a face begins with building the frontier of a regular neighbourhood of the face. If this is already a normal surface, then then link is called thin. Otherwise the usual normalisation steps are performed until the surface becomes normal; note that these normalisation steps could change the topology of the surface, and in some pathological cases could even reduce it to the empty surface.
subdim | the dimension of the face to link; this must be between 0 and 2 inclusive. |
true
if and only if this link is thin (i.e., no additional normalisation steps were required). Edge< 3 > * regina::Triangulation< 3 >::longitude | ( | ) |
Modifies a triangulated knot complement so that the algebraic longitude follows a single boundary edge, and returns this edge.
Assuming that this triangulation represents the complement of a knot in the 3-sphere, this routine:
Whilst this routine returns less information than meridianLongitude(), it (1) runs much faster since it is based on fast algebraic calculations, and (2) guarantees to terminate. In contrast, meridianLongitude() must repeatedly try to test for 3-spheres, and (as a result of only using fast 3-sphere recognition heuristics) does not guarantee to terminate.
At present this routine is fairly restrictive in what triangulations it can work with: it requires the triangulation to be one-vertex and have real (not ideal) boundary. These restrictions may be eased in future versions of Regina.
If the algebraic longitude is already represented by a single boundary edge, then it is guaranteed that this routine will not modify the triangulation, and will simply return this boundary edge.
FailedPrecondition | This triangulation is not a valid one-vertex orientable triangulation with homology Z, and with a two-triangle torus as its one and only boundary component. Note that this does not capture all of the preconditions for this routine, but it does capture those that are easy to test. |
UnsolvedCase | An integer overflow occurred during the computation. |
std::array< long, 3 > regina::Triangulation< 3 >::longitudeCuts | ( | ) | const |
Identifies the algebraic longitude as a curve on the boundary of a triangulated knot complement.
Specifically, assuming that this triangulation represents the complement of a knot in the 3-sphere, this routine identifies the non-trivial simple closed curve on the boundary whose homology in the 3-manifold is trivial.
The curve will be returned as a triple of integers, indicating how many times the longitude intersects each of the three boundary edges. It is always true that the largest of these three integers will be the sum of the other two.
At present this routine is fairly restrictive in what triangulations it can work with: it requires the triangulation to be one-vertex and have real (not ideal) boundary. These restrictions may be eased in future versions of Regina.
FailedPrecondition | This triangulation is not a valid one-vertex orientable triangulation with homology Z, and with a two-triangle torus as its one and only boundary component. Note that this does not capture all of the preconditions for this routine, but it does capture those that are easy to test. |
UnsolvedCase | An integer overflow occurred during the computation. |
t[k]
indicates the (absolute) number of times that the longitude intersects the edge bc->edge(k)
.
|
inherited |
Relabel the top-dimensional simplices and their vertices so that this triangulation is in canonical form.
This is essentially the lexicographically smallest labelling when the facet gluings are written out in order.
Two triangulations are isomorphic if and only if their canonical forms are identical.
The lexicographic ordering assumes that the facet gluings are written in order of simplex index and then facet number. Each gluing is written as the destination simplex index followed by the gluing permutation (which in turn is written as the images of 0,1,...,dim in order).
true
if the triangulation was changed, or false
if the triangulation was in canonical form to begin with.
|
inherited |
Converts this triangulation into its double cover.
Each orientable component will be duplicated, and each non-orientable component will be converted into its orientable double cover.
|
inlineinherited |
Returns the kth homology group of this triangulation, without truncating ideal vertices, but with explicit coordinates that track the individual k-faces of this triangulation.
For C++ programmers who know subdim at compile time, you should use this template function markedHomology<subdim>()
, which is slightly faster than passing subdim as an ordinary runtime argument to markedHomology(subdim)
.
See the non-templated markedHomology(int) for full details on what this function computes, some important caveats to be aware of, and how the group that it returns should be interpreted.
FailedPrecondition | This triangulation is empty or invalid. |
markedHomology(k)
.k | the dimension of the homology group to compute; this must be between 1 and (dim-1) inclusive. |
|
inlineinherited |
Returns the kth homology group of this triangulation, without truncating ideal vertices, but with explicit coordinates that track the individual k-faces of this triangulation, where the parameter k does not need to be known until runtime.
For C++ programmers who know k at compile time, you are better off using the template function markedHomology<k>() instead, which is slightly faster.
This is a specialised homology routine; you should only use it if you need to understand how individual k-faces (or chains of k-faces) appear within the homology group.
FailedPrecondition | This triangulation is empty or invalid. |
InvalidArgument | The homology dimension k is outside the supported range (i.e., less than 1 or greater than or equal to dim). |
k | the dimension of the homology group to compute; this must be between 1 and (dim-1) inclusive. |
std::set< Edge< 3 > * > regina::Triangulation< 3 >::maximalForestInBoundary | ( | ) | const |
Produces a maximal forest in the 1-skeleton of the triangulation boundary.
Note that the edge pointers returned will become invalid once the triangulation has changed.
std::set< Edge< 3 > * > regina::Triangulation< 3 >::maximalForestInSkeleton | ( | bool | canJoinBoundaries = true | ) | const |
Produces a maximal forest in the triangulation's 1-skeleton.
It can be specified whether or not different boundary components may be joined by the maximal forest.
An edge leading to an ideal vertex is still a candidate for inclusion in the maximal forest. For the purposes of this algorithm, any ideal vertex will be treated as any other vertex (and will still be considered part of its own boundary component).
Note that the edge pointers returned will become invalid once the triangulation has changed.
canJoinBoundaries | true if and only if different boundary components are allowed to be joined by the maximal forest. |
Edge< 3 > * regina::Triangulation< 3 >::meridian | ( | ) |
Modifies a triangulated knot complement so that the meridian follows a single boundary edge, and returns this edge.
Assuming that this triangulation represents the complement of a knot in the 3-sphere, this routine:
This routine uses fast heuristics to locate the meridian; as a result, it does not guarantee to terminate (but if you find a case where it does not, please let the Regina developers know!). If it does return then it guarantees that the result is correct.
This routine uses a similar algorithm to meridianLongitude(), with the same problem that it could be slow and might not terminate. However, meridian() has the advantage that it might produce a smaller triangulation, since there is no need to arrange for the longitude to be a boundary edge also.
At present this routine is fairly restrictive in what triangulations it can work with: it requires the triangulation to be one-vertex and have real (not ideal) boundary. These restrictions may be eased in future versions of Regina.
If the meridian is already represented by a single boundary edge, then it is guaranteed that, if this routine does terminate, it will not modify the triangulation, and will simply return this boundary edge.
FailedPrecondition | This triangulation is not a valid one-vertex orientable triangulation with homology Z, and with a two-triangle torus as its one and only boundary component. Note that this does not capture all of the preconditions for this routine, but it does capture those that are easy to test. |
UnsolvedCase | An integer overflow occurred during the computation. |
std::pair< Edge< 3 > *, Edge< 3 > * > regina::Triangulation< 3 >::meridianLongitude | ( | ) |
Modifies a triangulated knot complement so that the meridian and algebraic longitude each follow a single boundary edge, and returns these two edges.
Assuming that this triangulation represents the complement of a knot in the 3-sphere, this routine:
This routine uses fast heuristics to locate the meridian; as a result, it does not guarantee to terminate (but if you find a case where it does not, please let the Regina developers know!). If it does return then it guarantees that the result is correct.
Whilst this routine returns more information than longitude(), note that longitude() (1) runs much faster since it is based on fast algebraic calculations, and (2) guarantees to terminate.
At present this routine is fairly restrictive in what triangulations it can work with: it requires the triangulation to be one-vertex and have real (not ideal) boundary. These restrictions may be eased in future versions of Regina.
If the meridian and algebraic longitude are already both represented by single boundary edges, then it is guaranteed that, if this routine does terminate, it will not modify the triangulation, and will simply return these two boundary edges.
FailedPrecondition | This triangulation is not a valid one-vertex orientable triangulation with homology Z, and with a two-triangle torus as its one and only boundary component. Note that this does not capture all of the preconditions for this routine, but it does capture those that are easy to test. |
UnsolvedCase | An integer overflow occurred during the computation. |
bool regina::Triangulation< 3 >::minimiseBoundary | ( | ) |
Ensures that the boundary contains the smallest possible number of triangles, potentially adding tetrahedra to do this.
This routine is for use with algorithms that require minimal boundaries (e.g., torus boundaries must contain exactly two triangles). As noted above, it may in fact increase the total number of tetrahedra in the triangulation (though the implementation does make efforts not to do this).
Once this routine is finished, every boundary component will have exactly one vertex, except for sphere and projective plane boundaries which will have exactly two triangles (but three and two vertices respectively).
The changes that this routine performs can always be expressed using only close book moves and/or layerings. In particular, this routine never creates new vertices, and it never creates a non-vertex-linking normal disc or sphere if there was not one before.
Although this routine only modifies real boundary components, it is fine if the triangulation also contains ideal boundary components (and these simply will be left alone). If the triangulation contains internal vertices, these will likewise be left untouched. If you wish to remove internal vertices also, then you should call minimiseVertices() instead.
If this triangulation is currently oriented, then this operation will preserve the orientation.
FailedPrecondition | This triangulation is not valid. |
true
if the triangulation was changed, or false
if every boundary component was already minimal to begin with. bool regina::Triangulation< 3 >::minimiseVertices | ( | ) |
Ensures that this triangulation contains the smallest possible number of vertices for the 3-manifold that it represents, potentially adding tetrahedra to do this.
This routine is for use with algorithms that require a minimal number of vertices (e.g., one-vertex triangulations of closed manifolds, or k-vertex triangulations of the complements of k-component links). As noted above, this routine may in fact increase the total number of tetrahedra in the triangulation (though the implementation does make efforts not to do this).
Once this routine is finished:
The changes that this routine performs can always be expressed using only close book moves, layerings, collapse edge moves, and/or pinch edge moves. In particular, this routine never creates new vertices.
If this triangulation is currently oriented, then this operation will preserve the orientation.
FailedPrecondition | This triangulation is not valid. |
true
if the triangulation was changed, or false
if the number of vertices was already minimal to begin with.
|
inline |
A deprecated synonym for minimiseBoundary().
This ensures that the boundary contains the smallest possible number of triangles, potentially adding tetrahedra to do this.
See minimiseBoundary() for further details.
true
if the triangulation was changed, or false
if every boundary component was already minimal to begin with.
|
inline |
A deprecated synonym for minimiseVertices().
This ensures that the triangulation contains the smallest possible number of vertices, potentially adding tetrahedra to do this.
See minimiseVertices() for further details.
true
if the triangulation was changed, or false
if the number of vertices was already minimal to begin with.
|
inherited |
Moves the contents of this triangulation into the given destination triangulation, without destroying any pre-existing contents.
All top-dimensional simplices that currently belong to dest will remain there (and will keep the same indices in dest). All top-dimensional simplices that belong to this triangulation will be moved into dest also (but in general their indices will change).
This triangulation will become empty as a result.
Any pointers or references to Simplex<dim> objects will remain valid.
If your intention is to replace the simplices in dest (i.e., you do not need to preserve the original contents), then consider using the move assignment operator instead (which is more streamlined and also moves across any cached properties from the source triangulation).
dest | the triangulation into which simplices should be moved. |
|
inherited |
Creates a new top-dimensional simplex and adds it to this triangulation.
The new simplex will have an empty description. All (dim+1) facets of the new simplex will be boundary facets.
The new simplex will become the last simplex in this triangulation; that is, it will have index size()-1.
|
inherited |
Creates a new top-dimensional simplex with the given description and adds it to this triangulation.
All (dim+1) facets of the new simplex will be boundary facets.
Descriptions are optional, may have any format, and may be empty. How descriptions are used is entirely up to the user.
The new simplex will become the last simplex in this triangulation; that is, it will have index size()-1.
desc | the description to give to the new simplex. |
|
inherited |
Creates k new top-dimensional simplices, adds them to this triangulation, and returns them in a std::array.
The main purpose of this routine is to support structured binding; for example:
All new simplices will have empty descriptions, and all facets of each new simplex will be boundary facets.
The new simplices will become the last k simplices in this triangulation. Specifically, if the return value is the array ret, then each simplex ret[i]
will have index size()-k+i
in the overall triangulation.
k | the number of new top-dimensional simplices to add; this must be non-negative. |
|
inherited |
Creates k new top-dimensional simplices and adds them to this triangulation.
This is similar to the templated routine newSimplices<k>()
, but with two key differences:
All new simplices will have empty descriptions, and all facets of each new simplex will be boundary facets.
The new simplices will become the last k simplices in this triangulation.
k | the number of new top-dimensional simplices to add; this must be non-negative. |
|
inline |
A dimension-specific alias for newSimplices().
See newSimplices() for further information.
|
inline |
A dimension-specific alias for newSimplices().
See newSimplices() for further information.
|
inline |
A dimension-specific alias for newSimplex().
See newSimplex() for further information.
|
inline |
A dimension-specific alias for newSimplex().
See newSimplex() for further information.
|
inline |
Returns a nice tree decomposition of the face pairing graph of this triangulation.
This can (for example) be used in implementing algorithms that are fixed-parameter tractable in the treewidth of the face pairing graph.
See TreeDecomposition for further details on tree decompositions, and see TreeDecomposition::makeNice() for details on what it means to be a nice tree decomposition.
This routine is fast: it will use a greedy algorithm to find a tree decomposition with (hopefully) small width, but with no guarantees that the width of this tree decomposition is the smallest possible.
The tree decomposition will be cached, so that if this routine is called a second time (and the underlying triangulation has not been changed) then the same tree decomposition will be returned immediately.
std::optional< NormalSurface > regina::Triangulation< 3 >::nonTrivialSphereOrDisc | ( | ) | const |
Searches for a non-vertex-linking normal sphere or disc within this triangulation.
If such a surface exists within this triangulation, this routine is guaranteed to find one.
std::optional< NormalSurface > regina::Triangulation< 3 >::octagonalAlmostNormalSphere | ( | ) | const |
Searches for an octagonal almost normal 2-sphere within this triangulation.
If such a surface exists, this routine is guaranteed to find one.
bool regina::Triangulation< 3 >::openBook | ( | Triangle< 3 > * | t, |
bool | check = true , |
||
bool | perform = true |
||
) |
Checks the eligibility of and/or performs a book opening move about the given triangle.
This involves taking a triangle meeting the boundary along two edges, and ungluing it to create two new boundary triangles (thus exposing the tetrahedra it initially joined). This move is the inverse of the closeBook() move, and is used to open the way for new shellBoundary() moves.
This move can be done if:
If the routine is asked to both check and perform, the move will only be performed if the check shows it is legal.
If this triangulation is currently oriented, then this operation will (trivially) preserve the orientation.
Note that after performing this move, all skeletal objects (triangles, components, etc.) will be reconstructed, which means any pointers to old skeletal objects (such as the argument f) can no longer be used.
t | the triangle about which to perform the move. |
check | true if we are to check whether the move is allowed (defaults to true ). |
perform | true if we are to perform the move (defaults to true ). |
true
, the function returns true
if and only if the requested move may be performed without changing the topology of the manifold. If check is false
, the function simply returns true
.
|
inlineinherited |
Determines if this triangulation is not combinatorially identical to the given triangulation.
Here "identical" means that the triangulations have the same number of top-dimensional simplices, with gluings between the same pairs of numbered simplices using the same gluing permutations. In other words, "identical" means that the triangulations are isomorphic via the identity isomorphism.
For the less strict notion of isomorphic triangulations, which allows relabelling of the top-dimensional simplices and their vertices, see isIsomorphicTo() instead.
This test does not examine the textual simplex descriptions, as seen in Simplex<dim>::description(); these may still differ. It also does not test whether lower-dimensional faces are numbered identically (vertices, edges and so on); this routine is only concerned with top-dimensional simplices.
(At the time of writing, two identical triangulations will always number their lower-dimensional faces in the same way. However, it is conceivable that in future versions of Regina there may be situations in which identical triangulations can acquire different numberings for vertices, edges, and so on.)
other | the triangulation to compare with this. |
true
if and only if the two triangulations are not combinatorially identical.
|
inline |
Sets this to be a (deep) copy of the given triangulation.
This will also clone any computed properties (such as homology, fundamental group, and so on), as well as the skeleton (vertices, edges, components, etc.). In particular, this triangulation will use the same numbering and labelling for all skeletal objects as in the source triangulation.
src | the triangulation to copy. |
|
inline |
Moves the contents of the given triangulation into this triangulation.
This is much faster than copy assignment, but is still linear time. This is because every tetrahedron must be adjusted to point back to this triangulation instead of src.
All tetrahedra and skeletal objects (faces, components and boundary components) that belong to src will be moved into this triangulation, and so any pointers or references to Tetrahedron<3>, Face<3, subdim>, Component<3> or BoundaryComponent<3> objects will remain valid. Likewise, all cached properties will be moved into this triangulation.
The triangulation that is passed (src) will no longer be usable.
noexcept
, since it fires change events on this triangulation which may in turn call arbitrary code via any registered packet listeners. It deliberately does not fire change events on src, since it assumes that src is about to be destroyed (which will fire a destruction event instead).src | the triangulation to move. |
|
inherited |
Determines if this triangulation is combinatorially identical to the given triangulation.
Here "identical" means that the triangulations have the same number of top-dimensional simplices, with gluings between the same pairs of numbered simplices using the same gluing permutations. In other words, "identical" means that the triangulations are isomorphic via the identity isomorphism.
For the less strict notion of isomorphic triangulations, which allows relabelling of the top-dimensional simplices and their vertices, see isIsomorphicTo() instead.
This test does not examine the textual simplex descriptions, as seen in Simplex<dim>::description(); these may still differ. It also does not test whether lower-dimensional faces are numbered identically (vertices, edges and so on); this routine is only concerned with top-dimensional simplices.
(At the time of writing, two identical triangulations will always number their lower-dimensional faces in the same way. However, it is conceivable that in future versions of Regina there may be situations in which identical triangulations can acquire different numberings for vertices, edges, and so on.)
In Regina 6.0.1 and earlier, this comparison was called isIdenticalTo().
other | the triangulation to compare with this. |
true
if and only if the two triangulations are combinatorially identical. bool regina::Triangulation< 3 >::order | ( | bool | forceOriented = false | ) |
Relabels tetrahedron vertices in this triangulation to give an ordered triangulation, if possible.
To be an ordered triangulation, all face gluings (when restricted to the tetrahedron face) must be order preserving. In other words, it must be possible to orient all edges of the triangulation in such a fashion that they are consistent with the ordering of the vertices in each tetrahedron.
If it is possible to order this triangulation, the vertices of each tetrahedron will be relabelled accordingly and this routine will return true
. Otherwise, this routine will return false
and the triangulation will not be changed.
forceOriented | true if the triangulation must be both ordered and oriented, in which case this routine will return false if the triangulation cannot be oriented and ordered at the same time. See orient() for further details. |
true
if the triangulation has been successfully ordered as described above, or false
if not.
|
inherited |
Relabels the vertices of top-dimensional simplices in this triangulation so that all simplices are oriented consistently, if possible.
This routine works by flipping vertices (dim - 1) and dim of each top-dimensional simplices that has negative orientation. The result will be a triangulation where the top-dimensional simplices have their vertices labelled in a way that preserves orientation across adjacent facets. In particular, every gluing permutation will have negative sign.
If this triangulation includes both orientable and non-orientable components, the orientable components will be oriented as described above and the non-orientable components will be left untouched.
|
inherited |
Checks the eligibility of and/or performs a (dim + 1 - k)-(k + 1) Pachner move about the given k-face.
This involves replacing the (dim + 1 - k) top-dimensional simplices meeting that k-face with (k + 1) new top-dimensional simplices joined along a new internal (dim - k)-face. This can be done iff (i) the given k-face is valid and non-boundary; (ii) the (dim + 1 - k) top-dimensional simplices that contain it are distinct; and (iii) these simplices are joined in such a way that the link of the given k-face is the standard triangulation of the (dim - 1 - k)-sphere as the boundary of a (dim - k)-simplex.
If the routine is asked to both check and perform, the move will only be performed if the check shows it is legal. In In the special case k = dim, the move is always legal and so the check argument will simply be ignored.
Note that after performing this move, all skeletal objects (facets, components, etc.) will be reconstructed, which means any pointers to old skeletal objects (such as the argument v) can no longer be used.
If this triangulation is currently oriented, then this Pachner move will label the new top-dimensional simplices in a way that preserves the orientation.
See the page on Pachner moves on triangulations for definitions and terminology relating to Pachner moves. After the move, the new belt face will be formed from vertices 0,1,...,(dim - k) of simplices().back()
.
simplices().back()->vertex(dim)
, and as of version 5.96 it is now simplices().back()->vertex(0)
.f | the k-face about which to perform the move. |
check | true if we are to check whether the move is allowed (defaults to true ). |
perform | true if we are to perform the move (defaults to true ). |
true
, the function returns true
if and only if the requested move may be performed without changing the topology of the manifold. If check is false
, the function simply returns true
.k | the dimension of the given face. This must be between 0 and (dim) inclusive. You can still perform a Pachner move about a 0-face dim-face, but these moves use specialised implementations (as opposed to this generic template implementation). |
|
inlineinherited |
Returns the packet that holds this data, if there is one.
If this object is being held by a packet p of type PacketOf<Held>, then that packet p will be returned. Otherwise, if this is a "standalone" object of type Held, then this routine will return null
.
There is a special case when dealing with a packet q that holds a SnapPea triangulation. Here q is of type PacketOf<SnapPeaTriangulation>, and it holds a Triangulation<3> "indirectly" in the sense that Packetof<SnapPeaTriangulation> derives from SnapPeaTriangulation, which in turn derives from Triangulation<3>. In this scenario:
null
, since there is no "direct" PacketOf<Triangulation<3>>;The function inAnyPacket() is specific to Triangulation<3>, and is not offered for other Held types.
null
if this data is not (directly) held by a packet.
|
inlineinherited |
Returns the packet that holds this data, if there is one.
See the non-const version of this function for further details, and in particular for how this functions operations in the special case of a packet that holds a SnapPea triangulation.
null
if this data is not (directly) held by a packet.
|
inlineinherited |
Returns the dual graph of this triangulation, expressed as a facet pairing.
Calling tri.pairing()
is equivalent to calling FacetPairing<dim>(tri)
.
|
inlineinherited |
A dimension-specific alias for faces<4>(), or an alias for simplices() in dimension dim = 4.
This alias is available for dimensions dim ≥ 4.
See faces() for further information.
|
inlineinherited |
|
inlineinherited |
void regina::Triangulation< 3 >::pinchEdge | ( | Edge< 3 > * | e | ) |
Pinches an internal edge to a point.
Topologically, this collapses the edge to a point with no further side-effects, and it increases the number of tetrahedra by two.
This operation can be performed on any internal edge, without further constraints. Two particularly useful settings are:
We do not allow e to lie entirely on the triangulation boundary, because the implementation actually collapses an internal curve parallel to e, not the edge e itself (and so if e is a boundary edge then the topological effect would not be as intended). We do allow e to be an internal edge with both endpoints on the boundary, but note that in this case the resulting topological operation would render the triangulation invalid.
If you are trying to reduce the number of vertices without changing the topology, and if e is an edge connecting an internal vertex with some different vertex, then either collapseEdge() or pinchEdge() may be more appropriate for your situation (though you may find it easier just to call minimiseVertices() instead).
If this triangulation is currently oriented, then this operation will preserve the orientation.
Note that after performing this move, all skeletal objects (triangles, components, etc.) will be reconstructed, which means any pointers to old skeletal objects (such as the argument e) can no longer be used.
e | the edge to collapse. |
void regina::Triangulation< 3 >::puncture | ( | Tetrahedron< 3 > * | tet = nullptr | ) |
Punctures this manifold by removing a 3-ball from the interior of the given tetrahedron.
If no tetrahedron is specified (i.e., the tetrahedron pointer is null
), then the puncture will be taken from the interior of tetrahedron 0.
The puncture will not meet the boundary of the tetrahedron, so nothing will go wrong if the tetrahedron has boundary facets and/or ideal vertices. A side-effect of this, however, is that the resulting triangulation will contain additional vertices, and will almost certainly be far from minimal. It is highly recommended that you run intelligentSimplify() if you do not need to preserve the combinatorial structure of the new triangulation.
The puncturing is done by subdividing the original tetrahedron. The new tetrahedra will have orientations consistent with the original tetrahedra, so if the triangulation was originally oriented then it will also be oriented after this routine has been called. See isOriented() for further details on oriented triangulations.
The new sphere boundary will be formed from two triangles; specifically, face 0 of the last and second-last tetrahedra of the triangulation. These two triangles will be joined so that vertex 1 of each tetrahedron coincides, and vertices 2,3 of one map to vertices 3,2 of the other.
tet
is non-null then it is in fact a tetrahedron of this triangulation.tet | the tetrahedron inside which the puncture will be taken. This may be null (the default), in which case the first tetrahedron will be used. |
ssize_t regina::Triangulation< 3 >::recogniseHandlebody | ( | ) | const |
Determines whether this is a triangulation of an orientable handlebody, and if so, which genus.
Specifically, this routine returns the genus if this is indeed a handlebody, and returns -1 otherwise. This routine can be used on a triangulation with real boundary triangles, or on an ideal triangulation (in which case all ideal vertices will be assumed to be truncated).
std::string regina::Triangulation< 3 >::recogniser | ( | ) | const |
Returns a string that expresses this triangulation in Matveev's 3-manifold recogniser format.
Recogniser exports are currently not available for triangulations that are invalid or contain boundary triangles. If either of these conditions is true then this routine will throw an exception.
NotImplemented | This triangulation is either invalid or has boundary triangles. |
void regina::Triangulation< 3 >::recogniser | ( | std::ostream & | out | ) | const |
Writes a string expressing this triangulation in Matveev's 3-manifold recogniser format to the given output stream.
Recogniser exports are currently not available for triangulations that are invalid or contain boundary triangles. If either of these conditions is true then this routine will throw an exception.
NotImplemented | This triangulation is either invalid or has boundary triangles. |
out | the output stream to which the recogniser data file will be written. |
std::string regina::Triangulation< 3 >::recognizer | ( | ) | const |
A synonym for recogniser().
This returns a string that expresses this triangulation in Matveev's 3-manifold recogniser format.
Recogniser exports are currently not available for triangulations that are invalid or contain boundary triangles. If either of these conditions is true then this routine will throw an exception.
NotImplemented | This triangulation is either invalid or has boundary triangles. |
|
inline |
A synonym for recognizer(std::ostream&).
This writes a string expressing this triangulation in Matveev's 3-manifold recogniser format to the given output stream.
Recogniser exports are currently not available for triangulations that are invalid or contain boundary triangles. If either of these conditions is true then this routine will throw an exception.
NotImplemented | This triangulation is either invalid or has boundary triangles. |
out | the output stream to which the recogniser data file will be written. |
|
inherited |
Relabels the vertices of top-dimensional simplices in this triangulation so that all simplices reflect their orientation.
In particular, if this triangulation is oriented, then it will be converted into an isomorphic triangulation with the opposite orientation.
This routine works by flipping vertices (dim - 1) and dim of every top-dimensional simplex.
|
static |
Rehydrates the given alphabetical string into a 3-dimensional triangulation.
For a full description of the dehydrated triangulation format, see A Census of Cusped Hyperbolic 3-Manifolds, Callahan, Hildebrand and Weeks, Mathematics of Computation 68/225, 1999.
The converse routine dehydrate() can be used to extract a dehydration string from an existing triangulation. Dehydration followed by rehydration might not produce a triangulation identical to the original, but it is guaranteed to produce an isomorphic copy. See dehydrate() for the reasons behind this.
InvalidArgument | The given string could not be rehydrated. |
dehydration | a dehydrated representation of the triangulation to construct. Case is irrelevant; all letters will be treated as if they were lower case. |
|
inlineinherited |
Removes all simplices from the triangulation.
As a result, this triangulation will become empty.
All of the simplices that belong to this triangulation will be destroyed immediately.
|
inline |
A dimension-specific alias for removeAllSimplices().
See removeAllSimplices() for further information.
|
inlineinherited |
Removes the given top-dimensional simplex from this triangulation.
The given simplex will be unglued from any adjacent simplices (if any), and will be destroyed immediately.
simplex | the simplex to remove. |
|
inlineinherited |
Removes the top-dimensional simplex at the given index in this triangulation.
This is equivalent to calling removeSimplex(simplex(index))
.
The given simplex will be unglued from any adjacent simplices (if any), and will be destroyed immediately.
index | specifies which top-dimensionalsimplex to remove; this must be between 0 and size()-1 inclusive. |
|
inline |
A dimension-specific alias for removeSimplex().
See removeSimplex() for further information.
|
inline |
A dimension-specific alias for removeSimplexAt().
See removeSimplexAt() for further information.
void regina::Triangulation< 3 >::reorderTetrahedraBFS | ( | bool | reverse = false | ) |
Reorders the tetrahedra of this triangulation using a breadth-first search, so that small-numbered tetrahedra are adjacent to other small-numbered tetrahedra.
Specifically, the reordering will operate as follows. Tetrahedron 0 will remain tetrahedron 0. Its immediate neighbours will be numbered 1, 2, 3 and 4 (though if these neighbours are not distinct then of course fewer labels will be required). Their immediate neighbours will in turn be numbered 5, 6, and so on, ultimately following a breadth-first search throughout the entire triangulation.
If the optional argument reverse is true
, then tetrahedron numbers will be assigned in reverse order. That is, tetrahedron 0 will become tetrahedron n-1, its neighbours will become tetrahedra n-2 down to n-5, and so on.
reverse | true if the new tetrahedron numbers should be assigned in reverse order, as described above. |
|
inline |
Explores all triangulations that can be reached from this via Pachner moves, without exceeding a given number of additional tetrahedra.
Specifically, this routine will iterate through all triangulations that can be reached from this triangulation via 2-3 and 3-2 Pachner moves, without ever exceeding height additional tetrahedra beyond the original number.
For every such triangulation (including this starting triangulation), this routine will call action (which must be a function or some other callable object).
true
, then this indicates that processing should stop immediately (i.e., no more triangulations will be processed).This routine can be very slow and very memory-intensive, since the number of triangulations it visits may be superexponential in the number of tetrahedra, and it records every triangulation that it visits (so as to avoid revisiting the same triangulation again). It is highly recommended that you begin with height = 1, and if necessary try increasing height one at a time until this routine becomes too expensive to run.
If height is negative, then there will be no bound on the number of additional tetrahedra. This means that the routine will never terminate, unless action returns true
for some triangulation that is passed to it.
Since Regina 7.0, this routine will not return until the exploration of triangulations is complete, regardless of whether a progress tracker was passed. If you need the old behaviour (where passing a progress tracker caused the enumeration to start in the background), simply call this routine in a new detached thread.
To assist with performance, this routine can run in parallel (multithreaded) mode; simply pass the number of parallel threads in the argument threads. Even in multithreaded mode, this routine will not return until processing has finished (i.e., either action returned true
, or the search was exhausted). All calls to action will be protected by a mutex (i.e., different threads will never be calling action at the same time); as a corollary, the action should avoid expensive operations where possible (otherwise it will become a serialisation bottleneck in the multithreading).
FailedPrecondition | This triangulation has more than one connected component. If a progress tracker was passed, it will be marked as finished before the exception is thrown. |
height | the maximum number of additional tetrahedra to allow beyond the number of tetrahedra originally present in the triangulation, or a negative number if this should not be bounded. |
threads | the number of threads to use. If this is 1 or smaller then the routine will run single-threaded. |
tracker | a progress tracker through which progress will be reported, or null if no progress reporting is required. |
action | a function (or other callable object) to call for each triangulation that is found. |
args | any additional arguments that should be passed to action, following the initial triangulation argument(s). |
true
if some call to action returned true
(thereby terminating the search early), or false
if the search ran to completion. bool regina::Triangulation< 3 >::saveRecogniser | ( | const char * | filename | ) | const |
Writes this triangulation to the given file in Matveev's 3-manifold recogniser format.
Recogniser exports are currently not available for triangulations that are invalid or contain boundary triangles. If either of these conditions is true then the file will not be written, and this routine will return false
.
filename | the name of the Recogniser file to which to write. |
true
if and only if the file was successfully written.
|
inline |
A synonym for saveRecogniser().
This writes this triangulation to the given file in Matveev's 3-manifold recogniser format.
filename | the name of the Recogniser file to which to write. |
true
if and only if the file was successfully written. bool regina::Triangulation< 3 >::saveSnapPea | ( | const char * | filename | ) | const |
Writes this triangulation to the given file using SnapPea's native file format.
Regarding what gets stored in the SnapPea data file:
SnapPea cannot represent triangulations that are empty, invalid, or contain boundary triangles. If any of these conditions is true then the file will not be written and this routine will return false
.
filename | the name of the SnapPea file to which to write. |
true
if and only if the file was successfully written. bool regina::Triangulation< 3 >::shellBoundary | ( | Tetrahedron< 3 > * | t, |
bool | check = true , |
||
bool | perform = true |
||
) |
Checks the eligibility of and/or performs a boundary shelling move on the given tetrahedron.
This involves simply popping off a tetrahedron that touches the boundary. This can be done if:
If the routine is asked to both check and perform, the move will only be performed if the check shows it is legal.
If this triangulation is currently oriented, then this operation will (trivially) preserve the orientation.
Note that after performing this move, all skeletal objects (triangles, components, etc.) will be reconstructed, which means any pointers to old skeletal objects can no longer be used.
t | the tetrahedron upon which to perform the move. |
check | true if we are to check whether the move is allowed (defaults to true ). |
perform | true if we are to perform the move (defaults to true ). |
true
, the function returns true
if and only if the requested move may be performed without changing the topology of the manifold. If check is false
, the function simply returns true
.
|
inlineinherited |
Returns the top-dimensional simplex at the given index in the triangulation.
Note that indexing may change when a simplex is added to or removed from the triangulation.
index | specifies which simplex to return; this value should be between 0 and size()-1 inclusive. |
|
inlineinherited |
Returns the top-dimensional simplex at the given index in the triangulation.
Note that indexing may change when a simplex is added to or removed from the triangulation.
index | specifies which simplex to return; this value should be between 0 and size()-1 inclusive. |
|
inlineinherited |
Returns an object that allows iteration through and random access to all top-dimensional simplices in this triangulation.
The object that is returned is lightweight, and can be happily copied by value. The C++ type of the object is subject to change, so C++ users should use auto
(just like this declaration does).
The returned object is guaranteed to be an instance of ListView, which means it offers basic container-like functions and supports range-based for
loops. Note that the elements of the list will be pointers, so your code might look like:
The object that is returned will remain up-to-date and valid for as long as the triangulation exists: even as simplices are added and/or removed, it will always reflect the simplices that are currently in the triangulation. Nevertheless, it is recommended to treat this object as temporary only, and to call simplices() again each time you need it.
|
inlineinherited |
Notifies the triangulation that you have simplified the presentation of its fundamental group.
The old group presentation will be replaced by the (hopefully simpler) group that is passed.
This routine is useful for situations in which some external body (such as GAP) has simplified the group presentation better than Regina can.
Regina does not verify that the new group presentation is equivalent to the old, since this is - well, hard.
If the fundamental group has not yet been calculated for this triangulation, then this routine will store the new group as the fundamental group, under the assumption that you have worked out the group through some other clever means without ever having needed to call group() at all.
Note that this routine will not fire a packet change event.
newGroup | a new (and hopefully simpler) presentation of the fundamental group of this triangulation. |
bool regina::Triangulation< 3 >::simplifyExhaustive | ( | int | height = 1 , |
unsigned | threads = 1 , |
||
ProgressTrackerOpen * | tracker = nullptr |
||
) |
Attempts to simplify this triangulation using a slow but exhaustive search through the Pachner graph.
This routine is more powerful but much slower than intelligentSimplify().
Specifically, this routine will iterate through all triangulations that can be reached from this triangulation via 2-3 and 3-2 Pachner moves, without ever exceeding height additional tetrahedra beyond the original number.
If at any stage it finds a triangulation with fewer tetrahedra than the original, then this routine will call intelligentSimplify() to shrink the triangulation further if possible and will then return true
. If it cannot find a triangulation with fewer tetrahedra then it will leave this triangulation unchanged and return false
.
This routine can be very slow and very memory-intensive: the number of triangulations it visits may be superexponential in the number of tetrahedra, and it records every triangulation that it visits (so as to avoid revisiting the same triangulation again). It is highly recommended that you begin with height = 1, and if this fails then try increasing height one at a time until either you find a simplification or the routine becomes too expensive to run.
If height is negative, then there will be no bound on the number of additional tetrahedra. This means that the routine will not terminate until a simpler triangulation is found. If no simpler diagram exists then the only way to terminate this function is to cancel the operation via a progress tracker (read on for details).
If you want a fast simplification routine, you should call intelligentSimplify() instead. The benefit of simplifyExhaustive() is that, for very stubborn triangulations where intelligentSimplify() finds itself stuck at a local minimum, simplifyExhaustive() is able to "climb out" of such wells.
Since Regina 7.0, this routine will not return until either the triangulation is simplified or the exhaustive search is complete, regardless of whether a progress tracker was passed. If you need the old behaviour (where passing a progress tracker caused the exhaustive search to start in the background), simply call this routine in a new detached thread.
To assist with performance, this routine can run in parallel (multithreaded) mode; simply pass the number of parallel threads in the argument threads. Even in multithreaded mode, this routine will not return until processing has finished (i.e., either the triangulation was simplified or the search was exhausted).
If this routine is unable to simplify the triangulation, then the triangulation will not be changed.
FailedPrecondition | This triangulation has more than one connected component. If a progress tracker was passed, it will be marked as finished before the exception is thrown. |
height | the maximum number of additional tetrahedra to allow beyond the number of tetrahedra originally present in the triangulation, or a negative number if this should not be bounded. |
threads | the number of threads to use. If this is 1 or smaller then the routine will run single-threaded. |
tracker | a progress tracker through which progress will be reported, or nullptr if no progress reporting is required. |
true
if and only if the triangulation was successfully simplified to fewer tetrahedra. bool regina::Triangulation< 3 >::simplifyToLocalMinimum | ( | bool | perform = true | ) |
Uses all known simplification moves to reduce the triangulation monotonically to some local minimum number of tetrahedra.
End users will probably not want to call this routine. You should call intelligentSimplify() if you want a fast (and usually effective) means of simplifying a triangulation, or you should call simplifyExhaustive() if you are still stuck and you want to try a slower but more powerful method instead.
The moves used by this routine include 3-2, 2-0 (edge and vertex), 2-1 and boundary shelling moves.
Moves that do not reduce the number of tetrahedra (such as 4-4 moves or book opening moves) are not used in this routine. Such moves do however feature in intelligentSimplify().
If this triangulation is currently oriented, then this operation will preserve the orientation.
perform | true if we are to perform the simplifications, or false if we are only to investigate whether simplifications are possible (defaults to true ). |
true
, this routine returns true
if and only if the triangulation was changed to reduce the number of tetrahedra; if perform is false
, this routine returns true
if and only if it determines that it is capable of performing such a change.
|
inlineinherited |
Returns the number of top-dimensional simplices in the triangulation.
std::string regina::Triangulation< 3 >::snapPea | ( | ) | const |
Returns a string containing the full contents of a SnapPea data file that describes this triangulation.
In particular, this string can be used in a Python session to pass the triangulation directly to SnapPy (without writing to the filesystem).
Regarding what gets stored in the SnapPea data file:
If you wish to export a triangulation to a SnapPea file, you should call saveSnapPea() instead (which has better performance, and does not require you to construct an enormous intermediate string).
SnapPea cannot represent triangulations that are empty, invalid, or contain boundary triangles. If any of these conditions is true then this routine will throw an exception.
NotImplemented | This triangulation is either empty, invalid, or has boundary triangles. |
void regina::Triangulation< 3 >::snapPea | ( | std::ostream & | out | ) | const |
Writes the full contents of a SnapPea data file describing this triangulation to the given output stream.
Regarding what gets stored in the SnapPea data file:
If you wish to extract the SnapPea data file as a string, you should call the zero-argument routine snapPea() instead. If you wish to write to a real SnapPea data file on the filesystem, you should call saveSnapPea() (which is also available in Python).
SnapPea cannot represent triangulations that are empty, invalid, or contain boundary triangles. If any of these conditions is true then this routine will throw an exception.
NotImplemented | This triangulation is either empty, invalid, or has boundary triangles. |
out | the output stream to which the SnapPea data file will be written. |
|
inherited |
Returns a short text representation of this object.
This text should be human-readable, should use plain ASCII characters where possible, and should not contain any newlines.
Within these limits, this short text ouptut should be as information-rich as possible, since in most cases this forms the basis for the Python __str__()
and __repr__()
functions.
__str__()
will use precisely this function, and for most classes the Python __repr__()
function will incorporate this into its output.
|
inline |
Returns a strict angle structure on this triangulation, if one exists.
Recall that a strict angle structure is one in which every angle is strictly between 0 and π. If a strict angle structure does exist, then this routine is guaranteed to return one.
This routine is designed for scenarios where you already know that a strict angle structure exists. This means:
The underlying algorithm runs a single linear program (it does not enumerate all vertex angle structures). This means that it is likely to be fast even for large triangulations.
The result of this routine is cached internally: as long as the triangulation does not change, multiple calls to strictAngleStructure() will return identical angle structures, and every call after the first be essentially instantaneous.
If the triangulation does change, however, then the cached angle structure will be deleted, and any reference that was returned before will become invalid.
NoSolution | No strict angle structure exists on this triangulation. |
|
inherited |
Does a barycentric subdivision of the triangulation.
This is done in-place, i.e., the triangulation will be modified directly.
Each top-dimensional simplex s is divided into (dim + 1) factorial sub-simplices by placing an extra vertex at the centroid of every face of every dimension. Each of these sub-simplices t is described by a permutation p of (0, ..., dim). The vertices of such a sub-simplex t are:
The sub-simplices have their vertices numbered in a way that mirrors the original simplex s:
In particular, if this triangulation is currently oriented, then this barycentric subdivision will preserve the orientation.
If simplex s has index i in the original triangulation, then its sub-simplex corresponding to permutation p will have index ((dim + 1)! * i + p.orderedSnIndex())
in the resulting triangulation. In other words: sub-simplices are ordered first according to the original simplex that contains them, and then according to the lexicographical ordering of the corresponding permutations p.
size_t
).std::vector< Triangulation< 3 > > regina::Triangulation< 3 >::summands | ( | ) | const |
Computes the connected sum decomposition of this triangulation.
The prime summands will be returned as a vector of triangulations; this triangulation will not be modified.
As far as possible, the summands will be represented using 0-efficient triangulations (i.e., triangulations that contain no non-vertex-linking normal spheres). Specifically, for every summand, either:
For non-orientable triangulations, this routine is only guaranteed to succeed if the original manifold contains no embedded two-sided projective planes. If the manifold does contain embedded two-sided projective planes, then this routine might still succeed but it might fail; however, such a failure will always be detected, and in such a case this routine will throw an exception (as detailed below).
Note that this routine is currently only available for closed triangulations; see the list of preconditions for full details. If this triangulation is a 3-sphere then this routine will return an empty list.
This function is new to Regina 7.0, and it has some important changes of behaviour from the old connectedSumDecomposition() from Regina 6.0.1 and earlier:
The underlying algorithm appears in "A new approach to crushing 3-manifold triangulations", Discrete and Computational Geometry 52:1 (2014), pp. 116-139. This algorithm is based on the Jaco-Rubinstein 0-efficiency algorithm, and works in both orientable and non-orientable settings.
UnsolvedCase | The original manifold is non-orientable and contains one or more embedded two-sided projective planes, and this routine was not able to recover from this situation. |
|
inlineprotectednoexceptinherited |
Swap operation.
This should only be called when the entire type T contents of this object and other are being swapped. If one object has a current snapshot, then the other object will move in as the new image for that same snapshot. This avoids a deep copies of this object and/or other, even though both objects are changing.
In particular, if the swap function for T calls this base class function (as it should), then there is no need to call takeSnapshot() from either this object or src.
other | the snapshot image being swapped with this. |
void regina::Triangulation< 3 >::swap | ( | Triangulation< 3 > & | other | ) |
Swaps the contents of this and the given triangulation.
All tetrahedra that belong to this triangulation will be moved to other, and all tetrahedra that belong to other will be moved to this triangulation. Likewise, all skeletal objects (such as lower-dimensional faces, components, and boundary components) and all cached properties (such as homology and fundamental group) will be swapped.
In particular, any pointers or references to Tetrahedron<3> and/or Face<3, subdim> objects will remain valid.
This routine will behave correctly if other is in fact this triangulation.
noexcept
, since it fires change events on both triangulations which may in turn call arbitrary code via any registered packet listeners.other | the triangulation whose contents should be swapped with this. |
|
protectedinherited |
Swaps all data that is managed by this base class, including simplices, skeletal data, cached properties and the snapshotting data, with the given triangulation.
Note that TriangulationBase never calls this routine itself. Typically swapBaseData() is only ever called by Triangulation<dim>::swap().
other | the triangulation whose data should be swapped with this. |
|
inlineprotectedinherited |
Must be called before modification and/or destruction of the type T contents.
See the Snapshot class notes for a full explanation of how this requirement works.
There are a few exceptions where takeSnapshot() does not need to be called: these are where type T move, copy and/or swap operations call the base class operations (as they should). See the Snapshottable move, copy and swap functions for details.
If this object has a current snapshot, then this function will trigger a deep copy with the snapshot.
After this function returns, this object is guaranteed to be completely unenrolled from the snapshotting machinery.
|
inlineinherited |
A dimension-specific alias for faces<3>(), or an alias for simplices() in dimension dim = 3.
This alias is available for dimensions dim ≥ 3.
See faces() for further information.
|
inlineinherited |
|
inlineinherited |
|
staticinherited |
Reconstructs a triangulation from its given tight encoding.
See the page on tight encodings for details.
The tight encoding will be read from the given input stream. If the input stream contains leading whitespace then it will be treated as an invalid encoding (i.e., this routine will throw an exception). The input routine may contain further data: if this routine is successful then the input stream will be left positioned immediately after the encoding, without skipping any trailing whitespace.
InvalidInput | The given input stream does not begin with a tight encoding of a dim-dimensional triangulation. |
input | an input stream that begins with the tight encoding for a dim-dimensional triangulation. |
|
inlinestaticinherited |
Reconstructs an object of type T from its given tight encoding.
See the page on tight encodings for details.
The tight encoding should be given as a string. If this string contains leading whitespace or any trailing characters at all (including trailing whitespace), then it will be treated as an invalid encoding (i.e., this routine will throw an exception).
InvalidArgument | The given string is not a tight encoding of an object of type T. |
enc | the tight encoding for an object of type T. |
|
inherited |
Writes the tight encoding of this triangulation to the given output stream.
See the page on tight encodings for details.
out | the output stream to which the encoded string will be written. |
|
inlineinherited |
Returns the tight encoding of this object.
See the page on tight encodings for details.
FailedPrecondition | This may be thrown for some classes T if the object is in an invalid state. If this is possible, then a more detailed explanation of "invalid" can be found in the class documentation for T, under the member function T::tightEncode(). See FacetPairing::tightEncode() for an example of this. |
|
inlineinherited |
Translates a face of some other triangulation into the corresponding face of this triangulation, using simplex numbers for the translation.
Typically this routine would be used when the given face comes from a triangulation that is combinatorially identical to this, and you wish to obtain the corresponding face of this triangulation.
Specifically: if other refers to face i of top-dimensional simplex number k of some other triangulation, then this routine will return face i of top-dimensional simplex number k of this triangulation. Note that this routine does not use the face indices within each triangulation (which is outside the user's control), but rather the simplex numbering (which the user has full control over).
This routine behaves correctly even if other is a null pointer.
subdim | the face dimension; this must be between 0 and dim-1 inclusive. |
other | the face to translate. |
|
inlineinherited |
|
inlineinherited |
|
inlineinherited |
A dimension-specific alias for faces<2>(), or an alias for simplices() in dimension dim = 2.
This alias is available for all dimensions.
See faces() for further information.
|
inherited |
Returns the individual connected components of this triangulation.
This triangulation will not be modified.
This function is new to Regina 7.0, and it has two important changes of behaviour from the old splitIntoComponents() from Regina 6.0.1 and earlier:
Cyclotomic regina::Triangulation< 3 >::turaevViro | ( | unsigned long | r, |
bool | parity = true , |
||
Algorithm | alg = ALG_DEFAULT , |
||
ProgressTracker * | tracker = nullptr |
||
) | const |
Computes the given Turaev-Viro state sum invariant of this 3-manifold using exact arithmetic.
The initial data for the Turaev-Viro invariant is as described in the paper of Turaev and Viro, "State sum invariants of 3-manifolds and quantum 6j-symbols", Topology, vol. 31, no. 4, 1992, pp 865-902. In particular, Section 7 of this paper describes the initial data as determined by an integer r ≥ 3, and a root of unity q₀ of degree 2r for which q₀² is a primitive root of unity of degree r. There are several cases to consider:
true
. Here the invariant is again computed as an element of the cyclotomic field of order 2r. As before, there is no need to give further information as to which root of unity is used, since switching between roots of unity does not yield new information.false
. In this case the invariant is computed as an element of the cyclotomic field of order r. Again, there is no need to give further information as to which root of unity is used.This routine works entirely within the relevant cyclotomic field, which yields exact results but adds a significant overhead to the running time. If you want a fast floating-point approximation, you can call turaevViroApprox() instead.
Unlike this routine, turaevViroApprox() requires a precise specification of which root of unity is used (since it returns a numerical real value). The numerical value obtained by calling turaevViroApprox(r, whichRoot)
should be the same as turaevViro(r, parity).evaluate(whichRoot)
, where parity is true
or false
according to whether whichRoot is odd or even respectively. Of course in practice the numerical values might be very different, since turaevViroApprox() performs significantly more floating point operations, and so is subject to a much larger potential numerical error.
If the requested Turaev-Viro invariant has already been computed, then the result will be cached and so this routine will be very fast (since it just returns the previously computed result). Otherwise the computation could be quite slow, particularly for larger triangulations and/or larger values of r.
Since Regina 7.0, this routine will not return until the Turaev-Viro computation is complete, regardless of whether a progress tracker was passed. If you need the old behaviour (where passing a progress tracker caused the computation to start in the background), simply call this routine in a new detached thread.
r | the integer r as described above; this must be at least 3. |
parity | determines for odd r whether q₀ is a primitive 2rth or rth root of unity, as described above. |
alg | the algorithm with which to compute the invariant. If you are not sure, the default value (ALG_DEFAULT) is a safe choice. This should be treated as a hint only: if the algorithm you choose is not supported for the given parameters (r and parity), then Regina will use another algorithm instead. |
tracker | a progress tracker through will progress will be reported, or nullptr if no progress reporting is required. |
double regina::Triangulation< 3 >::turaevViroApprox | ( | unsigned long | r, |
unsigned long | whichRoot = 1 , |
||
Algorithm | alg = ALG_DEFAULT |
||
) | const |
Computes the given Turaev-Viro state sum invariant of this 3-manifold using a fast but inexact floating-point approximation.
The initial data for the Turaev-Viro invariant is as described in the paper of Turaev and Viro, "State sum invariants of 3-manifolds and quantum 6j-symbols", Topology, vol. 31, no. 4, 1992, pp 865-902. In particular, Section 7 describes the initial data as determined by an integer r ≥ 3 and a root of unity q₀ of degree 2r for which q₀² is a primitive root of unity of degree r.
The argument whichRoot specifies which root of unity is used for q₀. Specifically, q₀ will be the root of unity e^(2πi * whichRoot / 2r)
. There are additional preconditions on whichRoot to ensure that q₀² is a primitive root of unity of degree r; see below for details.
This same invariant can be computed by calling turaevViro(r, parity).evaluate(whichRoot)
, where parity is true
or false
according to whether whichRoot is odd or even respectively. Calling turaevViroApprox() is significantly faster (since it avoids the overhead of working in cyclotomic fields), but may also lead to a much larger numerical error (since this routine might perform an exponential number of floating point operations, whereas the alternative only uses floating point for the final call to Cyclotomic::evaluate()).
These invariants, although computed in the complex field, should all be reals. Thus the return type is an ordinary double.
r | the integer r as described above; this must be at least 3. |
whichRoot | specifies which root of unity is used for q₀, as described above. |
alg | the algorithm with which to compute the invariant. If you are not sure, the default value (ALG_DEFAULT) is a safe choice. This should be treated as a hint only: if the algorithm you choose is not supported for the given parameters (r and whichRoot), then Regina will use another algorithm instead. |
bool regina::Triangulation< 3 >::twoOneMove | ( | Edge< 3 > * | e, |
int | edgeEnd, | ||
bool | check = true , |
||
bool | perform = true |
||
) |
Checks the eligibility of and/or performs a 2-1 move about the given edge.
This involves taking an edge meeting only one tetrahedron just once and merging that tetrahedron with one of the tetrahedra joining it.
This can be done assuming the following conditions:
There are additional "distinct and not both boundary" conditions on faces of the second tetrahedron, but those follow automatically from the final condition above.
If the routine is asked to both check and perform, the move will only be performed if the check shows it is legal.
If this triangulation is currently oriented, then this 2-1 move will label the new tetrahedra in a way that preserves the orientation.
Note that after performing this move, all skeletal objects (triangles, components, etc.) will be reconstructed, which means any pointers to old skeletal objects (such as the argument e) can no longer be used.
e | the edge about which to perform the move. |
edgeEnd | the end of the edge opposite that at which the second tetrahedron (to be merged) is joined. The end is 0 or 1, corresponding to the labelling (0,1) of the vertices of the edge as described in EdgeEmbedding<3>::vertices(). |
check | true if we are to check whether the move is allowed (defaults to true ). |
perform | true if we are to perform the move (defaults to true ). |
true
, the function returns true
if and only if the requested move may be performed without changing the topology of the manifold. If check is false
, the function simply returns true
. bool regina::Triangulation< 3 >::twoZeroMove | ( | Edge< 3 > * | e, |
bool | check = true , |
||
bool | perform = true |
||
) |
Checks the eligibility of and/or performs a 2-0 move about the given edge of degree 2.
This involves taking the two tetrahedra joined at that edge and squashing them flat. This can be done if:
If the routine is asked to both check and perform, the move will only be performed if the check shows it is legal.
If this triangulation is currently oriented, then this operation will preserve the orientation.
Note that after performing this move, all skeletal objects (triangles, components, etc.) will be reconstructed, which means any pointers to old skeletal objects (such as the argument e) can no longer be used.
e | the edge about which to perform the move. |
check | true if we are to check whether the move is allowed (defaults to true ). |
perform | true if we are to perform the move (defaults to true ). |
true
, the function returns true
if and only if the requested move may be performed without changing the topology of the manifold. If check is false
, the function simply returns true
. bool regina::Triangulation< 3 >::twoZeroMove | ( | Vertex< 3 > * | v, |
bool | check = true , |
||
bool | perform = true |
||
) |
Checks the eligibility of and/or performs a 2-0 move about the given vertex of degree 2.
This involves taking the two tetrahedra joined at that vertex and squashing them flat. This can be done if:
If the routine is asked to both check and perform, the move will only be performed if the check shows it is legal.
If this triangulation is currently oriented, then this operation will preserve the orientation.
Note that after performing this move, all skeletal objects (triangles, components, etc.) will be reconstructed, which means any pointers to old skeletal objects (such as the argument v) can no longer be used.
v | the vertex about which to perform the move. |
check | true if we are to check whether the move is allowed (defaults to true ). |
perform | true if we are to perform the move (defaults to true ). |
true
, the function returns true
if and only if the requested move may be performed without changing the topology of the manifold. If check is false
, the function simply returns true
.
|
inherited |
Returns a short text representation of this object using unicode characters.
Like str(), this text should be human-readable, should not contain any newlines, and (within these constraints) should be as information-rich as is reasonable.
Unlike str(), this function may use unicode characters to make the output more pleasant to read. The string that is returned will be encoded in UTF-8.
|
inlineinherited |
|
inlineinherited |
A dimension-specific alias for faces<0>().
This alias is available for all dimensions dim.
See faces() for further information.
|
inherited |
Writes a detailed text representation of this object to the given output stream.
out | the output stream to which to write. |
|
inherited |
Writes a short text representation of this object to the given output stream.
out | the output stream to which to write. |
|
protectedinherited |
Writes a chunk of XML containing properties of this triangulation.
This routine covers those properties that are managed by this base class TriangulationBase and that have already been computed for this triangulation.
This routine is typically called from within Triangulation<dim>::writeXMLPacketData(). The XML elements that it writes are child elements of the tri
element.
out | the output stream to which the XML should be written. |
bool regina::Triangulation< 3 >::zeroTwoMove | ( | Edge< 3 > * | e, |
size_t | t0, | ||
size_t | t1, | ||
bool | check = true , |
||
bool | perform = true |
||
) |
Checks the eligibility of and/or performs a 0-2 move about the (not necessarily distinct) triangles incident to e that are numbered t0 and t1.
This involves fattening up these two triangles into a new pair of tetrahedra around a new degree-two edge d; this is the inverse of performing a 2-0 move about the edge d. This can be done if and only if the following conditions are satisfied:
e->degree()
, and strictly less than e->degree()
if e is non-boundary. This ensures that t0 and t1 correspond to sensible triangle numbers (as described below).The triangles incident to e are numbered as follows:
e->degree()
, we assign the number i to the triangle emb.tetrahedron()->triangle(emb.vertices()[3])
, where emb denotes e->embedding(i)
.e->degree()
to the boundary triangle emb.tetrahedron()->triangle(emb.vertices()[2])
, where this time emb denotes e->back()
.If the routine is asked to both check and perform, the move will only be performed if the check shows it is legal.
If this triangulation is currently oriented, then this 0-2 move will label the new tetrahedra in a way that preserves the orientation.
The implementation of this routine simply translates the given arguments to call the variant of zeroTwoMove() that takes a pair of edge embeddings (and other associated arguments).
Note that after performing this move, all skeletal objects (triangles, components, etc.) will be reconstructed, which means any pointers to old skeletal objects (such as the argument e) can no longer be used.
e | the common edge of the two triangles about which to perform the move. |
t0 | the number assigned to one of two triangles about which to perform the move. |
t1 | the number assigned to the other triangle about which to perform the move. |
check | true if we are to check whether the move is allowed (defaults to true ). |
perform | true if we are to perform the move (defaults to true ). |
true
, the function returns true
if and only if the requested move may be performed without changing the topology of the manifold. If check is false, the function simply returns true
.bool regina::Triangulation< 3 >::zeroTwoMove | ( | EdgeEmbedding< 3 > | e0, |
int | t0, | ||
EdgeEmbedding< 3 > | e1, | ||
int | t1, | ||
bool | check = true , |
||
bool | perform = true |
||
) |
Checks the eligibility of and/or performs a 0-2 move about the (not necessarily distinct) triangles e0.tetrahedron()->triangle(e0.vertices()[t0])
and e1.tetrahedron()->triangle(e1.vertices()[t1])
.
This involves fattening up these two triangles into a new pair of tetrahedra around a new degree-two edge d; this is the inverse of performing a 2-0 move about the edge d. This can be done if and only if the following conditions are satisfied:
If the routine is asked to both check and perform, the move will only be performed if the check shows it is legal.
If this triangulation is currently oriented, then this 0-2 move will label the new tetrahedra in a way that preserves the orientation.
Note that after performing this move, all skeletal objects (triangles, components, etc.) will be reconstructed, which means any pointers to old skeletal objects (such as the arguments e0 and e1) can no longer be used.
e0 | an embedding of the common edge e of the two triangles about which to perform the move. |
t0 | one of the two triangles about which to perform the move (associated to the edge embedding e0). |
e1 | another embedding of the edge e. |
t1 | the other triangle about which to perform move (associated to the edge embedding e1). |
check | true if we are to check whether the move is allowed (defaults to true ). |
perform | true if we are to perform the move (defaults to true ). |
true
, the function returns true
if and only if the requested move may be performed without changing the topology of the manifold. If check is false, the function simply returns true
.bool regina::Triangulation< 3 >::zeroTwoMove | ( | Triangle< 3 > * | t0, |
int | e0, | ||
Triangle< 3 > * | t1, | ||
int | e1, | ||
bool | check = true , |
||
bool | perform = true |
||
) |
Checks the eligibility of and/or performs a 0-2 move about the (not necessarily distinct) triangles t0 and t1.
This involves fattening up these two triangles into a new pair of tetrahedra around a new degree-two edge d; this is the inverse of performing a 2-0 move about the edge d. This can be done if and only if the following conditions are satisfied:
t0->edge(e0)
and t1->edge(e1)
are the same edge e of this triangulation.If the routine is asked to both check and perform, the move will only be performed if the check shows it is legal.
If this triangulation is currently oriented, then this 0-2 move will label the new tetrahedra in a way that preserves the orientation.
The implementation of this routine simply translates the given arguments to call the variant of zeroTwoMove() that takes a pair of edge embeddings (and other associated arguments).
Note that after performing this move, all skeletal objects (triangles, components, etc.) will be reconstructed, which means any pointers to old skeletal objects (such as the arguments t0 and t1) can no longer be used.
t0 | one of the two triangles about which to perform the move. |
e0 | the edge at which t0 meets the other triangle about which to perform the move. |
t1 | the other triangle about which to perform the move. |
e1 | the edge at which t1 meets t0. |
check | true if we are to check whether the move is allowed (defaults to true ). |
perform | true if we are to perform the move (defaults to true ). |
true
, the function returns true
if and only if the requested move may be performed without changing the topology of the manifold. If check is false, the function simply returns true
.
|
protectedinherited |
The components that form the boundary of the triangulation.
|
protectedinherited |
The connected components that form the triangulation.
This list is only filled if/when the skeleton of the triangulation is computed.
std::optional<bool> regina::Triangulation< 3 >::compressingDisc_ |
Does this 3-manifold contain a compressing disc?
|
staticconstexprinherited |
A compile-time constant that gives the dimension of the triangulation.
std::optional<AbelianGroup> regina::Triangulation< 3 >::H1Bdry_ |
First homology group of the boundary.
std::optional<AbelianGroup> regina::Triangulation< 3 >::H1Rel_ |
Relative first homology group of the triangulation with respect to the boundary.
std::optional<AbelianGroup> regina::Triangulation< 3 >::H2_ |
Second homology group of the triangulation.
std::optional<bool> regina::Triangulation< 3 >::haken_ |
Is this 3-manifold Haken? This property must only be stored for triangulations that are known to represent closed, connected, orientable, irreducible 3-manifolds.
std::optional<ssize_t> regina::Triangulation< 3 >::handlebody_ |
Is this a triangulation of an orientable handlebody? If so, this stores the genus; if not, this stores -1.
|
protectedinherited |
Indicates whether this Held object is in fact the inherited data for a PacketOf<Held>.
As a special case, this field is also used to indicate when a Triangulation<3> is in fact the inherited data for a SnapPeaTriangulation. See the PacketHeldBy enumeration for more details on the different values that this data member can take.
std::optional<bool> regina::Triangulation< 3 >::irreducible_ |
Is this 3-manifold irreducible?
|
protectedinherited |
The number of boundary faces of each dimension.
std::optional<bool> regina::Triangulation< 3 >::negativeIdealBoundaryComponents_ |
Does the triangulation contain any boundary components that are ideal and have negative Euler characteristic?
std::optional<TreeDecomposition> regina::Triangulation< 3 >::niceTreeDecomposition_ |
A nice tree decomposition of the face pairing graph of this triangulation.
|
protectedinherited |
The top-dimensional simplices that form the triangulation.
std::optional<bool> regina::Triangulation< 3 >::splittingSurface_ |
Does the triangulation have a normal splitting surface?
std::optional<bool> regina::Triangulation< 3 >::threeSphere_ |
Is this a triangulation of a 3-sphere?
|
protectedinherited |
If non-zero, this will cause Triangulation<dim>::clearAllProperties() to preserve any computed properties that related to the manifold (as opposed to the specific triangulation).
This allows you to avoid recomputing expensive invariants when the underlying manifold is retriangulated.
This property should be managed by creating and destroying TopologyLock objects. The precise value of topologyLock_ indicates the number of TopologyLock objects that currently exist for this triangulation.
TuraevViroSet regina::Triangulation< 3 >::turaevViroCache_ |
The set of Turaev-Viro invariants that have already been calculated.
See allCalculatedTuraevViro() for details.
std::optional<bool> regina::Triangulation< 3 >::twoSphereBoundaryComponents_ |
Does the triangulation contain any 2-sphere boundary components?
std::optional<bool> regina::Triangulation< 3 >::TxI_ |
Is this a triangulation of the product TxI?
|
protectedinherited |
Is this triangulation valid? See isValid() for details on what this means.
std::optional<bool> regina::Triangulation< 3 >::zeroEfficient_ |
Is the triangulation zero-efficient?