Regina 7.0 Calculation Engine
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Represents a single normal surface in a 3-manifold triangulation. More...
#include <surface/normalsurface.h>
Public Member Functions | |
NormalSurface (const NormalSurface &)=default | |
Creates a new copy of the given normal surface. More... | |
NormalSurface (const NormalSurface &src, const Triangulation< 3 > &triangulation) | |
Creates a new copy of the given normal surface, but relocated to the given triangulation. More... | |
NormalSurface (const NormalSurface &src, const SnapshotRef< Triangulation< 3 > > &triangulation) | |
Creates a new copy of the given normal surface, but relocated to the given triangulation. More... | |
NormalSurface (NormalSurface &&) noexcept=default | |
Moves the given surface into this new normal surface. More... | |
NormalSurface (const Triangulation< 3 > &triang, NormalEncoding enc, const Vector< LargeInteger > &vector) | |
Creates a new normal surface inside the given triangulation with the given coordinate vector, using the given vector encoding. More... | |
NormalSurface (const Triangulation< 3 > &triang, NormalEncoding enc, Vector< LargeInteger > &&vector) | |
Creates a new normal surface inside the given triangulation with the given coordinate vector, using the given vector encoding. More... | |
NormalSurface (const SnapshotRef< Triangulation< 3 > > &triang, NormalEncoding enc, const Vector< LargeInteger > &vector) | |
Creates a new normal surface inside the given triangulation with the given coordinate vector, using the given vector encoding. More... | |
NormalSurface (const SnapshotRef< Triangulation< 3 > > &triang, NormalEncoding enc, Vector< LargeInteger > &&vector) | |
Creates a new normal surface inside the given triangulation with the given coordinate vector, using the given vector encoding. More... | |
NormalSurface (const Triangulation< 3 > &triang, NormalCoords coords, const Vector< LargeInteger > &vector) | |
Creates a new normal surface inside the given triangulation with the given coordinate vector, using the given coordinate system. More... | |
NormalSurface (const Triangulation< 3 > &triang, NormalCoords coords, Vector< LargeInteger > &&vector) | |
Creates a new normal surface inside the given triangulation with the given coordinate vector, using the given coordinate system. More... | |
NormalSurface (const SnapshotRef< Triangulation< 3 > > &triang, NormalCoords coords, const Vector< LargeInteger > &vector) | |
Creates a new normal surface inside the given triangulation with the given coordinate vector, using the given coordinate system. More... | |
NormalSurface (const SnapshotRef< Triangulation< 3 > > &triang, NormalCoords coords, Vector< LargeInteger > &&vector) | |
Creates a new normal surface inside the given triangulation with the given coordinate vector, using the given coordinate system. More... | |
NormalSurface * | clone () const |
Deprecated routine that creates a newly allocated clone of this normal surface. More... | |
NormalSurface & | operator= (const NormalSurface &)=default |
Sets this to be a copy of the given normal surface. More... | |
NormalSurface & | operator= (NormalSurface &&) noexcept=default |
Moves the contents of the given normal surface to this surface. More... | |
void | swap (NormalSurface &other) noexcept |
Swaps the contents of this and the given normal surface. More... | |
NormalSurface | doubleSurface () const |
Returns the double of this surface. More... | |
NormalSurface | operator+ (const NormalSurface &rhs) const |
Returns the sum of this and the given surface. More... | |
LargeInteger | triangles (size_t tetIndex, int vertex) const |
Returns the number of triangular discs of the given type in this normal surface. More... | |
LargeInteger | quads (size_t tetIndex, int quadType) const |
Returns the number of quadrilateral discs of the given type in this normal surface. More... | |
LargeInteger | octs (size_t tetIndex, int octType) const |
Returns the number of octagonal discs of the given type in this normal surface. More... | |
LargeInteger | edgeWeight (size_t edgeIndex) const |
Returns the number of times this normal surface crosses the given edge. More... | |
LargeInteger | arcs (size_t triIndex, int triVertex) const |
Returns the number of arcs in which this normal surface intersects the given triangle in the given direction. More... | |
DiscType | octPosition () const |
Determines the first coordinate position at which this surface has a non-zero octagonal coordinate. More... | |
const Triangulation< 3 > & | triangulation () const |
Returns the triangulation in which this normal surface resides. More... | |
const std::string & | name () const |
Returns the name associated with this normal surface. More... | |
void | setName (const std::string &name) |
Sets the name associated with this normal surface. More... | |
void | writeTextShort (std::ostream &out) const |
Writes this surface to the given output stream, using standard triangle-quad-oct coordinates. More... | |
void | writeRawVector (std::ostream &out) const |
Deprecated routine that writes the underlying coordinate vector to the given output stream in text format. More... | |
void | writeXMLData (std::ostream &out, FileFormat format, const NormalSurfaces *list) const |
Writes a chunk of XML containing this normal surface and all of its properties. More... | |
bool | isEmpty () const |
Determines if this normal surface is empty (has no discs whatsoever). More... | |
bool | hasMultipleOctDiscs () const |
Determines if this normal surface has more than one octagonal disc. More... | |
bool | isCompact () const |
Determines if this normal surface is compact (has finitely many discs). More... | |
LargeInteger | eulerChar () const |
Returns the Euler characteristic of this surface. More... | |
bool | isOrientable () const |
Returns whether or not this surface is orientable. More... | |
bool | isTwoSided () const |
Returns whether or not this surface is two-sided. More... | |
bool | isConnected () const |
Returns whether or not this surface is connected. More... | |
bool | hasRealBoundary () const |
Determines if this surface has any real boundary, that is, whether it meets any boundary triangles of the triangulation. More... | |
std::vector< NormalSurface > | components () const |
Splits this surface into connected components. More... | |
bool | isVertexLinking () const |
Determines whether or not this surface is vertex linking. More... | |
const Vertex< 3 > * | isVertexLink () const |
Determines whether or not a rational multiple of this surface is the link of a single vertex. More... | |
std::pair< const Edge< 3 > *, const Edge< 3 > * > | isThinEdgeLink () const |
Determines whether or not a rational multiple of this surface is the thin link of a single edge. More... | |
bool | isSplitting () const |
Determines whether or not this surface is a splitting surface. More... | |
size_t | isCentral () const |
Determines whether or not this surface is a central surface. More... | |
size_t | countBoundaries () const |
Returns the number of disjoint boundary curves on this surface. More... | |
bool | isCompressingDisc (bool knownConnected=false) const |
Determines whether this surface represents a compressing disc in the underlying 3-manifold. More... | |
bool | isIncompressible () const |
Determines whether this is an incompressible surface within the surrounding 3-manifold. More... | |
Triangulation< 3 > | cutAlong () const |
Cuts the underlying triangulation along this surface and returns the result as a new triangulation. More... | |
Triangulation< 3 > | crush () const |
Crushes this surface to a point in the underlying triangulation and returns the result as a new triangulation. More... | |
bool | operator== (const NormalSurface &other) const |
Determines whether this and the given surface in fact represent the same normal (or almost normal) surface. More... | |
bool | operator!= (const NormalSurface &other) const |
Determines whether this and the given surface represent different normal (or almost normal) surfaces. More... | |
bool | operator< (const NormalSurface &other) const |
Imposes a total order on all normal and almost normal surfaces. More... | |
bool | sameSurface (const NormalSurface &other) const |
Deprecated routine that determines whether this and the given surface in fact represent the same normal (or almost normal) surface. More... | |
bool | normal () const |
Determines whether this surface contains only triangle and/or quadrilateral discs. More... | |
bool | embedded () const |
Determines whether this surface is embedded. More... | |
bool | locallyCompatible (const NormalSurface &other) const |
Determines whether this and the given surface are locally compatible. More... | |
bool | disjoint (const NormalSurface &other) const |
Determines whether this and the given surface can be placed within the surrounding triangulation so that they do not intersect anywhere at all, without changing either normal isotopy class. More... | |
MatrixInt | boundaryIntersections () const |
Computes the information about the boundary slopes of this surface at each cusp of the triangulation. More... | |
const Vector< LargeInteger > & | vector () const |
Gives read-only access to the integer vector that Regina uses internally to represent this surface. More... | |
const Vector< LargeInteger > & | rawVector () const |
A deprecated alias for vector(). More... | |
NormalEncoding | encoding () const |
Returns the specific integer vector encoding that this surface uses internally. More... | |
bool | couldBeAlmostNormal () const |
Indicates whether the internal vector encoding for this surface supports almost normal surfaces. More... | |
bool | couldBeNonCompact () const |
Indicates whether the internal vector encoding for this surface supports non-compact surfaces. More... | |
void | writeTextLong (std::ostream &out) const |
A default implementation for detailed output. More... | |
std::string | str () const |
Returns a short text representation of this object. More... | |
std::string | utf8 () const |
Returns a short text representation of this object using unicode characters. More... | |
std::string | detail () const |
Returns a detailed text representation of this object. More... | |
Static Public Member Functions | |
static NormalEncoding | reconstructTriangles (const Triangulation< 3 > &tri, Vector< LargeInteger > &vector, NormalEncoding enc) |
Reconstructs the triangle coordinates in the given integer vector. More... | |
Protected Attributes | |
NormalEncoding | enc_ |
The specific encoding of a normal surface used by the coordinate vector. More... | |
Vector< LargeInteger > | vector_ |
Contains the coordinates of the normal surface. More... | |
SnapshotRef< Triangulation< 3 > > | triangulation_ |
The triangulation in which this normal surface resides. More... | |
std::string | name_ |
An optional name associated with this surface. More... | |
std::optional< DiscType > | octPosition_ |
The position of the first non-zero octagonal coordinate, or a null disc type if there is no non-zero octagonal coordinate. More... | |
std::optional< LargeInteger > | eulerChar_ |
The Euler characteristic of this surface. More... | |
std::optional< size_t > | boundaries_ |
The number of disjoint boundary curves on this surface. More... | |
std::optional< bool > | orientable_ |
Is this surface orientable? This is std::nullopt if it has not yet been computed. More... | |
std::optional< bool > | twoSided_ |
Is this surface two-sided? This is std::nullopt if it has not yet been computed. More... | |
std::optional< bool > | connected_ |
Is this surface connected? This is std::nullopt if it has not yet been computed. More... | |
std::optional< bool > | realBoundary_ |
Does this surface have real boundary (i.e. More... | |
std::optional< bool > | compact_ |
Is this surface compact (i.e. More... | |
Friends | |
class | XMLNormalSurfaceReader |
Represents a single normal surface in a 3-manifold triangulation.
The normal surface is described internally by an integer vector (discussed in more detail below). Since different surfaces may use different vector encodings, you should not rely on the raw vector entries unless absolutely necessary. Instead, the query routines such as triangles(), quads(), edgeWeight() and so on are independent of the underlying vector encoding being used.
Note that non-compact surfaces (surfaces with infinitely many discs, such as spun-normal surfaces) are allowed; in these cases, the corresponding lookup routines (such as triangles()) will return LargeInteger::infinity where appropriate.
Since Regina 7.0, you can modify or even destroy the original triangulation that was used to create this normal surface. If you do, then this normal surface will automatically make a private copy of the original triangulation as an ongoing reference. Different normal surfaces (and angle structures) can all share the same private copy, so this is not an expensive process.
Internally, a normal surface is represented by a Vector<LargeInteger> (possibly using a different coordinate system from the one in which the surfaces were originally enumerated). This contains a block of coordinates for each tetrahedron, in order from the first tetrahedron to the last. Each block begins with four triangle coordinates (always), then three quadrilateral coordinates (always), and finally three octagon coordinates (only for some coordinate systems). Therefore the vector that is stored will always have length 7n or 10n where n is the number of tetrahedra in the underlying triangulation.
When adding support for a new coordinate system:
This class implements C++ move semantics and adheres to the C++ Swappable requirement. It is designed to avoid deep copies wherever possible, even when passing or returning objects by value.
Feature: Calculation of Euler characteristic and orientability for non-compact surfaces.
Feature (long-term): Determine which faces in the solution space a normal surface belongs to.
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default |
Creates a new copy of the given normal surface.
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inline |
Creates a new copy of the given normal surface, but relocated to the given triangulation.
A snapshot will be taken of the given triangulation as it appears right now. You may change or even delete the triangulation later on; if so, then this normal surface will still refer to the frozen snapshot that was taken at the time of construction.
src | the normal surface to copy. |
triangulation | the triangulation in which this new surface will reside. |
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inline |
Creates a new copy of the given normal surface, but relocated to the given triangulation.
src | the normal surface to copy. |
triangulation | a snapshot, frozen in time, of the triangulation in which this new surface will reside. |
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defaultnoexcept |
Moves the given surface into this new normal surface.
This is a fast (constant time) operation.
The surface that is passed will no longer be usable.
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inline |
Creates a new normal surface inside the given triangulation with the given coordinate vector, using the given vector encoding.
There is no guarantee that this surface will keep the given encoding: NormalSurface will sometimes convert the vector to use a different encoding for its own internal storage.
Despite what is said in the class notes, it is okay if the given vector encoding does not include triangle coordinates. (If this is the case, the vector will be converted automatically.)
A snapshot will be taken of the given triangulation as it appears right now. You may change or even delete the triangulation later on; if so, then this normal surface will still refer to the frozen snapshot that was taken at the time of construction.
triang | the triangulation in which this normal surface resides. |
enc | indicates precisely how the given vector encodes a normal surface. |
vector | a vector containing the coordinates of the normal surface. |
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inline |
Creates a new normal surface inside the given triangulation with the given coordinate vector, using the given vector encoding.
There is no guarantee that this surface will keep the given encoding: NormalSurface will sometimes convert the vector to use a different encoding for its own internal storage.
Despite what is said in the class notes, it is okay if the given vector encoding does not include triangle coordinates. (If this is the case, the vector will be converted automatically.)
A snapshot will be taken of the given triangulation as it appears right now. You may change or even delete the triangulation later on; if so, then this normal surface will still refer to the frozen snapshot that was taken at the time of construction.
triang | the triangulation in which this normal surface resides. |
enc | indicates precisely how the given vector encodes a normal surface. |
vector | a vector containing the coordinates of the normal surface. |
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inline |
Creates a new normal surface inside the given triangulation with the given coordinate vector, using the given vector encoding.
There is no guarantee that this surface will keep the given encoding: NormalSurface will sometimes convert the vector to use a different encoding for its own internal storage.
Despite what is said in the class notes, it is okay if the given vector encoding does not include triangle coordinates. (If this is the case, the vector will be converted automatically.)
triang | a snapshot, frozen in time, of the triangulation in which this normal surface resides. |
enc | indicates precisely how the given vector encodes a normal surface. |
vector | a vector containing the coordinates of the normal surface. |
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inline |
Creates a new normal surface inside the given triangulation with the given coordinate vector, using the given vector encoding.
There is no guarantee that this surface will keep the given encoding: NormalSurface will sometimes convert the vector to use a different encoding for its own internal storage.
Despite what is said in the class notes, it is okay if the given vector encoding does not include triangle coordinates. (If this is the case, the vector will be converted automatically.)
triang | a snapshot, frozen in time, of the triangulation in which this normal surface resides. |
enc | indicates precisely how the given vector encodes a normal surface. |
vector | a vector containing the coordinates of the normal surface. |
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inline |
Creates a new normal surface inside the given triangulation with the given coordinate vector, using the given coordinate system.
It is assumed that this surface uses the vector encoding described by NormalEncoding(coords)
. Be careful with this if you are extracting the vector from some other normal surface, since Regina may internally convert to use a different encoding from whatever was used during enumeration and/or read from file. In the same spirit, there is no guarantee that this surface will use NormalEncoding(coords)
as its internal encoding method.
Despite what is said in the class notes, it is okay if the given coordinate system does not include triangle coordinates. (If this is the case, the vector will be converted automatically.)
A snapshot will be taken of the given triangulation as it appears right now. You may change or even delete the triangulation later on; if so, then this normal surface will still refer to the frozen snapshot that was taken at the time of construction.
NormalEncoding(coords)
. This will not be checked!triang | the triangulation in which this normal surface resides. |
coords | the coordinate system from which the vector encoding will be deduced. |
vector | a vector containing the coordinates of the normal surface. |
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inline |
Creates a new normal surface inside the given triangulation with the given coordinate vector, using the given coordinate system.
It is assumed that this surface uses the vector encoding described by NormalEncoding(coords)
. Be careful with this if you are extracting the vector from some other normal surface, since Regina may internally convert to use a different encoding from whatever was used during enumeration and/or read from file. In the same spirit, there is no guarantee that this surface will use NormalEncoding(coords)
as its internal encoding method.
Despite what is said in the class notes, it is okay if the given coordinate system does not include triangle coordinates. (If this is the case, the vector will be converted automatically.)
A snapshot will be taken of the given triangulation as it appears right now. You may change or even delete the triangulation later on; if so, then this normal surface will still refer to the frozen snapshot that was taken at the time of construction.
NormalEncoding(coords)
. This will not be checked!triang | the triangulation in which this normal surface resides. |
coords | the coordinate system from which the vector encoding will be deduced. |
vector | a vector containing the coordinates of the normal surface. |
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inline |
Creates a new normal surface inside the given triangulation with the given coordinate vector, using the given coordinate system.
It is assumed that this surface uses the vector encoding described by NormalEncoding(coords)
. Be careful with this if you are extracting the vector from some other normal surface, since Regina may internally convert to use a different encoding from whatever was used during enumeration and/or read from file. In the same spirit, there is no guarantee that this surface will use NormalEncoding(coords)
as its internal encoding method.
Despite what is said in the class notes, it is okay if the given coordinate system does not include triangle coordinates. (If this is the case, the vector will be converted automatically.)
NormalEncoding(coords)
. This will not be checked!triang | a snapshot, frozen in time, of the triangulation in which this normal surface resides. |
coords | the coordinate system from which the vector encoding will be deduced. |
vector | a vector containing the coordinates of the normal surface. |
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inline |
Creates a new normal surface inside the given triangulation with the given coordinate vector, using the given coordinate system.
It is assumed that this surface uses the vector encoding described by NormalEncoding(coords)
. Be careful with this if you are extracting the vector from some other normal surface, since Regina may internally convert to use a different encoding from whatever was used during enumeration and/or read from file. In the same spirit, there is no guarantee that this surface will use NormalEncoding(coords)
as its internal encoding method.
Despite what is said in the class notes, it is okay if the given coordinate system does not include triangle coordinates. (If this is the case, the vector will be converted automatically.)
NormalEncoding(coords)
. This will not be checked!triang | a snapshot, frozen in time, of the triangulation in which this normal surface resides. |
coords | the coordinate system from which the vector encoding will be deduced. |
vector | a vector containing the coordinates of the normal surface. |
LargeInteger regina::NormalSurface::arcs | ( | size_t | triIndex, |
int | triVertex | ||
) | const |
Returns the number of arcs in which this normal surface intersects the given triangle in the given direction.
triIndex | the index in the triangulation of the triangle in which we are interested; this should be between 0 and Triangulation<3>::countTriangles()-1 inclusive. |
triVertex | the vertex of the triangle (0, 1 or 2) around which the arcs of intersection that we are interested in lie; only these arcs will be counted. |
MatrixInt regina::NormalSurface::boundaryIntersections | ( | ) | const |
Computes the information about the boundary slopes of this surface at each cusp of the triangulation.
This is for use with spun-normal surfaces (since for closed surfaces all boundary slopes are zero).
This routine is only available for use with SnapPea triangulations, since it needs to know the specific meridian and longitude on each cusp. These meridians and longitudes are only available through the SnapPea kernel, since Regina does not use or store peripheral curves for its own Triangulation<3> class. Therefore:
All cusps are treated as complete. That is, any Dehn fillings stored in the SnapPea triangulation will be ignored.
The results are returned in a matrix with V rows and two columns, where V is the number of vertices in the triangulation. If row i of the matrix contains the integers M and L, this indicates that at the ith cusp, the boundary curves have algebraic intersection number M with the meridian and L with the longitude. Equivalently, the boundary curves pass L times around the meridian and -M times around the longitude. The rational boundary slope is therefore -L/M
, and there are gcd(L,M)
boundary curves with this slope.
The orientations of the boundary curves of a spun-normal surface are chosen so that if meridian and longitude are a positive basis as vieved from the cusp, then as one travels along an oriented boundary curve, the spun-normal surface spirals into the cusp to one's right and down into the manifold to one's left.
If the triangulation contains more than one vertex, the rows in the resulting matrix are ordered by cusp index (as stored by SnapPea). You can call SnapPeaTriangulation::cuspVertex() to map these to Regina's vertex indices if needed.
SnapPeaIsNull | this is a null SnapPea triangulation. |
FailedPrecondition | one or more of the preconditions listed above was not met. |
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inline |
Deprecated routine that creates a newly allocated clone of this normal surface.
The name of the normal surface will not be copied to the clone; instead the clone will have an empty name.
std::vector< NormalSurface > regina::NormalSurface::components | ( | ) | const |
Splits this surface into connected components.
A list of connected components will be returned. These components will always be encoded using standard (tri-quad or tri-quad-oct) coordinates, regardless of the internal vector encoding that is used by this surface.
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inline |
Indicates whether the internal vector encoding for this surface supports almost normal surfaces.
If this routine returns true
, it does not mean that the surface actually contains one or more octagons; you should use normal() to test for that. This routine simply queries a basic property of the vector encoding that is being used, and this property is often inherited from whatever coordinate system was used to perform the normal surface enumeration.
On the other hand, if this routine returns false
, it is a guarantee that this surface is normal.
true
if the internal encoding supports almost normal surfaces.
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inline |
Indicates whether the internal vector encoding for this surface supports non-compact surfaces.
Non-compact surfaces are surfaces that contain infinitely many discs (i.e., spun-normal surfaces).
If this routine returns true
, it does not mean that the surface actually is non-compact; you should use isCompact() to test for that. This routine simply queries a basic property of the vector encoding that is being used, and this property is often inherited from whatever coordinate system was used to perform the normal surface enumeration.
On the other hand, if this routine returns false
, it is a guarantee that this surface is compact.
true
if the internal encoding supports almost normal surfaces.
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inline |
Returns the number of disjoint boundary curves on this surface.
This routine caches its results, which means that once it has been called for a particular surface, subsequent calls return the answer immediately.
Triangulation< 3 > regina::NormalSurface::crush | ( | ) | const |
Crushes this surface to a point in the underlying triangulation and returns the result as a new triangulation.
The original triangulation is not changed.
Crushing the surface will produce a number of tetrahedra, triangular pillows and/or footballs. The pillows and footballs will then be flattened to triangles and edges respectively (resulting in the possible changes mentioned below) to produce a proper triangulation.
Note that the new triangulation will have at most the same number of tetrahedra as the old triangulation, and will have strictly fewer tetrahedra if this surface is not vertex linking.
The act of flattening pillows and footballs as described above can lead to unintended topological side-effects, beyond the effects of merely cutting along this surface and identifying the new boundary surface(s) to points. Examples of these unintended side-effects can include connected sum decompositions, removal of 3-spheres and small Lens spaces and so on; a full list of possible changes is beyond the scope of this API documentation.
Triangulation< 3 > regina::NormalSurface::cutAlong | ( | ) | const |
Cuts the underlying triangulation along this surface and returns the result as a new triangulation.
The original triangulation is not changed.
Note that, unlike crushing a surface to a point, this operation will not change the topology of the underlying 3-manifold beyond simply slicing along this surface.
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inherited |
Returns a detailed text representation of this object.
This text may span many lines, and should provide the user with all the information they could want. It should be human-readable, should not contain extremely long lines (which cause problems for users reading the output in a terminal), and should end with a final newline. There are no restrictions on the underlying character set.
bool regina::NormalSurface::disjoint | ( | const NormalSurface & | other | ) | const |
Determines whether this and the given surface can be placed within the surrounding triangulation so that they do not intersect anywhere at all, without changing either normal isotopy class.
This is a global constraint, and therefore gives a stronger test than locallyCompatible(). However, this global constraint is also much slower to test; the running time is proportional to the total number of normal discs in both surfaces.
other | the other surface to test alongside this surface for potential intersections. |
true
if both surfaces can be embedded without intersecting anywhere, or false
if this and the given surface are forced to intersect at some point. NormalSurface regina::NormalSurface::doubleSurface | ( | ) | const |
Returns the double of this surface.
LargeInteger regina::NormalSurface::edgeWeight | ( | size_t | edgeIndex | ) | const |
Returns the number of times this normal surface crosses the given edge.
edgeIndex | the index in the triangulation of the edge in which we are interested; this should be between 0 and Triangulation<3>::countEdges()-1 inclusive. |
bool regina::NormalSurface::embedded | ( | ) | const |
Determines whether this surface is embedded.
This is true if and only if the surface contains no conflicting quadrilateral and/or octagon types.
true
if and only if this surface is embedded.
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inline |
Returns the specific integer vector encoding that this surface uses internally.
This is the encoding that should be used to interpret vector().
Note that this might differ from the encoding originally passed to the class constructor.
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inline |
Returns the Euler characteristic of this surface.
This routine caches its results, which means that once it has been called for a particular surface, subsequent calls return the answer immediately.
bool regina::NormalSurface::hasMultipleOctDiscs | ( | ) | const |
Determines if this normal surface has more than one octagonal disc.
It may be assumed that at most one octagonal disc type exists in this surface. This routine will return true
if an octagonal type does exist and its coordinate is greater than one.
true
if and only if there is an octagonal disc type present and its coordinate is greater than one.
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inline |
Determines if this surface has any real boundary, that is, whether it meets any boundary triangles of the triangulation.
This routine caches its results, which means that once it has been called for a particular surface, subsequent calls return the answer immediately.
true
if and only if this surface has real boundary. size_t regina::NormalSurface::isCentral | ( | ) | const |
Determines whether or not this surface is a central surface.
A central surface is a compact surface containing at most one normal or almost normal disc per tetrahedron. If this surface is central, the number of tetrahedra that it meets (i.e., the number of discs in the surface) will be returned.
Note that the results of this routine are not cached. Thus the results will be reevaluated every time this routine is called.
bool regina::NormalSurface::isCompact | ( | ) | const |
Determines if this normal surface is compact (has finitely many discs).
This routine caches its results, which means that once it has been called for a particular surface, subsequent calls return the answer immediately.
true
if and only if this normal surface is compact. bool regina::NormalSurface::isCompressingDisc | ( | bool | knownConnected = false | ) | const |
Determines whether this surface represents a compressing disc in the underlying 3-manifold.
Let this surface be D and let the underlying 3-manifold be M with boundary B. To be a compressing disc, D must be a properly embedded disc in M, and the boundary of D must not bound a disc in B.
The implementation of this routine is somewhat inefficient at present, since it cuts along the disc, retriangulates and then examines the resulting boundary components.
Optimise: Reimplement this to avoid cutting along surfaces.
Bug: Check for absurdly large numbers of discs and bail accordingly.
knownConnected | true if this normal surface is already known to be connected (for instance, if it came from an enumeration of vertex normal surfaces), or false if we should not assume any such information about this surface. |
true
if this surface is a compressing disc, or false
if this surface is not a compressing disc.
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inline |
Returns whether or not this surface is connected.
For our purposes, the empty surface is considered to be connected.
This routine caches its results, which means that once it has been called for a particular surface, subsequent calls return the answer immediately.
true
if this surface is connected, or false
if this surface is disconnected.
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inline |
Determines if this normal surface is empty (has no discs whatsoever).
bool regina::NormalSurface::isIncompressible | ( | ) | const |
Determines whether this is an incompressible surface within the surrounding 3-manifold.
At present, this routine is only implemented for surfaces embedded within closed and irreducible 3-manifold triangulations.
Let D be some disc embedded in the underlying 3-manifold, and let B be the boundary of D. We call D a compressing disc for this surface if (i) the intersection of D with this surface is the boundary B, and (ii) although B bounds a disc within the 3-manifold, it does not bound a disc within this surface.
We declare this surface to be incompressible if there are no such compressing discs. For our purposes, spheres are never considered incompressible (so if this surface is a sphere then this routine will always return false
).
This test is designed exclusively for two-sided surfaces. If this surface is one-sided, the incompressibility test will be run on its two-sided double cover.
true
if this surface is incompressible, or false
if this surface is not incompressible (or if it is a sphere).
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inline |
Returns whether or not this surface is orientable.
For our purposes, the empty surface is considered to be orientable.
This routine caches its results, which means that once it has been called for a particular surface, subsequent calls return the answer immediately.
true
if this surface is orientable, or false
if this surface is non-orientable. bool regina::NormalSurface::isSplitting | ( | ) | const |
Determines whether or not this surface is a splitting surface.
A splitting surface is a compact surface containing precisely one quad per tetrahedron and no other normal (or almost normal) discs.
Note that the results of this routine are not cached. Thus the results will be reevaluated every time this routine is called.
true
if and only if this is a splitting surface. Determines whether or not a rational multiple of this surface is the thin link of a single edge.
If there are two different edges e1 and e2 for which this surface could be expressed as the thin link of either e1 or e2, the pair (e1, e2) will be returned. If this surface is the thin link of only one edge e, the pair (e, null
) will be returned. If this surface is not the thin link of any edges, the pair (null
, null
) will be returned.
Note that the results of this routine are not cached. Thus the results will be reevaluated every time this routine is called.
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inline |
Returns whether or not this surface is two-sided.
For our purposes, the empty surface is considered to be two-sided.
This routine caches its results, which means that once it has been called for a particular surface, subsequent calls return the answer immediately.
true
if this surface is two-sided, or false
if this surface is one-sided. const Vertex< 3 > * regina::NormalSurface::isVertexLink | ( | ) | const |
Determines whether or not a rational multiple of this surface is the link of a single vertex.
Note that the results of this routine are not cached. Thus the results will be reevaluated every time this routine is called.
null
if this surface is not the link of a single vertex. bool regina::NormalSurface::isVertexLinking | ( | ) | const |
Determines whether or not this surface is vertex linking.
A vertex linking surface contains only triangles.
Note that the results of this routine are not cached. Thus the results will be reevaluated every time this routine is called.
true
if and only if this surface is vertex linking. bool regina::NormalSurface::locallyCompatible | ( | const NormalSurface & | other | ) | const |
Determines whether this and the given surface are locally compatible.
Local compatibility means that, within each individual tetrahedron of the triangulation, it is possible to arrange the normal discs of both surfaces so that none intersect.
This is a local constraint, not a global constraint. That is, we do not insist that we can avoid intersections within all tetrahedra simultaneously. To test the global constraint, see the (much slower) routine disjoint() instead.
Local compatibility can be formulated in terms of normal disc types. Two normal (or almost normal) surfaces are locally compatible if and only if they together have at most one quadrilateral or octagonal disc type per tetrahedron.
Note again that this is a local constraint only. In particular, for almost normal surfaces, it does not insist that there is at most one octagonal disc type anywhere within the triangulation.
If one of the two surfaces breaks the local compatibility constraints on its own (for instance, it contains two different quadrilateral disc types within the same tetrahedron), then this routine will return false
regardless of what the other surface contains.
other | the other surface to test for local compatibility with this surface. |
true
if the two surfaces are locally compatible, or false
if they are not.
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inline |
Returns the name associated with this normal surface.
Names are optional and need not be unique. The default name for a surface is the empty string.
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inline |
Determines whether this surface contains only triangle and/or quadrilateral discs.
This is to distinguish normal surfaces from more general surfaces such as almost normal surfaces (which also contain octagonal pieces).
Even if the underlying vector encoding supports other disc types (such as octagons), this routine will still return true
if this particular surface does not use them. This is in contrast to the routine NormalSurfaces::allowsAlmostNormal(), which only examines the underlying coordinate system.
true
if and only if this surface contains only triangles and/or quadrilaterals.
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inline |
Determines the first coordinate position at which this surface has a non-zero octagonal coordinate.
In other words, if this routine returns the disc type t, then the octagonal coordinate returned by octs(t.tetIndex, t.type) is non-zero. Here DiscType::type represents an octagon type within a tetrahedron, and takes values between 0 and 2 inclusive.
If this surface does not contain any octagons, this routine returns a null disc type instead.
This routine caches its results, which means that once it has been called for a particular surface, subsequent calls return the answer immediately. Moreover, if the underlying coordinate system does not support almost normal surfaces, then even the first call is fast (it returns a null disc type immediately).
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inline |
Returns the number of octagonal discs of the given type in this normal surface.
In each tetrahedron, there are three types of octagons, defined by how they separate the four tetrahedron vertices into two pairs. Octagon type i (for i = 0, 1 or 2) is defined to intersect edges i and (5-i) of the tetrahedron twice each, and to intersect the remaining edges once each. This means:
tetIndex | the index in the triangulation of the tetrahedron in which the requested octagons reside; this should be between 0 and Triangulation<3>::size()-1 inclusive. |
octType | the type of this octagon in the given tetrahedron; this should be 0, 1 or 2, as described above. |
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inline |
Determines whether this and the given surface represent different normal (or almost normal) surfaces.
Specifically, this routine examines (or computes) the number of normal or almost normal discs of each type, and returns true
if and only if these counts are not the same for both surfaces.
It does not matter what vector encodings the two surfaces use. In particular, it does not matter if the two surfaces use different encodings, or if one but not the other supports almost normal and/or spun-normal surfaces.
This routine is safe to call even if this and the given surface do not belong to the same triangulation:
true
.other | the surface to be compared with this surface. |
true
if both surfaces represent different normal or almost normal surface, or false
if not. NormalSurface regina::NormalSurface::operator+ | ( | const NormalSurface & | rhs | ) | const |
Returns the sum of this and the given surface.
This will combine all triangles, quadrilaterals and/or octagons from both surfaces.
The two surfaces do not need to use the same coordinate system and/or internal vector encodings. Moreover, the resulting surface might well use an encoding different from both of these, or even a hybrid encoding that does not come from one of Regina's ready-made coordinate systems.
rhs | the surface to sum with this. |
bool regina::NormalSurface::operator< | ( | const NormalSurface & | other | ) | const |
Imposes a total order on all normal and almost normal surfaces.
This order is not mathematically meaningful; it is merely provided for scenarios where you need to be able to sort surfaces (e.g., when using them as keys in a map).
The order is well-defined, and will be preserved across copy/move operations, different program executions, and different platforms (since it is defined purely in terms of the normal coordinates, and does not use transient properties such as locations in memory).
This operation is consistent with the equality test. In particular, it does not matter whether the two surfaces belong to different triangulations, or use different encodings, or if one but not the other supports non-compact or almost normal surfaces. See the equality test operator==() for further details.
other | the surface to be compared with this surface. |
true
if and only if this appears before the given surface in the total order.
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default |
Sets this to be a copy of the given normal surface.
This and the given normal surface do not need to live in the same underlying triangulation, and they do not need to have the same length vectors or use the same normal coordinate system - if any of these properties differs then this surface will be adjusted accordingly.
This operator induces a deep copy of the given normal surface.
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defaultnoexcept |
Moves the contents of the given normal surface to this surface.
This is a fast (constant time) operation.
This and the given normal surface do not need to live in the same underlying triangulation, and they do not need to have the same length vectors or use the same normal coordinate system - if any of these properties differs then this surface will be adjusted accordingly.
The surface that was passed will no longer be usable.
bool regina::NormalSurface::operator== | ( | const NormalSurface & | other | ) | const |
Determines whether this and the given surface in fact represent the same normal (or almost normal) surface.
Specifically, this routine examines (or computes) the number of normal or almost normal discs of each type, and returns true
if and only if these counts are the same for both surfaces.
It does not matter what vector encodings the two surfaces use. In particular, it does not matter if the two surfaces use different encodings, or if one but not the other supports almost normal and/or spun-normal surfaces.
This routine is safe to call even if this and the given surface do not belong to the same triangulation:
false
.other | the surface to be compared with this surface. |
true
if both surfaces represent the same normal or almost normal surface, or false
if not.
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inline |
Returns the number of quadrilateral discs of the given type in this normal surface.
In each tetrahedron, there are three types of quadrilaterals, defined by how they separate the four tetrahedron vertices into two pairs. Quadrilateral type i (for i = 0, 1 or 2) is defined to separate edge i of the tetrahedron from edge (5-i). That is:
tetIndex | the index in the triangulation of the tetrahedron in which the requested quadrilaterals reside; this should be between 0 and Triangulation<3>::size()-1 inclusive. |
quadType | the type of this quadrilateral in the given tetrahedron; this should be 0, 1 or 2, as described above. |
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inline |
A deprecated alias for vector().
|
static |
Reconstructs the triangle coordinates in the given integer vector.
The given vector must represent a normal surface within the given triangulation, using the given vector encoding.
tri | the triangulation in which the normal surface lives. |
vector | an integer vector that encodes a normal (or almost normal) surface within tri; this will be modified directly. |
enc | the encoding used by the given integer vector. |
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inline |
Deprecated routine that determines whether this and the given surface in fact represent the same normal (or almost normal) surface.
other | the surface to be compared with this surface. |
true
if both surfaces represent the same normal or almost normal surface, or false
if not.
|
inline |
Sets the name associated with this normal surface.
Names are optional and need not be unique. The default name for a surface is the empty string.
name | the new name to associate with this surface. |
|
inherited |
Returns a short text representation of this object.
This text should be human-readable, should use plain ASCII characters where possible, and should not contain any newlines.
Within these limits, this short text ouptut should be as information-rich as possible, since in most cases this forms the basis for the Python str()
and repr()
functions.
str()
will use precisely this function, and for most classes the Python repr()
function will incorporate this into its output.
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inlinenoexcept |
Swaps the contents of this and the given normal surface.
This is a fast (constant time) operation.
This and the given normal surface do not need to live in the same underlying triangulation, and they do not need to have the same length vectors or use the same normal coordinate system - if any of these properties differs then the two surfaces will be adjusted accordingly.
other | the normal surface whose contents should be swapped with this. |
|
inline |
Returns the number of triangular discs of the given type in this normal surface.
A triangular disc type is identified by specifying a tetrahedron and a vertex of that tetrahedron that the triangle surrounds.
tetIndex | the index in the triangulation of the tetrahedron in which the requested triangles reside; this should be between 0 and Triangulation<3>::size()-1 inclusive. |
vertex | the vertex of the given tetrahedron around which the requested triangles lie; this should be between 0 and 3 inclusive. |
|
inline |
Returns the triangulation in which this normal surface resides.
This will be a snapshot frozen in time of the triangulation that was originally passed to the NormalSurface constructor.
This will return a correct result even if the original triangulation has since been modified or destroyed. However, in order to ensure this behaviour, it is possible that at different points in time this function may return references to different C++ objects.
The rules for using the triangulation() reference are:
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inherited |
Returns a short text representation of this object using unicode characters.
Like str(), this text should be human-readable, should not contain any newlines, and (within these constraints) should be as information-rich as is reasonable.
Unlike str(), this function may use unicode characters to make the output more pleasant to read. The string that is returned will be encoded in UTF-8.
|
inline |
Gives read-only access to the integer vector that Regina uses internally to represent this surface.
Note that this vector might not use the same coordinate system in which the surfaces were originally enumerated. (For example, this vector will always include triangle coordinates, even if the surfaces were originally enumerated in quad or quad-oct coordinates.) You can call encoding() to find out precisley how the coordinates of this vector should be interpreted.
See the NormalSurface class notes for information on how this vector is structured.
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inline |
Deprecated routine that writes the underlying coordinate vector to the given output stream in text format.
No indication will be given as to which coordinate system is being used or what each coordinate means. No newline will be written.
out | the output stream to which to write. |
|
inlineinherited |
A default implementation for detailed output.
This routine simply calls T::writeTextShort() and appends a final newline.
out | the output stream to which to write. |
void regina::NormalSurface::writeTextShort | ( | std::ostream & | out | ) | const |
Writes this surface to the given output stream, using standard triangle-quad-oct coordinates.
Octagonal coordinates will only be written if the surface is stored using an encoding that supports almost normal surfaces.
out | the output stream to which to write. |
void regina::NormalSurface::writeXMLData | ( | std::ostream & | out, |
FileFormat | format, | ||
const NormalSurfaces * | list | ||
) | const |
Writes a chunk of XML containing this normal surface and all of its properties.
This routine will be called from within NormalSurfaces::writeXMLPacketData().
out | the output stream to which the XML should be written. |
format | indicates which of Regina's XML file formats to write. |
list | the enclosing normal hypersurface list. Currently this is only relevant when writing to the older REGINA_XML_GEN_2 format; it will be ignored (and may be null ) for newer file formats. |
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mutableprotected |
The number of disjoint boundary curves on this surface.
This is std::nullopt if it has not yet been computed.
|
mutableprotected |
Is this surface compact (i.e.
does it only contain finitely many discs)? This is std::nullopt if it has not yet been computed.
|
mutableprotected |
Is this surface connected? This is std::nullopt if it has not yet been computed.
|
protected |
The specific encoding of a normal surface used by the coordinate vector.
|
mutableprotected |
The Euler characteristic of this surface.
This is std::nullopt if it has not yet been computed.
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protected |
An optional name associated with this surface.
|
mutableprotected |
The position of the first non-zero octagonal coordinate, or a null disc type if there is no non-zero octagonal coordinate.
Here DiscType::type is an octagon type between 0 and 2 inclusive. This is std::nullopt if it has not yet been computed.
|
mutableprotected |
Is this surface orientable? This is std::nullopt if it has not yet been computed.
|
mutableprotected |
Does this surface have real boundary (i.e.
does it meet any boundary triangles)? This is std::nullopt if it has not yet been computed.
|
protected |
The triangulation in which this normal surface resides.
|
mutableprotected |
Is this surface two-sided? This is std::nullopt if it has not yet been computed.
|
protected |
Contains the coordinates of the normal surface.