Regina 7.0 Calculation Engine
Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
regina::TreeSingleSoln< LPConstraint, BanConstraint, IntType > Class Template Reference

The main entry point for the tree traversal / branching algorithm to locate a single non-trivial normal surface satisfying given constraints within a 3-manifold triangulation. More...

#include <enumerate/treetraversal.h>

Inheritance diagram for regina::TreeSingleSoln< LPConstraint, BanConstraint, IntType >:
regina::TreeTraversal< LPConstraintNone, BanNone, Integer > regina::ShortOutput< T, supportsUtf8 > regina::Output< T, false >

Public Member Functions

 TreeSingleSoln (const Triangulation< 3 > &tri, NormalEncoding enc)
 Creates a new object for running the tree traversal / branching algorithm to locate a non-trivial surface that satisfies the chosen constraints. More...
 
bool find ()
 Runs the tree traversal algorithm until it finds some non-trivial surface that satisfies the chosen constraints, or else proves that no such solution exists. More...
 
void cancel ()
 Cancels the current find() operation. More...
 
 TreeSingleSoln (const TreeSingleSoln &)=delete
 
TreeSingleSolnoperator= (const TreeSingleSoln &)=delete
 
size_t visited () const
 Returns the total number of nodes in the search tree that we have visited thus far in the tree traversal. More...
 
void dumpTypes (std::ostream &out) const
 Writes the current type vector to the given output stream. More...
 
std::string typeString () const
 Returns the current type vector in string form. More...
 
void writeTextShort (std::ostream &out) const
 Writes a short text representation of this object to the given output stream. More...
 
NormalSurface buildSurface () const
 Reconstructs the full normal surface that is represented by the type vector at the current stage of the search. More...
 
AngleStructure buildStructure () const
 Reconstructs the full taut angle structure that is represented by the type vector at the current stage of the search. More...
 
void writeTextLong (std::ostream &out) const
 A default implementation for detailed output. More...
 
std::string str () const
 Returns a short text representation of this object. More...
 
std::string utf8 () const
 Returns a short text representation of this object using unicode characters. More...
 
std::string detail () const
 Returns a detailed text representation of this object. More...
 

Static Public Member Functions

static bool supported (NormalEncoding enc)
 Indicates whether the given normal surface or angle structure vector encoding is supported by this tree traversal infrastructure. More...
 

Protected Member Functions

void setNext (int nextType)
 Rearranges the search tree so that nextType becomes the next type that we process. More...
 
int nextUnmarkedTriangleType (int startFrom)
 Returns the next unmarked triangle type from a given starting point. More...
 
int feasibleBranches (int quadType)
 Determines how many different values we could assign to the given quadrilateral or angle type and still obtain a feasible system. More...
 
double percent () const
 Gives a rough estimate as to what percentage of the way the current type vector is through a full enumeration of the search tree. More...
 

Protected Attributes

const LPInitialTableaux< LPConstraintNoneorigTableaux_
 The original starting tableaux that holds the adjusted matrix of matching equations, before the tree traversal algorithm begins. More...
 
const NormalEncoding enc_
 The normal surface or angle structure vector encoding that we are using for our enumeration task. More...
 
const BanNone ban_
 Details of any banning/marking constraints that are in use. More...
 
const int nTets_
 The number of tetrahedra in the underlying triangulation. More...
 
const int nTypes_
 The total length of a type vector. More...
 
const int nTableaux_
 The maximum number of tableaux that we need to keep in memory at any given time during the backtracking search. More...
 
char * type_
 The current working type vector. More...
 
int * typeOrder_
 A permutation of 0,...,nTypes_-1 that indicates in which order we select types: the first type we select (at the root of the tree) is type_[typeOrder_[0]], and the last type we select (at the leaves of the tree) is type_[typeOrder_[nTypes_-1]]. More...
 
int level_
 The current level in the search tree. More...
 
int octLevel_
 The level at which we are enforcing an octagon type (with a strictly positive number of octagons). More...
 
LPData< LPConstraintNone, Integer > * lp_
 Stores tableaux for linear programming at various nodes in the search tree. More...
 
LPData< LPConstraintNone, Integer > ** lpSlot_
 Recall from above that the array lp_ stores tableaux for the current node in the search tree and all of its ancestors. More...
 
LPData< LPConstraintNone, Integer > ** nextSlot_
 Points to the next available tableaux in lp_ that is free to use at each level of the search tree. More...
 
size_t nVisited_
 Counts the total number of nodes in the search tree that we have visited thus far. More...
 
LPData< LPConstraintNone, IntegertmpLP_ [4]
 Temporary tableaux used by the function feasibleBranches() to determine which quadrilateral types or angle types have good potential for pruning the search tree. More...
 

Detailed Description

template<class LPConstraint = LPConstraintNone, typename BanConstraint = BanNone, typename IntType = Integer>
class regina::TreeSingleSoln< LPConstraint, BanConstraint, IntType >

The main entry point for the tree traversal / branching algorithm to locate a single non-trivial normal surface satisfying given constraints within a 3-manifold triangulation.

The constraints are passed using a combination of the template arguments LPConstraint and BanConstraint. Note that some constraint classes may cause the TreeSingleSoln class constructor to throw an exception; see the constructor documentation for details.

A common application of this algorithm is to find a surface of positive Euler characteristic, using the template argument LPConstraintEulerPositive. This is useful for tasks such as 0-efficiency testing and prime decomposition (when this is done in standard normal coordinates), and also 3-sphere recognition (when this is done in standard almost normal coordinates). Indeed, the underlying algorithm is optimised for precisely this application.

By a "non-trivial" surface, we mean that at least one triangle coordinate is zero. Philosophically this is to avoid vertex linking surfaces, though if the triangulation has more than one vertex then this takes on a different meaning. See the warning on this matter below.

Be warned that this routine does not eliminate the zero vector, and so the template argument LPConstraint should include at least one constraint that eliminates the zero vector (e.g., positive Euler characteristic). Otherwise this algorithm may simply return the zero vector, and the information gained will not be very useful.

For any given normal coordinate, this routine will always try setting that coordinate to zero before it tries setting it to non-zero. In other words, if it does find a surface satisfying the given constraints, then it is guaranteed that the set of non-zero coordinate positions will be minimal (though not necessary a global minimum). In many settings (such as when using LPConstraintEulerPositive), this guarantees that the final surface (if it exists) will be a vertex normal or almost normal surface.

The underlying algorithm is described in "A fast branching algorithm for unknot recognition with experimental polynomial-time behaviour", Burton and Ozlen, arXiv:1211.1079, and uses significant material from "A tree traversal algorithm for decision problems in knot theory and 3-manifold topology", Burton and Ozlen, Algorithmica 65:4 (2013), pp. 772-801.

To use this class, i.e., to locate a non-trivial normal or almost normal surface under the given constraints or to prove that no such surface exists, you can simply construct a TreeSingleSoln object and call find(). You can then call buildSurface() to extract the details of the surface that was found.

If you wish to enumerate all vertex surfaces in a 3-manifold triangulation (instead of finding just one), you should use the class TreeEnumeration instead.

This tree traversal can only enumerate surfaces in quadrilateral normal coordinates (NS_QUAD), standard normal coordinates (NS_STANDARD), quadrilateral-octagon almost normal coordinates (NS_AN_QUAD_OCT), or standard almost normal coordinates (NS_AN_STANDARD). For almost normal surfaces, we allow any number of octagons (including zero), but we only allow at most one octagon type in the entire triangulation. No coordinate systems other than these are supported.

The template argument IntType indicates the integer type that will be used throughout the underlying linear programming machinery. Unless you have a good reason to do otherwise, you should use the arbitrary-precision Integer class (in which integers can grow arbitrarily large, and overflow can never occur).

This class is designed to manage the execution of a significant search operation, and so it does not support copying, moving or swapping.

Warning
Typically one should only use this class with one-vertex triangulations (since otherwise, setting at least one triangle coordinate to zero is not enough to rule out trivial vertex linking surfaces). Of course there may be settings in which multiple vertices make sense (for instance, in ideal triangulations with multiple cusps, or when using ban constraints), and in such settings this class will still work precisely as described.
If you examine the type vector (e.g., by calling typeString() or dumpTypes()), be aware that this class merges the old types 0 and 1 together into a single branch of the search tree. This means that type 0 never appears, and that type 1 could indicate either positive quadrilaterals in the first position, or else no quadrilaterals at all.
Precondition
The parameter LPConstraint must be a subclass of LPConstraintBase, and BanConstraint must either BanNone or a subclass of BanConstraintBase. See the LPConstraintBase and BanConstraintBase class notes for further details.
The default constructor for the template class IntType must intialise each new integer to zero. The classes Integer and NativeInteger, for instance, have this property.
Headers
Parts of this template class are implemented in a separate header (treetraversal-impl.h), which is not included automatically by this file. Most end users should not need this extra header, since Regina's calculation engine already includes explicit instantiations for common combinations of template arguments.
Python
This is a heavily templated class; nevertheless, many variants are now made available to Python users. Each class name is of the form TreeSingleSoln_LPConstraint_BanConstraint, where the suffixes LPConstraint and BanConstraint are abbreviated versions of the corresponding template parameters; these suffixes are omitted entirely for the common cases LPConstraintNone and BanNone. As an example, to find a normal disc or sphere in a 3-manifold triangulation, you would use the Python class TreeSingleSoln_EulerPositive. You are encouraged to look through the Regina namespace to see which combinations of constraint classes are supported under Python. In all cases, the IntType parameter is taken to be regina::Integer.
Warning
The API for this class has not yet been finalised. This means that the class interface may change in new versions of Regina, without maintaining backward compatibility. If you use this class directly in your own code, please watch the detailed changelogs upon new releases to see if you need to make changes to your code.

Constructor & Destructor Documentation

◆ TreeSingleSoln()

template<class LPConstraint , typename BanConstraint , typename IntType >
regina::TreeSingleSoln< LPConstraint, BanConstraint, IntType >::TreeSingleSoln ( const Triangulation< 3 > &  tri,
NormalEncoding  enc 
)
inline

Creates a new object for running the tree traversal / branching algorithm to locate a non-trivial surface that satisfies the chosen constraints.

This constructor prepares the algorithm; in order to run the algorithm you should call find(), which returns true or false according to whether or not such a surface was found.

Precondition
The given triangulation is non-empty.
Both the trianglation and the given vector encoding adhere to any preconditions required by the template parameters LPConstraint and BanConstraint.
Exceptions
InvalidArgumentit was not possible to add the extra constraints from the LPConstraint template argument, due to an error which should have been preventable with the right checks in advance. Such exceptions are generated by the LPConstraint class, and so you should consult the class documentation for your chosen LPConstraint template argument to see if this is a possibility.
InvalidArgumentit was not possible to add the extra constraints from the LPConstraint template argument, due to an error that was "genuinely" unforseeable. Again, such exceptions are generated by your chosen LPConstraint class, and you should consult its documentation to see if this is a possibility.
Parameters
trithe triangulation in which we wish to search for a non-trivial surface.
encthe normal (or almost normal) surface vector encoding that we are working with.

Member Function Documentation

◆ buildStructure()

AngleStructure regina::TreeTraversal< LPConstraintNone , BanNone , Integer >::buildStructure ( ) const
inherited

Reconstructs the full taut angle structure that is represented by the type vector at the current stage of the search.

This routine is for use only with taut angle structures, not normal or almost normal surfaces.

There will always be a unique taut angle structure corresponding to this type vector (this follows from the preconditions below).

Precondition
This tree traversal is at a point in the search where it has found a feasible solution that represents a taut angle structure. This condition is always true after TautEnumeration::next() returns true, or any time that TautEnumeration::run() calls its callback function.
We are working with angle structure coordinates. This will be checked (see the exception details below).
Exceptions
FailedPreconditionwe are not working with angle structure coordinates (i.e., the coordinate system passed to the TreeTraversal constructor was not NS_ANGLE).
Returns
the taut angle structure that has been found at the current stage of the search.

◆ buildSurface()

NormalSurface regina::TreeTraversal< LPConstraintNone , BanNone , Integer >::buildSurface ( ) const
inherited

Reconstructs the full normal surface that is represented by the type vector at the current stage of the search.

This routine is for use only with normal (or almost normal) surfaces, not taut angle structures.

If the current type vector does not represent a vertex normal surface (which may be the case when calling TreeSingleSoln::find()), then there may be many normal surfaces all represented by the same type vector; in this case there are no further guarantees about which of these normal surfaces you will get.

The surface that is returned will use the same vector encoding that was passed to the TreeTraversal class constructor.

Precondition
This tree traversal is at a point in the search where it has found a feasible solution that represents a normal surface (though this need not be a vertex surface). This condition is always true after TreeEnumeration::next() or TreeSingleSoln::find() returns true, or any time that TreeEnumeration::run() calls its callback function.
We are working with normal or almost normal surfaces. This will be checked (see the exception details below).
Exceptions
FailedPreconditionwe are not working with normal or almost normal surfaces (i.e., the coordinate system passed to the TreeTraversal constructor was NS_ANGLE).
Returns
a normal surface that has been found at the current stage of the search.

◆ cancel()

template<class LPConstraint , typename BanConstraint , typename IntType >
void regina::TreeSingleSoln< LPConstraint, BanConstraint, IntType >::cancel
inline

Cancels the current find() operation.

This may be called from another thread (it is thread-safe). If called, it signals that if find() is currently running then it should be cancelled at the earliest convenient opportunity.

◆ detail()

std::string regina::Output< T, supportsUtf8 >::detail ( ) const
inherited

Returns a detailed text representation of this object.

This text may span many lines, and should provide the user with all the information they could want. It should be human-readable, should not contain extremely long lines (which cause problems for users reading the output in a terminal), and should end with a final newline. There are no restrictions on the underlying character set.

Returns
a detailed text representation of this object.

◆ dumpTypes()

void regina::TreeTraversal< LPConstraintNone , BanNone , Integer >::dumpTypes ( std::ostream &  out) const
inlineinherited

Writes the current type vector to the given output stream.

There will be no spaces between the types, and there will be no final newline.

This routine outputs the same information that typeString() returns.

Python
Not rpesent; instead use typeString(), which returns this same information as a string.
Parameters
outthe output stream to which to write.

◆ feasibleBranches()

int regina::TreeTraversal< LPConstraintNone , BanNone , Integer >::feasibleBranches ( int  quadType)
protectedinherited

Determines how many different values we could assign to the given quadrilateral or angle type and still obtain a feasible system.

This will involve solving three or four linear programs, all based on the current state of the tableaux at the current level of the search tree. These assign 0, 1, 2 and 3 to the given quadrilateral or angle type in turn (here 0 is not used for angle types), and then enforce the corresponding constraints. For quadrilateral types, we count types 0 and 1 separately as in TreeEnumeration, not merged together as in TreeSingleSoln.

Precondition
The given quadrilateral or angle type has not yet been processed in the search tree (i.e., it has not had an explicit value selected).
When using angle structure coordinates, the final scaling coordinate has already been enforced as positive. (This is because, for angle structures, this routine does nothing to eliminate the zero solution.)
Parameters
quadTypethe quadrilateral or angle type to examine.
Returns
the number of type values 0, 1, 2 or 3 that yield a feasible system; this will be between 0 and 4 inclusive for quadrilateral types, or between 0 and 3 inclusive for angle types.

◆ find()

template<class LPConstraint = LPConstraintNone, typename BanConstraint = BanNone, typename IntType = Integer>
bool regina::TreeSingleSoln< LPConstraint, BanConstraint, IntType >::find ( )

Runs the tree traversal algorithm until it finds some non-trivial surface that satisfies the chosen constraints, or else proves that no such solution exists.

Note that, if a solution is found, it will have a maximal (but not necessarily maximum) set of zero coordinates, which in some settings is enough to guarantee a vertex normal surface. See the TreeSingleSoln class notes for details.

If find() does return true, you can extract details of the corresponding surface directly from this tree enumeration object: for instance, you can dump the type vector using dumpTypes(), or you can reconstruct the full surface using buildSurface(). Be warned that this class defines the type vector in an unusual way (see the TreeSingleSoln class notes for details).

Precondition
The algorithm has not yet been run, i.e., you have not called find() before.
Returns
true if we found a non-trivial solution as described in the class notes, or false if no such solution exists.

◆ nextUnmarkedTriangleType()

int regina::TreeTraversal< LPConstraintNone , BanNone , Integer >::nextUnmarkedTriangleType ( int  startFrom)
inlineprotectedinherited

Returns the next unmarked triangle type from a given starting point.

Specifically, this routine returns the first unmarked triangle type whose type number is greater than or equal to startFrom. For more information on marking, see the BanConstraintBase class notes.

This routine simply searches through types by increasing index into the type vector; in particular, it does not make any use of the reordering defined by the typeOrder_ array.

Precondition
We are working in standard normal or almost normal coordinates. That is, the coordinate system passed to the TreeTraversal constructor was one of NS_STANDARD or NS_AN_STANDARD.
The argument startFrom is at least nTets_ (i.e., it is at least as large as the index of the first triangle type).
Parameters
startFromthe index into the type vector of the triangle type from which we begin searching.
Returns
the index into the type vector of the next unmarked triangle type from startFrom onwards, or -1 if there are no more remaining.

◆ percent()

double regina::TreeTraversal< LPConstraintNone , BanNone , Integer >::percent ( ) const
protectedinherited

Gives a rough estimate as to what percentage of the way the current type vector is through a full enumeration of the search tree.

This is useful for progress tracking.

This routine only attemps to determine the percentage within a reasonable range of error (at the time of writing, 0.01%). This allows it to be more efficient (in particular, by only examining the branches closest to the root of the search tree).

Returns
the percentage, as a number between 0 and 100 inclusive.

◆ setNext()

void regina::TreeTraversal< LPConstraintNone , BanNone , Integer >::setNext ( int  nextType)
protectedinherited

Rearranges the search tree so that nextType becomes the next type that we process.

Specifically, this routine will set typeOrder_[level_ + 1] to nextType_, and will move other elements of typeOrder_ back by one position to make space as required.

Precondition
nextType is in the range 0,...,nTypes-1 inclusive.
nextType is still waiting to be processed; that is, nextType does not appear in the list typeOrder_[0,...,level_].
Parameters
nextTypethe next type to process.

◆ str()

std::string regina::Output< T, supportsUtf8 >::str ( ) const
inherited

Returns a short text representation of this object.

This text should be human-readable, should use plain ASCII characters where possible, and should not contain any newlines.

Within these limits, this short text ouptut should be as information-rich as possible, since in most cases this forms the basis for the Python str() and repr() functions.

Python
The Python "stringification" function str() will use precisely this function, and for most classes the Python repr() function will incorporate this into its output.
Returns
a short text representation of this object.

◆ supported()

bool regina::TreeTraversal< LPConstraintNone , BanNone , Integer >::supported ( NormalEncoding  enc)
inlinestaticinherited

Indicates whether the given normal surface or angle structure vector encoding is supported by this tree traversal infrastructure.

Any restrictions imposed by LPConstraint and BanConstraint will be taken into account.

Note that, even if an encoding is supported, this does not mean that the underlying tableaux will use the same encoding internally. See LPInitialTableaux for more details on this.

Parameters
encthe vector encoding being queried. In particular, this may be the special angle structure encoding.
Returns
true if and only if the given vector encoding is supported.

◆ typeString()

std::string regina::TreeTraversal< LPConstraintNone , BanNone , Integer >::typeString
inlineinherited

Returns the current type vector in string form.

There will be no spaces between the types.

This routine returns the same information that dumpTypes() writes.

Parameters
thetype vector in string form.

◆ utf8()

std::string regina::Output< T, supportsUtf8 >::utf8 ( ) const
inherited

Returns a short text representation of this object using unicode characters.

Like str(), this text should be human-readable, should not contain any newlines, and (within these constraints) should be as information-rich as is reasonable.

Unlike str(), this function may use unicode characters to make the output more pleasant to read. The string that is returned will be encoded in UTF-8.

Returns
a short text representation of this object.

◆ visited()

size_t regina::TreeTraversal< LPConstraintNone , BanNone , Integer >::visited
inlineinherited

Returns the total number of nodes in the search tree that we have visited thus far in the tree traversal.

This figure might grow much faster than the number of solutions, since it also counts traversals through "dead ends" in the search tree.

This counts all nodes that we visit, including those that fail any or all of the domination, feasibility and zero tests. The precise way that this number is calculated is subject to change in future versions of Regina.

If you called an "all at once" routine such as TreeEnumeration::run() or TreeSingleSoln::find(), then this will be the total number of nodes that were visited in the entire tree traversal. If you are calling an "incremental" routine such as TreeEnumeration::next() (i.e., you are generating one solution at time), then this will be the partial count of how many nodes have been visited so far.

Returns
the number of nodes visited so far.

◆ writeTextLong()

template<class T , bool supportsUtf8>
void regina::ShortOutput< T, supportsUtf8 >::writeTextLong ( std::ostream &  out) const
inlineinherited

A default implementation for detailed output.

This routine simply calls T::writeTextShort() and appends a final newline.

Python
Not present; instead you can call detail() from the subclass T, which returns this output as a string.
Parameters
outthe output stream to which to write.

◆ writeTextShort()

void regina::TreeTraversal< LPConstraintNone , BanNone , Integer >::writeTextShort ( std::ostream &  out) const
inherited

Writes a short text representation of this object to the given output stream.

Python
Not present; use str() instead.
Parameters
outthe output stream to which to write.

Member Data Documentation

◆ ban_

const BanNone regina::TreeTraversal< LPConstraintNone , BanNone , Integer >::ban_
protectedinherited

Details of any banning/marking constraints that are in use.

◆ enc_

const NormalEncoding regina::TreeTraversal< LPConstraintNone , BanNone , Integer >::enc_
protectedinherited

The normal surface or angle structure vector encoding that we are using for our enumeration task.

Note that the tableaux will not necessarily use this same encoding; see LPInitialTableaux for details.

◆ level_

int regina::TreeTraversal< LPConstraintNone , BanNone , Integer >::level_
protectedinherited

The current level in the search tree.

As the search runs, this holds the index into typeOrder_ corresponding to the last type that we chose.

◆ lp_

Stores tableaux for linear programming at various nodes in the search tree.

We only store a limited number of tableaux at any given time, and as the search progresses we overwrite old tableaux with new tableaux.

More precisely, we store a linear number of tableaux, essentially corresponding to the current node in the search tree and all of its ancestores, all the way up to the root node. In addition to these tableaux, we also store other immediate children of these ancestores that we have pre-prepared for future processing. See the documentation within routines such as TreeEnumeration::next() for details of when and how these tableaux are constructed.

◆ lpSlot_

Recall from above that the array lp_ stores tableaux for the current node in the search tree and all of its ancestors.

This means we have one tableaux for the root node, as well as additional tableaux at each level 0,1,...,level_.

The array lpSlot_ indicates which element of the array lp_ holds each of these tableaux. Specifically: lpSlot_[0] points to the tableaux for the root node, and for each level i in the range 0,...,level_, the corresponding tableaux is *lpSlot_[i+1]. Again, see the documentation within routines such as TreeEnumeration::next() for details of when and how these tableaux are constructed and later overwritten.

◆ nextSlot_

Points to the next available tableaux in lp_ that is free to use at each level of the search tree.

Specifically: nextSlot_[0] points to the next free tableaux at the root node, and for each level i in the range 0,...,level_, the corresponding next free tableaux is *nextSlot_[i+1].

The precise layout of the nextSlot_ array depends on the order in which we process quadrilateral, triangle and/or angle types.

◆ nTableaux_

const int regina::TreeTraversal< LPConstraintNone , BanNone , Integer >::nTableaux_
protectedinherited

The maximum number of tableaux that we need to keep in memory at any given time during the backtracking search.

◆ nTets_

const int regina::TreeTraversal< LPConstraintNone , BanNone , Integer >::nTets_
protectedinherited

The number of tetrahedra in the underlying triangulation.

◆ nTypes_

const int regina::TreeTraversal< LPConstraintNone , BanNone , Integer >::nTypes_
protectedinherited

The total length of a type vector.

◆ nVisited_

size_t regina::TreeTraversal< LPConstraintNone , BanNone , Integer >::nVisited_
protectedinherited

Counts the total number of nodes in the search tree that we have visited thus far.

This may grow much faster than the number of solutions, since it also counts traversals through "dead ends" in the search tree.

◆ octLevel_

int regina::TreeTraversal< LPConstraintNone , BanNone , Integer >::octLevel_
protectedinherited

The level at which we are enforcing an octagon type (with a strictly positive number of octagons).

If we are working with angle structures or normal surfaces only (and so we do not allow octagons at all), then octLevel_ = nTypes_. If we are allowing almost normal surfaces but we have not yet chosen an octagon type, then octLevel_ = -1.

◆ origTableaux_

const LPInitialTableaux<LPConstraintNone > regina::TreeTraversal< LPConstraintNone , BanNone , Integer >::origTableaux_
protectedinherited

The original starting tableaux that holds the adjusted matrix of matching equations, before the tree traversal algorithm begins.

◆ tmpLP_

Temporary tableaux used by the function feasibleBranches() to determine which quadrilateral types or angle types have good potential for pruning the search tree.

Other routines are welcome to use these temporary tableaux also (as "scratch space"); however, be aware that any call to feasibleBranches() will overwrite them.

◆ type_

char* regina::TreeTraversal< LPConstraintNone , BanNone , Integer >::type_
protectedinherited

The current working type vector.

As the search runs, we modify this type vector in-place. Any types beyond the current level in the search tree will always be set to zero.

◆ typeOrder_

int* regina::TreeTraversal< LPConstraintNone , BanNone , Integer >::typeOrder_
protectedinherited

A permutation of 0,...,nTypes_-1 that indicates in which order we select types: the first type we select (at the root of the tree) is type_[typeOrder_[0]], and the last type we select (at the leaves of the tree) is type_[typeOrder_[nTypes_-1]].

This permutation is allowed to change as the algorithm runs (though of course you can only change sections of the permutation that correspond to types not yet selected).


The documentation for this class was generated from the following file:

Copyright © 1999-2021, The Regina development team
This software is released under the GNU General Public License, with some additional permissions; see the source code for details.
For further information, or to submit a bug or other problem, please contact Ben Burton (bab@maths.uq.edu.au).