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| disc.h |
| Deals with individual normal discs and sets of normal discs in a normal surface.
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| disctype.h |
| Deals with normal and almost normal disc types.
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| normalcoords.h |
| Defines constants for normal surface coordinate systems.
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| normalflags.h |
| Defines constants and flags for normal surface enumeration.
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| normalsurface.h |
| Deals with an individual normal surface in a 3-manifold triangulation.
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| normalsurfaces.h |
| Implements a collection of normal surfaces in a 3-manifold triangulation.
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| prism.h |
| Deals with triangular prisms defined by slicing along normal quads in a tetrahedron.
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| surfacefilter.h |
| Contains a packet that filters through normal surfaces.
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| surfacefiltertype.h |
| Defines constants for normal surface filter types.
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|
Copyright © 1999-2025, The Regina development team
This software is released under the GNU General Public License,
with some additional permissions; see the source code for details.
For further information, or to submit a bug or other problem, please contact
Ben Burton (
bab@maths.uq.edu.au).