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| SnappedBall (const SnappedBall &)=default |
| Creates a new copy of this structure. More...
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SnappedBall & | operator= (const SnappedBall &)=default |
| Sets this to be a copy of the given structure. More...
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SnappedBall * | clone () const |
| Deprecated routine that returns a new copy of this structure. More...
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void | swap (SnappedBall &other) noexcept |
| Swaps the contents of this and the given structure. More...
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Tetrahedron< 3 > * | tetrahedron () const |
| Returns the tetrahedron that forms this snapped ball. More...
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int | boundaryFace (int index) const |
| Returns one of the two tetrahedron faces that forms the boundary of this snapped ball. More...
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int | internalFace (int index) const |
| Returns one of the two tetrahedron faces internal to this snapped ball. More...
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int | equatorEdge () const |
| Returns the edge that forms the equator of the boundary sphere of this ball. More...
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int | internalEdge () const |
| Returns the edge internal to this snapped ball. More...
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bool | operator== (const SnappedBall &other) const |
| Determines whether this and the given object represent the same specific presentation of a snapped 3-ball. More...
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bool | operator!= (const SnappedBall &other) const |
| Determines whether this and the given object represent different specific presentations of a snapped 3-ball. More...
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std::unique_ptr< Manifold > | manifold () const override |
| Returns the 3-manifold represented by this triangulation, if such a recognition routine has been implemented. More...
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AbelianGroup | homology () const override |
| Returns the expected first homology group of this triangulation, if such a routine has been implemented. More...
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std::ostream & | writeName (std::ostream &out) const override |
| Writes the name of this triangulation as a human-readable string to the given output stream. More...
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std::ostream & | writeTeXName (std::ostream &out) const override |
| Writes the name of this triangulation in TeX format to the given output stream. More...
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void | writeTextShort (std::ostream &out) const override |
| Writes a short text representation of this object to the given output stream. More...
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std::string | name () const |
| Returns the name of this specific triangulation as a human-readable string. More...
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std::string | texName () const |
| Returns the name of this specific triangulation in TeX format. More...
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std::string | TeXName () const |
| Deprecated routine that returns the name of this specific triangulation in TeX format. More...
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AbelianGroup | homologyH1 () const |
| A deprecated alias for homology(). More...
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virtual void | writeTextLong (std::ostream &out) const |
| Writes a detailed text representation of this object to the given output stream. More...
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std::string | str () const |
| Returns a short text representation of this object. More...
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std::string | utf8 () const |
| Returns a short text representation of this object using unicode characters. More...
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std::string | detail () const |
| Returns a detailed text representation of this object. More...
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Represents a snapped 3-ball in a triangulation.
A snapped 3-ball is a single tetrahedron with two faces glued to each other to form a 3-ball with a two triangle boundary.
All optional StandardTriangulation routines are implemented for this class.
This class supports copying but does not implement separate move operations, since its internal data is so small that copying is just as efficient. It implements the C++ Swappable requirement via its own member and global swap() functions, for consistency with the other StandardTriangulation subclasses. Note that the only way to create these objects (aside from copying or moving) is via the static member function recognise().
Returns the expected first homology group of this triangulation, if such a routine has been implemented.
This routine does not work by calling Triangulation<3>::homology() on the associated real triangulation. Instead the homology is calculated directly from the known properties of this standard triangulation.
This means that homology() needs to be implemented separately for each class of standard triangulation. See the class notes for each subclass of StandardTriangulation for details on whether homology has been implemented for that particular subclass. The default implementation of this routine just throws a NotImplemented exception.
Most users will not need this routine, since presumably you already have an explicit Triangulation<3> available and so you can just call Triangulation<3>::homology() instead (which, unlike this routine, is always implemented). This StandardTriangulation::homology() routine should be seen as more of a verification/validation tool for the Regina developers.
If this StandardTriangulation describes an entire Triangulation<3> (and not just a part thereof) then the results of this routine should be identical to the homology group obtained by calling Triangulation<3>::homology() upon the associated real triangulation.
- Exceptions
-
NotImplemented | homology calculation has not yet been implemented for this particular type of standard triangulation. |
FileError | the homology needs to be read from file (as opposed to computed), but the file is inaccessible or its contents cannot be read and parsed correctly. Currently this can only happen for the subclass SnapPeaCensusTri, which reads its results from the SnapPea census databases that are installed with Regina. |
- Returns
- the first homology group of this triangulation, if this functionality has been implemented.
Reimplemented from regina::StandardTriangulation.
std::unique_ptr< Manifold > regina::SnappedBall::manifold |
( |
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const |
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overridevirtual |
Returns the 3-manifold represented by this triangulation, if such a recognition routine has been implemented.
If the 3-manifold cannot be recognised then this routine will return null
.
The details of which standard triangulations have 3-manifold recognition routines can be found in the notes for the corresponding subclasses of StandardTriangulation. The default implementation of this routine returns null
.
It is expected that the number of triangulations whose underlying 3-manifolds can be recognised will grow between releases.
- Returns
- the underlying 3-manifold.
Reimplemented from regina::StandardTriangulation.
bool regina::SnappedBall::operator!= |
( |
const SnappedBall & |
other | ) |
const |
|
inline |
Determines whether this and the given object represent different specific presentations of a snapped 3-ball.
Unlike the parameterised subclasses of StandardTriangulation, this SnappedBall subclass represents a fixed structure, and so its comparisons test not for the structure but the precise location of this structure within the enclosing triangulation.
Specifically, two snapped 3-balls will compare as equal if and only if each uses the same numbered tetrahedron, and has the same numbered equator edge within that tetrahedron. That is, the tetrahedra returned by tetrahedron() must have equal indices within the triangulation, and the edge numbers returned by equatorEdge() must be equal. In particular, it is still meaningful to compare snapped 3-balls within different triangulations.
- Parameters
-
other | the snapped 3-ball to compare with this. |
- Returns
true
if and only if this and the given object represent different specific presentations of a snapped 3-ball.
bool regina::SnappedBall::operator== |
( |
const SnappedBall & |
other | ) |
const |
|
inline |
Determines whether this and the given object represent the same specific presentation of a snapped 3-ball.
Unlike the parameterised subclasses of StandardTriangulation, this SnappedBall subclass represents a fixed structure, and so its comparisons test not for the structure but the precise location of this structure within the enclosing triangulation.
Specifically, two snapped 3-balls will compare as equal if and only if each uses the same numbered tetrahedron, and has the same numbered equator edge within that tetrahedron. That is, the tetrahedra returned by tetrahedron() must have equal indices within the triangulation, and the edge numbers returned by equatorEdge() must be equal. In particular, it is still meaningful to compare snapped 3-balls within different triangulations.
- Parameters
-
other | the snapped 3-ball to compare with this. |
- Returns
true
if and only if this and the given object represent the same specific presentation of a snapped 3-ball.
Determines whether the given component represents one of the standard triangulations understood by Regina.
The list of recognised triangulations is expected to grow between releases.
If the standard triangulation returned has boundary triangles then the given component must have the same corresponding boundary triangles, i.e., the component cannot have any further identifications of these boundary triangles with each other.
Note that the triangulation-based routine recognise(const Triangulation<3>&) may recognise more triangulations than this routine, since passing an entire triangulation allows access to more information.
- Parameters
-
component | the triangulation component under examination. |
- Returns
- the details of the standard triangulation if the given component is recognised, or
null
otherwise.
Determines whether the given triangulation represents one of the standard triangulations understood by Regina.
The list of recognised triangulations is expected to grow between releases.
If the standard triangulation returned has boundary triangles then the given triangulation must have the same corresponding boundary triangles, i.e., the triangulation cannot have any further identifications of these boundary triangles with each other.
This routine may recognise more triangulations than the component-based recognise(Component<3>*), since passing an entire triangulation allows access to more information.
- Parameters
-
tri | the triangulation under examination. |
- Returns
- the details of the standard triangualation if the given triangulation is recognised, or
null
otherwise.
Determines if the given tetrahedron forms a snapped 3-ball within a triangulation.
The ball need not be the entire triangulation; the boundary triangles may be glued to something else (or to each other).
Note that the two boundary triangles of the snapped 3-ball need not be boundary triangles within the overall triangulation, i.e., they may be identified with each other or with triangles of other tetrahedra.
This function returns by (smart) pointer for consistency with StandardTriangulation::recognise(), which makes use of the polymorphic nature of the StandardTriangulation class hierarchy.
- Parameters
-
tet | the tetrahedron to examine as a potential 3-ball. |
- Returns
- a structure containing details of the snapped 3-ball, or
null
if the given tetrahedron is not a snapped 3-ball.
Returns a short text representation of this object.
This text should be human-readable, should use plain ASCII characters where possible, and should not contain any newlines.
Within these limits, this short text ouptut should be as information-rich as possible, since in most cases this forms the basis for the Python str()
and repr()
functions.
- Python
- The Python "stringification" function
str()
will use precisely this function, and for most classes the Python repr()
function will incorporate this into its output.
- Returns
- a short text representation of this object.
Returns a short text representation of this object using unicode characters.
Like str(), this text should be human-readable, should not contain any newlines, and (within these constraints) should be as information-rich as is reasonable.
Unlike str(), this function may use unicode characters to make the output more pleasant to read. The string that is returned will be encoded in UTF-8.
- Returns
- a short text representation of this object.